
Hack into crime scenes, look for evidence, analyze data, interrogate criminals, track suspects and deal with the consequences of your decisions. This is a dark and brutal detective story with a Black Mirror-esque atmosphere of digital dominance and the narrative structure of a US crime procedural.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 1.7Kreviews | 79% | — | $79.6K |
| $1.99−90% | 66ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
锁女主。制作团队女男比约2:8。 游戏内提到的npc,女性32人,其中7人可通话;男性52人,其中13人可通话,重要剧情角色大多为男性。 还有4个非二元,其中2个可对话。分别是:双性人;跨性别女性;一只名字为“xx先生”的女性机器狗;一艘代词为“he”的双性的船。好幽默。 翻译屎。忤女词多的要命,尤其最后几章简直是脏话连篇,共出现45次、16种忤女词。而且还有病句,“这就是为什么安保如此严格的原因”,句式杂糅。 主角有性缘关系,游戏中途交了女朋友。游戏封面图右边蓝色盘发的是主角,左边绿色披肩发的是主角女友。 女角色都服美役严重。主角长发、染发、化粧、纹身、多个穿孔,多套衣服都是露肩连衣裙;有一个女角色是寸头,但染发、多个穿孔;还有一个女角色的粧浓得都令人不适了。 故事挺无趣的,剧情中心都在男的身上;有裸女图像;多个女npc随夫姓;有一个男角色的对话充满了性骚扰内容,此男把女主选择穿运动鞋称为“叛逆”;主角网络恢复后第一件事,游戏给了个选择“看黄片”…… 不支持手柄。 鼠标光标会遮挡游戏内文字弹窗,有些文字弹窗无法自动显示在鼠标的上方或下方,非常影响观感。 全成就需要打三周目 无法自由存档,想存档必须手动备份存档文件 优点: 上下分屏挺有趣的,上半屏显示主角的状态,下半屏显示电脑界面,很有代入感。 主角有一只穿轮椅的小比格,很可爱。房间的氛围和画风温馨。 解谜玩法难度不高,挺好玩。
【酷儿朋友们请不要使用官方中文】还没通关但是感觉游戏本身还好,和我一样爱玩全网公敌的应该能get到爽感。差评全是给汉化团队的,我不知道是有多傲慢多无知才能把人称代词翻译成性别,把they/them翻译成“双性人”,太恶心了。既然本身抱有偏见那为什么还要翻译带有酷儿元素的作品呢?本以为这游戏评论区terf已经足够逆天,没想到还有第二关。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
| $1.99−90% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中评吧。 + 剧情还可以,角色性格不错,没什么支线。 = 玩法中规中矩,解谜不太有挑战性。 - 这个游戏犯了一个很多游戏都会犯的错误:设置大量固定流程,要求玩家点这里、动那里,来试图增强沉浸感,同时自由度却非常低,从操作到剧情全是固定的,因此玩家在游戏启动的大部分时间,变成了按照指示哪里亮了点哪里的执行工具人。 我认为固定流程只在一种情况下有效,也就是开放程度高、自由度高的沙盒游戏、3A游戏,在这样的游戏中,玩家的意志可以通过多样化的选择和行为体现,那么具体动作的固定流程反而能在玩家在复杂的游戏世界中找到熟练度、增添沉浸感。(典型的例子就是天国拯救。如果把天国拯救里面的熬药铸剑开锁小游戏拆出来做成固定流程固定剧情的游戏,请问好玩吗?) 如果游戏本身自由度低,剧情固定,过程固定,没有留给玩家任何探索的空间,同时游戏体量也不大,那么建议能简化的地方都简化,把玩家的精力引到核心玩法上面来。而不是一直做一些花里胡哨的又和主线玩法完全无关的小流程,浪费玩家的时间精力。实际上有些操作过于无聊无意义的游戏,我感觉还不如做成视觉小说。
6/10 game. It is okay to play it through for the first time, but it does not have any re-playability - considering its price, I would lean towards not recommending it. The core mechanism is nice. You have split screen up and down with the upper life part and bottom hacking part. The puzzles are okay - but then it starts to be repetitive as you go deeper and deeper into the chapters. The only thing maintaining my interest is the storyline, which is not bad. However then, as I want to explore other endings, it soon becomes quite boring and repetitive. The game has a very bad saving design, so you have to play it through without any skipping to explore other choices. This makes me suffer and is very time-consuming and annoying. I end up giving it up. I would say the first playing experience is not bad, but it is hard to play it twice or more.
The first character we interact with gives us an unsolicited, unskippable lecture on gender dynamics, then the game goes on to introduce every character as "Cis Male" even though there are no transsexuals in the story, making this a meaningless differentiator thats only there for woke points. This is the kind of game where the developer cares more about attracting Blackrock funding than making an enjoyable game, and while you have to give them points for ambition for skipping right past the publisher phase and just going right to woke garbage, it doesn't make the game itself more fun to play.
pros: -split screen mechanism is unique -i liked the graphics cons: -im sorry but i hated the music -puzzles get really repetitive after 2 hours of gameplay -needs a skip dialogue feature desperately
玩起来还可以,没有什么复杂操作,下班点着玩,一看评论区怎么全是差评,关键是差评内容完全看不懂,在说什么
This game was crazy! What a gem. I've never been a fan of point and click games, but I could not stop playing this. Music could get repetitive at some points and I never improved at interrogating, but I enjoyed the story and the hacking part. It was such a clever idea the house arrest and use of dones, robots and cameras. I got the bad ending and I regret nothing about the last chapter. Overall 10/10 and would go down as one of my favorites.
I'm generally not a fan of this sort of art style and setting, but I figured I'd give it a shot just because it's a detective game. The game isn't very mechanically interesting to me. Just click all the cameras until something pops up. Rinse and repeat. I stopped playing once I got to the first interrogation because I didn't like the dialogue either. I'm fine with "woke" themes, especially when the characters are interesting. But here it feels like identity is shoehorned in. I figure if I played further, it would service the plot and make an overarching societal critique, which I'd very likely agree with. But I have no interest in going further because I think the dialogue is clunky and I don't like the core puzzle mechanics. This game has an audience, and I can understand why most reviews are positive, but this is definitely not the game for me.
I really like the art style and the dual framing POV as one navigates the game world set in Farca from house arrest
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.5K | 1.9K | 76% | $9.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $246.4K | 592 | 79% | $19.99 | |
| $130K | 255 | 94% | $14.99 | |
| $3.3K | 9 | 89% | $8.99 | |
| $1.4K | 8 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.6K | 700 | 79% | $3.99 | |
| $79.6K | 211 | 66% | $12.99 | |
| $79.6K | 182 | 71% | $18.99 | |
| $79.6K | 252 | 56% | $11.99 | |
| $79.6K | 383 | 96% | $6.99 | |
| $79.7K | 350 | 93% | $6.99 |