
Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roll dice to earn money.
Buy helper hands to automate proccess.
Unlock active skills to roll more dice.
Extract dark matter from dice, use it in skill tree to upgrade dice.
Explore skill tree to unlock various upgrades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost none of the upgrades feel satisfying, which is unfortunate because the start of the game ramped up nicely. This game also has no business being as grindy as it is, 2 hours of my 4 hours playtime was me being afk just to get the 100% achievement. You will be "done" with the game very quickly and it's just a matter of waiting for you to get ressources to finish it.
game gets super boring at gold and then boring again at ruby/diamond. every dice basically feels almost the same, it doesnt feel that great to progress. sound design for everything is good but the special dice abilitys dont have sounds that stand out or make it exciting
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +3 more
Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Incredicer [/h1] Żeby była szóstka!
Peak of boredom. I can not recommend this game. 1) The main problem is that there is no exciting task. There is litterally nothing rewarding on the main screen to aim at. No special events to trigger, no bonus elements, no boosters. So all I do is swiping across the screen, again and again, for minutes, for hours. Impossible to enter a flow state. 2) The skill tree is bloated, cluttered, unnecessary repetitvie and confusing on top. I buy the same stuff again and again and again. Many of the skills are unclear so I just upgrade blindly, for each dice color again. TL;DR: I am so glad the game is over.
[h2]An average incremental that lacks the usual dopamine hit.[/h2] I play a lot of idle and clicker games and always try to 100% them, so I went into Incredicer knowing exactly what to expect: [i]rolling dice, making money, and buying upgrades.[/i] I usually prefer an active playstyle, so my hand is actually aching right now because I insisted on moving my mouse and doing everything manually for as long as possible XD. However, after about an hour, the gameplay loop started to feel like a chore, and I just left it on idle. The core issue is that the game gets highly repetitive very quickly. The upgrades aren't particularly exciting, and it completely fails to deliver that satisfying dopamine rush of watching your numbers suddenly skyrocket and grow exponentially faster. Instead of giving you massive exponential growth, the progression just kind of flatlines. I managed to 100% the game and get all achievements in about 3.5 hours. Overall, it’s a very mediocre incremental game. If you are already addicted to the genre (like me) and/or just want a quick completion for your library, you might tolerate it. But I don't think I can recommend this to casual players or anyone who isn't already a die-hard fan of incremental games. Solid [b]5/10[/b].
first 20 minutes tell the whole story sadly, skilltree and progression path is pretty uninspired, no clue why I even bothered to 100% it
Gran juego de farmeo con dados, de este tipo deberían salir muchos mas, ya que son llevaderos y fáciles de jugar y a unas malas tienes la opción de dejarlo inactivos minando por ti. 10/10
A fantastic idle/incremental game, great dopamine simulator from start to finish. Incredicer is GREAT, it has everything a solid idle/incremental should have, solid graphics, great UI, chill music, and fantastic mechanics to hit that dopamine button in your brain. I loved this, it was short, but fun, and easy achievements, I had a blast with it, do pick it up!
Grabbed it on discount during the summer sale but honestly would've paid full price, it's that fun. You start out rolling dice to make money, then unlock helper hands that do it for you and it turns into a proper idle game. Watching the numbers climb is weirdly satisfying and the skill tree gives you enough to chase that I looked up and hours had gone by lol. Short, cheap, chill. Would recommend, great to leave running while you do other stuff.
Al principio te permite interactuar un poco con los dados pero luego ya solo es esperar a que los números crezcan por si solos y con ello comprar mejoras. Sin sistema de prestigios, rejugabilidad o alguna mecánica especial. Totalmente vacío.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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