
Soba’s Gunpaw is a Short Incremental - Bullet Heaven game. Destroy everything, collect resources, then choose upgrades from a massive skill tree! Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
=== Stroll around with Soba and protect him from any danger ===
=== Socializing with other female cats ===
=== Upgrade the Skill Tree ===
=== Battle it OUT ===
Massive Skill Tree (200+ upgrades)
Chaotic Bullet Heaven gameplay
Lots of resources to gather
Lots of progress bars to complete
Short gameplay (4 hours to complete)
Really BIG and satisfying numbers!
Cute CATS ᓚ₍ ^. .^₎

Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite addictive
Really enjoyable and not super grindy. Silly little story that keeps things fresh.
What a fantastic little game, at a fantastic price. For a couple of quid, I got 7 hours worth of fun. Light and easy progression, no rush, no sweat, the kind of game you keep one eye on the screen and the other on a second monitor. Just get it....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super cute fun way to kill time. Also the names of the boss cats are adorable.
Soba's Gunpaw é um jogo rápido e que consegue entregar uma sensação legal de progresso e recompensa depois que pega ritmo. O começo achei meio arrastado e demora um pouco para ficar realmente divertido. As artes são medianas e lembram bastante aqueles jogos de navegador, então visualmente não chama muita atenção. Também acho que o preço está acima do que entrega. Ainda assim, dá para se divertir se pegar numa promoção ou se curtir jogos mais simples para jogar por algumas horas.
[h1]Good, but janky[/h1] Everything is quite good except 1 of the impactful upgrades being broken and dev doesnt update his games, be warned. [hr][/hr] While i got the game during "bullet fest" - i dont think its EXACTLY a bullet hell. It's more of a "single-tower defence" a-la "The perfect tower" and "BastionOS", but with an ability to relocate from the center whenever you want wherever you want (with a limited use but still). Tree is quite diverse, but [i]at times[/i] it can be hard to find the upgrades that you are aiming for. And some of the weapons have a dmg multiplier against certain enemies, but it wont tell you which until you find that upgrade [b]after[/b] buying the weapon. You [i]can[/i] refund the upgrades, but only if you are ready to re-purchase every upgrade before it, because it refunds [b]EVERYTHING[/b]. You cant refund individually. I saw that concept in [strike]some incremental demo on itch where you were a healer[/strike] [u]Master Healer Kale with useless party[/u], this dev made both of them, now i see why they're familiar... [b]That refund concept is annoying, but its still better than not having it.[/b] Treat is as if its not supposed to even be there. One thing i didnt expect from an incremental: [b]performance issues[/b]. Upon entering mid-game phase, your framerate [b]in upgrade menu[/b] will get progressively worse the further you get, i dropped from 120 to [b]40!!![/b] in the end-game. It decreases passively/while moving map around/opening sub-menu's, these can combine (my anti-record is 18 FPS xd). But the [i]gaming[/i] part of the game stood at 120 FPS, it's good there. And aside performance issues, there's a single [b]progression issue[/b]: [b]"Heart of gold"[/b] upgrade which is supposed to permanently increase your HP when tower kills someone, [b]doesnt work[/b]. That means you'll be playing without one of the most HP impactful upgrades into endgame, which [b]forces[/b] you to either go [b]glass-cannon[/b] playstyle or [b]grind[/b] for other survivability upgrades. This will be noticable at levels 15-20. [b]That might be a deal-breaker for some people[/b], but its managable to get through without it. Judging by complete lack of any "news" (even in any of his games lmao) - safe to say these issues wont be fixed. Unlucky. Here's some more :D [list] [*]It has hotkeys (good), but instead of being more conventional, they're assigned with the "first letter of a feature" binded to them: "P" to [b]P[/b]ause instead of "ESC" (ESC doesnt work at all here), "S" to [b]S[/b]troll (start) instead of "Space/enter", "T" to [b]T[/b]ry again, etc. [*]No options while strolling (not like there's given much to change) [*]After finishing the game - zoom in/out with scroll wheel got broken, restarting the game fixed it [*]Custom cursor could be nice, had issues in end-game finding it among the chaos [*]Would've liked a full stats screen to be unlocked upon completing the game. I already got these stats shown to me in credits, why cant i have them in menu? [/list] [hr][/hr] It's a [b]good[/b] game in general. It's just the "laggy menu navigation" and "one certain progression stall moment" issues holding it back from being 100% worthy of its full price, because in this state, i'd say [b]-20%[/b] would be a sale threshold to try this game out. Such a shame dev doesnt update his games xd.
This game is pretty much the definition of mid. Its a way to waste 4-5 hours and that's about it. The incremental format isn't the worst, but the gameplay is very low on input and the scrap/factory mechanic is more idle game than I'd like. Picking up on sale to spend an afternoon is fine, but don't expect too much.
nice incremental, possible to finish in around 3 and a half hours i think but after u complete the game it somehow gets more fun, 100%-ing the upgrades was nice and from then on the bosses are a breeze. krapek approved for sure :)
It's quite good. There were moments where grinding felt like a bit too slow, but otherwise the pacing was fine. There are choices to make along the way as for which upgrades/weapons you choose, but that just serves as something to give a bit of a thought. I'ts not enough to warrant another playthrough with different choices. I spent a bit too long in the endgame as the final scene (after 100% tree completion) is quite unsatisfactory and I thought something maybe happens later, but unfortunatelly that was it.
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