
Mahluk is a hack and slash platformer game with pixel-art style graphics and retro style addicting gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кажется что игрушка делалась специально под телефоны и в последствии перебралась на ПК. В целом довольно играбельная, я б даже сказал местами хардкордная. Да, враги глупенькие некоторые и танкуются в лоб, но в целом атмосфера приятная. Интерфейс подкачал местами. В целом поиграть можно!
Mahluk:Dark Demon is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. In this iPhone mobile app, you control some monster thing using an art style ripped off from Microsoft's Limbo (dark foreground etc etc, so overdone, but amateur devs love it because it's easy to do and requires little effort or talent). You can double jump but the gameplay is primarily orientated around brawling/slashing. It's worth noting this isn't an asset flip as far as I can tell, it's just not very good, but the sea of mediocrity from mobile devs is very wide, even if it's not very deep. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this mobile app. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Mahluk:Dark Demon didn't appeal much to the people who own a copy of the mobile app, either. It has achievements, and they show us a very clear picture that the mobile app didn't really capture any interest from gamers. The most commonly and easily attained achievement is for double jumping, trivial to get (it's the first thing in the tutorial), but less than 16 percent of players bothered to get that far before uninstalling the mobile app. Hardly a success story, gamers just weren't all that interested in the mobile app. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this isn't consistent with the achievement stats, that show less than 16 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who weren't even playing the mobile app? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $4 USD, on app stores, it's $1 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FOUR TIMES THE PRICE for a crap mobile app where the developer couldn't even hire someone who can do real art, just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Análise.
Mahluk: Dark Demon is an excellent game for anyone who loves classic platformers and wants to have an engaging experience with beautiful graphics, fantastic music, and interesting gameplay. Despite some flaws, the game has its charm and is worthy of attention from genre enthusiasts.
serkan kardeşimin eline sağlık 2d platform oyunu fena değil bence gideri var sadece bi tık oynanış zor o kadar
games should be an escape, a moment of fun and relax instead has been years where all sadistic developers have come out they make games that they dont want you to finish, where you need to start to swear since the beginning and want to smash something level 1, tutorial level (i say this cause you are presented with signs that gives basic initial instructions), 20 secs or so into the game and you have 2 saws that are already so much pain to pass if this is level 1, i cant imagine what's next..too bad i'm late for a refund i wanted to like and enjoy this game, i love the style i'm encountering a lot of these games with this nonsensical approach, hard for the sake of it, punishing without skills required, to satisfy some niche..i don't get it..i'm tired of wasting time and money there should be a label for this category, similar to that non sense of souls-like you dev, enjoy your dozen of players..
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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nostamal, es como para platinar en una hora. como para aventarle unos 12 peso
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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