
A crazy action-adventure platformer... In Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hell yeah indeed!
Hell Yeah would fit right into MTV back in the day. And Newgrounds. This feels like something straight out of Castle Cat. The art style also just rocks, and complements those MTV vibes. Everything clicks admirably well together design wise.
This game rules. The enemies you face are sinners-turned-demons (think Hazbin Hotel, except more variety) each with their own history (some more elaborate than others) . this game's sense of humor is very junivelle and I love it for that , death minigames and animations get creative, love reading the bios of the monsters/demons . people said this had pretty bad controls on PS3 , the game controls fine to me except wall-jumping is a bit finnicky, not impossible to play on keyboard but I suggest you get a controller for this the gameplay isn't too difficult, some unfair deaths here and there ... will see how it gets later on I'd love a sequel to this but the studio that made this game (Arkedo) shut down in 2013 so very unlikely (unless SEGA can pull off a miracle) , still if you like dark humor and spilling your enemies' guts all over the place then do give it a shot, on sales its only roughly 4$
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea if this aged well, but it was absolutely hilarious in 2012. I was 16, might explain a lot.
finally finished playing this game after eons of failing half or 75% of the way. As long ago when i got it by a bundle i think off humble. however the game aged like milk now a days. the idea of story is ok but the amount of things to fight, obtuse puzzles needing zoom out and the repeat of minigame finals getting worse and faster by the end tells you it's not worth picking up for 15 anymore and more like for $5 especially as it's rating feels Teen rated at least now adays instead of M as it was in some stores.
Gracias Daniel Slost
Got this in a free "Make War Not Love 3 - Prize 1" bundle in 2016, including the 2 DLC. Only now picked it up. It's a slog of a game... no audio settings so have to lower the volume externally (had to lower it down from 100 to 30). The gameplay is very basic, animations are cheap. The finish moves are boring and forced of just being warioware style of execution. The cost is too high... maybe for like $2 be worth it. It isn't a "Hell yeah!" but instead a "whatever man". Expected to have the same feel as Rev Theory... but instead feels more like a kidz bop version of the song. Edit: Had to die another 39 times to get the "die 100 times" achievement after finishing it... it's not a difficult game.
great game, humor is great and the gameplay alongside the music is amazing. (note: if you play this game on the steam deck you won't have music in game)
HELL YEAHH!!!!
Hell Yeah! Wrath of the Dead Rabbit is a fast-paced action-platformer that proudly embraces outrageous humor, exaggerated violence, and nonstop arcade excitement. Developed by Arkedo and published by SEGA, the game throws players into an absurd revenge story starring Ash, the prince of Hell. After compromising photos of him are leaked across the underworld, Ash embarks on an over-the-top mission to eliminate everyone connected to the incident. Rather than delivering a dark or serious tale, the game revels in its ridiculous premise, using it as the foundation for a wildly entertaining adventure packed with colorful characters, bizarre enemies, and relentless action. The gameplay blends platforming, exploration, twin-stick shooting, and hack-and-slash mechanics into a surprisingly satisfying experience. Ash's signature drill serves as both his primary means of transportation and one of his deadliest weapons. Players can rocket through levels, burrow into walls, hover across dangerous terrain, and tear through enemies with incredible speed. As the adventure progresses, an ever-expanding collection of guns, explosives, and specialized weapons becomes available, allowing combat encounters to remain fresh throughout the campaign. The combination of fluid movement and responsive combat encourages aggressive play while rewarding players who learn how to make full use of the game's diverse arsenal. Exploration plays an important role alongside the action. The journey takes players through numerous imaginative regions of Hell, each featuring its own visual style, environmental hazards, hidden passages, and optional objectives. Secret areas often contain collectibles, upgrades, or currency that can be used to purchase new equipment and enhancements. Returning to previously visited locations with newly unlocked abilities opens additional paths and rewards, giving the game a satisfying sense of progression without becoming overly complex. Completionists will appreciate the wealth of optional content scattered throughout every stage. One of the game's defining features is its large variety of enemy designs and elaborate finishing moves. After weakening opponents, players can trigger humorous execution sequences through interactive mini-games, each designed to be as ridiculous and entertaining as possible. These finishers reinforce the game's exaggerated personality, transforming every battle into an opportunity for comedic spectacle. Although the mechanic becomes somewhat repetitive during longer play sessions, the sheer creativity behind the animations and monster designs keeps the experience enjoyable for much of the adventure. Presentation is one of Hell Yeah!'s greatest strengths. Its vibrant art direction transforms Hell into a colorful and imaginative world filled with eccentric architecture, animated backgrounds, and expressive character designs. Every environment feels distinct, while explosions, particle effects, and exaggerated animations ensure that combat remains visually exciting. The energetic soundtrack complements the frantic gameplay perfectly, and the game's playful sound design helps reinforce its irreverent tone. Rather than relying on realism, the developers fully commit to a cartoon-inspired aesthetic that gives the game a memorable identity even years after its original release. Despite its many strengths, the game has a few shortcomings. Certain platforming sections can occasionally feel awkward due to the speed of movement, and some players may need time to become comfortable with the combination of platforming and twin-stick controls. The juvenile humor, constant crude jokes, and intentionally excessive violence are central to the experience, but they may not appeal to players looking for a more grounded or story-driven adventure. Even so, these aspects are intentional design choices that fit the game's unique personality rather than fundamental flaws. Hell Yeah! Wrath of the Dead Rabbit succeeds by delivering exactly what it promises: an energetic, unapologetically ridiculous action-platformer overflowing with creativity, humor, and satisfying gameplay. Its inventive level design, entertaining combat, rewarding exploration, and memorable visual style combine to create an experience that remains distinctive among side-scrolling action games. While its comedy and presentation will not resonate with every player, those who appreciate fast arcade gameplay and unapologetic absurdity are likely to find an adventure that is both refreshing and consistently entertaining. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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