
A scurrying, scampering side-scroller. Run, dodge and hide from a menagerie of hand drawn nasties in this brutal indie platformer. You have 99 chances to escape The Pit. There is no hope.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
If you are reading this, you have found what I think is a hidden gem of the internet. Here is my opinion about it. (Do not mouse over the spoilers if you wish to learn the game mechanics by yourself, as the game wants you to do) [h1] Difficulty [/h1] The game advertises itself as being very hard. It is. This is really not for everyone. If you look at the achievements list, you will see that only 3 players have beaten the game completely out of 250 people. (At the moment I'm writing this). If you look for YouTube playthroughs, there aren't many in depth gameplay videos. This game likes to throw away an hour of hard work on a single miscalculation and then to rub it in your face. If you're looking for just something you will try "just for fun", then this is not the game for you. You don't need to be amazing in gaming, you just need serious dedication. (about 30 hours to win if you have an average skill level like me and you go in blind, and perhaps 15 hours if you read guides and watch videos. Every run takes from 25 minutes to 1 hour and 30 minutes depending on your performance.) One thing I didn't like is that you can only quit after you died if you don't want to lose your current life. That means that when you get good at the game, you need to keep going until you die in order to keep your items (which are destroyed upon death). [h1] Gameplay [/h1] Overall, the game mechanics are really creative and interesting. You have two health points between life and death, and you lose everything on a simple mistake. The game rewards you for not dying by allowing you to take shortcuts. (Monkey and Crab statues). You can use various animals as distractions, ranged weaponry, death protection and more. Each one has a different effect. The game is heavily based on exploration, there are a lot of secrets and hidden shortcuts requiring specific animals. Something I loved about the game is that you often have two ways to go, left and right, each one with different enemies and patterns. Pick the least difficult paths. There are also some hidden shortcuts and jumping tricks to avoid some very nasty areas. You will find yourself going through diverse areas with special traits and mechanics unique to them such as [spoiler] a deadly fortress filled with traps, a space stage with low gravity and the Devil's lair. [/spoiler] Of course, if you rage quit early you'll never see any of this (this is likely to happen, you need to persevere for at least 1 hour until you start to make good progress). [h1] Graphics [/h1] As the title suggests, everything here is hand drawn in a style you can judge by looking at the screenshots. I personally like it but it's really up to you. I love how decorative assets in the game are very rarely reused in the game: almost every statue, building, banner, plant, and the like are hand-drawn separately. Everytime you die, a short gruesome death animation will occur. The most visually unsettling ones in my opinion are [spoiler] the "mind control owls", the chainsaws and the spike traps.[/spoiler] [h1] Performance [/h1] I had no FPS issues on a regular work laptop. You might experience some lag with older computers but everything seems to be fine. I used a keyboard, which is quite responsive. Some said the controller controls are a bit off, but I think that's been fixed in 1.1.5. [h1] Atmosphere and Music[/h1] You play as a powerless rabbit in Hell. Enough said. Not much to the story, you [spoiler]ate a cursed corn cob in the beginning of the game[/spoiler] and find yourself inside The Pit. I liked how there's almost no text to read in the game besides item tooltips and tutorial signs. Everything is well written, when there is text. The music is very good. Most tracks are not something you'd listen out of the game, but they set the mood very well. Some of the tracks are amazing and are definitly worth the 5$. Listen to the trailer to get a feel for it. I especially love the theme for the penultimate stage, "The Lower Gate". [h1] Conclusion and Final Grade[/h1] Overall I loved this game. I will keep playing it to achieve the [spoiler] 'good ending', but the bad ending is still a very hard challenge. EDIT: After some messing around with the karma system, I managed to reach the "good ending" and to complete a hidden challenge (Do No Harm) without even knowing it. Still need to do the rest of the achievements though... SECOND EDIT: Thanks to the amazing guide by Poski, I managed to 100% the game besides the One Chance achievement (I got close to getting it once by dying on the final boss, but I don't feel like doing it) and the Hell is Other Rabbits achievement (huge nope to that)[/spoiler] Before you buy this, make sure you don't have any other uncompleted games waiting, as you will never beat Snowflake if you get distracted. The game certainly knows very well how to build up tension. You will feel desperate at times, amazed at others, you will feel like something is impossible and one minute later you'll have done it. When you first start, getting through the first levels will be a great feat, but later on, it will become extremely easy. I loved how I managed to get my first win with only one chance/life left. My final score is a 9/10. It's extremely unforgiving and seems like the game was never playtested when you start, but when you get the hang of it it's really fun to see so much progress being made. I probably [strike] squandered [/strike] used carefully over 1000 chances/lives, but it's worth it in the end for the satisfaction, which is a lot more than a simple "it's finally over". Should you buy this game to prove your determination and your willpower to finish it? If that sounds like your kind of game, go ahead. I think you should. I recommend you look at some YouTube videos first. BubbleKnight has finished most of the game, which can help you get the hang of it. I didn't though, because there are some events in the game which should not be spoiled! Good luck... PS: Here is a link to an excellent (and humorous!) guide by Poski to this game. WARNING: Tons of spoilers. https://steamcommunity.com/sharedfiles/filedetails/?id=1160103017
Frustrating but amazingly addictive and fun! You have 99 chance/lives to make it out of the hell hole you're in. I don't think there is a continue. I've already spend 45+ lives dying trying to climb, seems no end in sight! Pros: - Fluent gameplay - Funny deaths - Awesome mechanics - Cute - Rabbit! :) - Music Cons: - If you fall in the middle, you can fall to level 1 and start over again! - Very unforgiving. You could die in 1 hit. - Some areas are too hard! You just have to play it to feel the game. Here is the first 30min ish of me playing the game: https://www.youtube.com/watch?v=loHPqgAC5O0. Hopefully this can get you guys feel the game out! -BK
Snowflake's Chance is great challenge. This twisted little platformer will kick your ass and make you beg for more. Great Music, Art and gameplay. 10/10
In Snowflake's Chance, you control Snowflake, a hapless rabbit who finds himself trapped in a hellish pit after a seemingly innocent quest for corn goes awry. With only 99 lives to escape, every misstep can send you plummeting back to the bottom. The game features 21 levels filled with deadly traps, hostile creatures, and precarious platforming sections. Players must rely on stealth, quick reflexes, and strategic use of power-ups to navigate the treacherous environment. However, the game's difficulty is notoriously high, and the limited number of lives adds a layer of tension to every move. One of the standout features of Snowflake's Chance is its unique art style. Every element of the game is hand-drawn and hand-animated, offering a visceral, gritty aesthetic that enhances the game's dark tone. The environments are meticulously crafted, with each level presenting a distinct and unsettling atmosphere. The soundtrack complements the visuals perfectly, with haunting melodies that linger long after you've stopped playing. The music, available for download, adds to the game's immersive experience and is a testament to the developer's attention to detail. While the game's difficulty is part of its appeal, it can also be a source of frustration. The controls, particularly the climbing mechanics, have been criticized for being imprecise. Snowflake's inconsistent ability to grab ledges and the sluggish attack animations can lead to unfair deaths, detracting from the otherwise meticulously designed levels. Additionally, the game's design often blurs the line between background elements and interactive objects, leading to unexpected deaths from hazards that aren't immediately apparent. This lack of clarity can make the game's difficulty feel less like a challenge and more like an exercise in trial and error. Snowflake's Chance is a visually striking and challenging platformer that offers a unique experience for players who appreciate punishing gameplay and dark humor. Its hand-drawn art style and atmospheric soundtrack set it apart from other indie titles. However, the game's imprecise controls and occasional design inconsistencies may deter some players. If you're a fan of hardcore platformers and don't mind a steep learning curve, Snowflake's Chance is worth the investment. Just be prepared for a brutal journey that will test your patience and perseverance. Rating: 7/10
My review: https://www.youtube.com/watch?v=SIFSj-z_TUQ Basically I seem to be selecting games to play based on their art style and usually that doesn't go *too* badly. I obviously read a little into the game as well. The game I have for you this evening is Snowflake's Chance which I guess has more than a single meaning. You play as Snowflake so it's kinda like Snowflake's chance to shine. And there's also the phrase "A Snowflake's Chance In Hell" which is also very, very apt! I found the controls to be a little bit scatty and unpredictable at times. Did anyone else have this issue or is it a fault in my controller? The game looks amazing, at least in the screenshots but it didn't *feel* quite as polished as I expected? But nonetheless, a pretty good game!
Edit: Controller issue is being worked on, so I'm now upvoting. [b][i]Snowflake's Chance[/i] is an awesome addition to the brutally difficult genre of roguelite-ish tower-climbers.[/b] Reminds me heavily of another excellent title, [i]TowerClimb[/i]. [i]Snowflake's Chance[/i] has some truly exceptional level design, and a great theme tied together with outstanding artwork and music to boot. [i]Essentially, you are a poor defenseless rabbit who falls to the bottom of a !giant! pit.[/i] You have 99 lives to climb out. The really cool part is that there is a ravine that runs right down the center of all the levels, and you have to cross it frequently (as you slalom upwards). [i]Oh you fell to the bottom? Time to cry.[/i] The levels are not randomly generated, which is refreshing. You obviously learn them, get better, and eventually win. There are powerups and permanent upgrades (permanent just for that save file; ie. 99 lives). Everything feels fair, but difficult. [b]It's all quite fun and engaging.[/b] [strike][b]BUT HERE IS THE THANG (are you listening devs?):[/b] it boasts controller support. It [i]feels[/i] like a great controller driven game. Playing from the couch is hella fun, but the controller dead-zone settings aren't right. You can't really use the analog stick because the rabbit runs off randomly. The digital pad is better, but frequently enough, the same issue crops up. I can *almost* play with the digital pad, but really this is a hard-as-nails game that requires 100% precision between the gamer and the controller. [b]I can't recommend it until it is fixed - and the devs have been completely silent since launch.[/b][/strike] On the bright side, keyboard and mouse work well enough. Problem is that they claim controller support, and that part is broken. At this point removing the 'controller support' claim from the store page would probably be a bad idea since several people (myself included) decided to play the game partially based on that. [b]If that gets fixed, I'll 100% change my review to positive - until then, let this serve as a warning (and incentive) for the devs to fix a very simple issue.[/b] [b]Pros:[/b] +Great addition to a relatively niche genre +Awesome artwork and music; the whole theme works really well +Save for the controller support, movement and actions are tight and everything feels great +It's quite fun and had me coming back for more [b]Cons:[/b] [strike]-Controller support dead-zone issue[/strike] -I'll probably never learn the whole tower to get to the top, so maybe it's a bit too long? Not sure [b]Hopefully a fix is coming soon.[/b]
I feel like this game should be more popular, it's a really cool game. And besides, just look at that artstyle and animation! It's a mix between a puzzle platformer and a rogue-like. You are a helpless innocent bunny thrown into the pits of hell and you must climb back to your salvation. As far as i can tell from my limited playtime, the whole game is a (really) big vertical level that you have to climb, with a bit of variation in the paths you take. You have 99 lives, you gather powerups and save at checkpoints, all while avoiding dangerous hellish creatures along the way. The hud is a bit cryptic in design, at least at first, until you figure it out. It's a hard game, every time you die, a life is taken from the 99 you initially have and you lose all your powerups. Good thing health upgrade powerups exists, so you're not always walk with one life. There's also an evil ghostly bunny that appears and harasses you from time to time (it also gets stronger the more you die). I would recommend this game to people who like Spelunky or similar paced games. It's more about patience and planning and less about twitchy platforming reflexes. I have a strong feeling there's lots of things to discover in this game (in terms of mechanics, new enemies and such). It has a fair price, and i think the developer totally deserves it! ps: i've only played with the keyboard and the controlls are fine.
Snowflake's chance is a very nice game to look at, it has hand drawn visuals and is set in a very strange and creepy enviroment. Its the controls and gameplay that ruined it for me, however. When this game first came out there was a controller issue that caused the left stick to be extremely sensitive, it was fixed the next day wich is great! but, at least to me, moving and jumping around still seem clunky. Sometimes I felt like Snowflake really should have jumped when I pressed the A button, but instead, Snowflake decided to fall back down. Another issue I had was with the way checkpoints work in the game. When you hit a checkpoint your (rough) location is saved. Thats it. Any progress you made item wise, or doors open was reset, even though you are higher up in the pit. When you die a crow will drop you back off at the checkpoint but not exactly on top of it. The crow will drop you down the pit at the point where the checkpoint is, so you need to hold left or right to get to land if you dont want to end up back down at level 1. At the end of the day it just feels pointless.
ужасное управление.
Great little project with quite original art style and interesting gameplay. You can easily read about what it is in the description and other reviews, but what lured me in the most is the atmosphere and tone. Sadly, this is not a most polished gem in the pot – main elephant in the room being dodgy controls (yes, even after the patch), so prepare to use your D-pad instead of a stick. Still, if you want hard-as-nails stealth-survival platform horror featuring defenceless bunny trying to get out of hell – you definitely should go for it. Oh, and that godly 80s music! Hope the dev will iron out the controls problem ASAP.
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