
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $79.6K — a different platform, not this one.
Song of Farca: Prologue is available here WELCOME TO THE FUTURE Song of Farca takes place in the near future, where technology isn't just part of everyday life – some things are now impossible without it. IT corporations gradually gain more and more influence, becoming a modern aristocracy that couldn't care less about the law or mere mortals. Criminal organizations are still trying to resist the powerful corporations, but even they understand that the city of Farca is entering a cyberpunk future. They know that their golden age is over. YOUR INTELLECT IS YOUR WEAPON As private detective Isabella Song, you must navigate the city's disparate factions and investigate the most complex, seemingly unrelated cases with the help of gadgets, a small army of drones, and your intellect. Though Izy is under house arrest after a bar fight, that won’t stop her from doing her job. Getting online is no problem for a hacker, after all. HARNESS TECHNOLOGY You must uncover information through hacking, surveillance, and the internet, create an information cloud from leads and logically connect them to draw conclusions and apply them in dialogues. ARE YOU PREPARED FOR THE CONSEQUENCES? As the plot progresses, things get more complicated. The stakes get higher, and the various plot strands come together to form a single story. The choices you make in investigations have important consequences to the plot. Do you convict the suspect that all the evidence is pointing to or dig deeper? What collateral damage will you leave behind you?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.4K | 94% | $3.09 | |
| — | 35 | 62% | $7.49 | |
| — | 93 | 70% | $3.75 | |
| — | 24 | 80% | $2.99 | |
| — | 392 | 88% | $14.99 | |
| — | 6 | 86% | $29.99 |