
Summonsters is a roguelike auto-battler game where you buy summons and combine artifacts to survive against oncoming enemies. Utilize summons that fight on your behalf to defeat bosses and elites. To ensure survival, strategically combine artifacts to forge powerful legendary artifacts.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun and worth playing but it is very linear. However as the game has been abandoned, it's a thumbs down for me.
킬링타임용 아주 좋아요!
Man, I really wanted to like this game, but I just couldn't. Such a good concept in the summoning and combining monsters, but the game is just massively let down by possibly the worst meta system ever. High relative costs plus incredibly limited and basic options just make each run feel like you may as well have not even played it. Progression games like this really need some early hooks to get you into the system and this one takes a whole run to give...1 minion type a single point of dmg up? Yay (sarcastic). And that's it, that's the options. Maybe there is more hidden deeper in the game? But after half a dozen runs with an exactly the same upgrade each time the tedium sets in bad and I am done with this one. Sorry Dev, A+ for concept, D- for execution.
rndndnEm
싸게 싸게 즐길 수 있는 로그라이크
간단하고 재밌다! 조금 아쉽긴 하다
Awesome game. That huge difficulty spike at stage 2 and 3 is morale breaking though. Like legit wall hitting makes you almost want to stop playing it spike.
又要走位又要看卡,我的脑子根本不够用啊。玩了两把下来发现走位根本没啥用,怎么都躲不过怪,那就干脆原地不动了,反正自己、召唤物、敌人已经融成了一大团像素分都分不清,发现掉血了也不知道往哪跑,跑也跑不过。
시간가는줄 모르고 재밌게 플레이함
소환수를 쓴다는 점이 재미있고, 한국어 번역이 좋습니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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