
Soba’s Gunpaw is a Short Incremental - Bullet Heaven game. Destroy everything, collect resources, then choose upgrades from a massive skill tree! Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
=== Stroll around with Soba and protect him from any danger ===
=== Socializing with other female cats ===
=== Upgrade the Skill Tree ===
=== Battle it OUT ===
Massive Skill Tree (200+ upgrades)
Chaotic Bullet Heaven gameplay
Lots of resources to gather
Lots of progress bars to complete
Short gameplay (4 hours to complete)
Really BIG and satisfying numbers!
Cute CATS ᓚ₍ ^. .^₎

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is pretty much the definition of mid. Its a way to waste 4-5 hours and that's about it. The incremental format isn't the worst, but the gameplay is very low on input and the scrap/factory mechanic is more idle game than I'd like. Picking up on sale to spend an afternoon is fine, but don't expect too much.
(할인기준) 2천원 미만에 구매할 수 있는 최고의 선택 중 하나. 이 게임이 독특한 점은 가만히 있는 고양이를 밥을 줘서 이동시킬 수 있다는 점이다. 개인적으로는 인크리멘탈 + 디펜스 조합에 대한 회의감이 있었다. 디펜스 게임은 전략을 짜는 맛으로 하는 건데, 인크리멘탈은 명확한 인플레를 걸어놔서 그 둘의 장점이 상쇄되지 않는가. 그런데 이 Soba's Gunpaw에서는 애초에 지켜야 하는 고양이를 몇 번에 한정해 움직일 수 있게 해놓다보니, 다른 디펜스류 인크리멘탈 게임보다는 확실히 지루하지 않다고 느꼈다. 그 신선한 아이디어에 박수를 보내고 싶다.
Quite addictive
Really enjoyable and not super grindy. Silly little story that keeps things fresh.
I really, really love this game! It's super cute - downright adorable :3 It has a great pacing, super satisfying game play and funny dialogue (that is skippable btw, but I enjoyed every second of it!). I'm close to getting the 100%, it is so addictive and satisfying. I've bought the game for three seperate friends of mine and I just know they will love this game too. Much love to the dev(s), I can't recommend this cute little adventure enough! Give it a try, I will also check out the other games the Dev(s) made!
It's quite good. There were moments where grinding felt like a bit too slow, but otherwise the pacing was fine. There are choices to make along the way as for which upgrades/weapons you choose, but that just serves as something to give a bit of a thought. I'ts not enough to warrant another playthrough with different choices. I spent a bit too long in the endgame as the final scene (after 100% tree completion) is quite unsatisfactory and I thought something maybe happens later, but unfortunatelly that was it.
Soba's Gunpaw é um jogo rápido e que consegue entregar uma sensação legal de progresso e recompensa depois que pega ritmo. O começo achei meio arrastado e demora um pouco para ficar realmente divertido. As artes são medianas e lembram bastante aqueles jogos de navegador, então visualmente não chama muita atenção. Também acho que o preço está acima do que entrega. Ainda assim, dá para se divertir se pegar numa promoção ou se curtir jogos mais simples para jogar por algumas horas.
Ein echter Geheimtipp für zwischendurch! 🐾🔫 Ich habe das Spiel ausprobiert und bin positiv überrascht. Hier ist mein kurzes Fazit: -Spielspaß: Das Gameplay ist sehr kurzweilig und eignet sich perfekt für eine schnelle Runde zwischendurch. Es macht einfach Laune und wird nicht unnötig kompliziert. -Achievements: Für alle Sammler da außen – die Erfolge sind super fair und easy to earn. Wer sein Steam-Profil ein wenig aufhübschen möchte, ist hier genau richtig. -Fazit: Ein charmantes, kurzweiliges Spiel für zwischendurch.
[h1]Good, but janky[/h1] Everything is quite good except 1 of the impactful upgrades being broken and dev doesnt update his games, be warned. [hr][/hr] While i got the game during "bullet fest" - i dont think its EXACTLY a bullet hell. It's more of a "single-tower defence" a-la "The perfect tower" and "BastionOS", but with an ability to relocate from the center whenever you want wherever you want (with a limited use but still). Tree is quite diverse, but [i]at times[/i] it can be hard to find the upgrades that you are aiming for. And some of the weapons have a dmg multiplier against certain enemies, but it wont tell you which until you find that upgrade [b]after[/b] buying the weapon. You [i]can[/i] refund the upgrades, but only if you are ready to re-purchase every upgrade before it, because it refunds [b]EVERYTHING[/b]. You cant refund individually. I saw that concept in [strike]some incremental demo on itch where you were a healer[/strike] [u]Master Healer Kale with useless party[/u], this dev made both of them, now i see why they're familiar... [b]That refund concept is annoying, but its still better than not having it.[/b] Treat is as if its not supposed to even be there. One thing i didnt expect from an incremental: [b]performance issues[/b]. Upon entering mid-game phase, your framerate [b]in upgrade menu[/b] will get progressively worse the further you get, i dropped from 120 to [b]40!!![/b] in the end-game. It decreases passively/while moving map around/opening sub-menu's, these can combine (my anti-record is 18 FPS xd). But the [i]gaming[/i] part of the game stood at 120 FPS, it's good there. And aside performance issues, there's a single [b]progression issue[/b]: [b]"Heart of gold"[/b] upgrade which is supposed to permanently increase your HP when tower kills someone, [b]doesnt work[/b]. That means you'll be playing without one of the most HP impactful upgrades into endgame, which [b]forces[/b] you to either go [b]glass-cannon[/b] playstyle or [b]grind[/b] for other survivability upgrades. This will be noticable at levels 15-20. [b]That might be a deal-breaker for some people[/b], but its managable to get through without it. Judging by complete lack of any "news" (even in any of his games lmao) - safe to say these issues wont be fixed. Unlucky. Here's some more :D [list] [*]It has hotkeys (good), but instead of being more conventional, they're assigned with the "first letter of a feature" binded to them: "P" to [b]P[/b]ause instead of "ESC" (ESC doesnt work at all here), "S" to [b]S[/b]troll (start) instead of "Space/enter", "T" to [b]T[/b]ry again, etc. [*]No options while strolling (not like there's given much to change) [*]After finishing the game - zoom in/out with scroll wheel got broken, restarting the game fixed it [*]Custom cursor could be nice, had issues in end-game finding it among the chaos [*]Would've liked a full stats screen to be unlocked upon completing the game. I already got these stats shown to me in credits, why cant i have them in menu? [/list] [hr][/hr] It's a [b]good[/b] game in general. It's just the "laggy menu navigation" and "one certain progression stall moment" issues holding it back from being 100% worthy of its full price, because in this state, i'd say [b]-20%[/b] would be a sale threshold to try this game out. Such a shame dev doesnt update his games xd.
Super cute fun way to kill time. Also the names of the boss cats are adorable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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