
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 30.6Kreviews | 84% | — | $23.5M |
| $85.99 | 15.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
事先声明,此测评只针对《狙击精英5》多人游戏团队对战这一模式,不包括战役、生存、入侵等模式 1.枪械平衡严重失调,对局同质化严重 由于r社(Rebellion)只给少数全自动武器开放了加装瞄准镜功能,导致了少数武器强度断层领先其他枪,所以大部分对局都基本是Mp44,M712,斯登等带镜全自动武器互抽,其他没有镜子的冲锋枪使用人数极少 2.(1)游戏反作弊系统形同虚设 截至本测评发布时,团队对战官方匹配服务器中时常可以见到各类暴力外挂,包括但不限于:❶透视;❷锁头;❸上天入地;❹瞬移刀人;❺处决己方队友并使ta一直无法复活(假死);❻无后坐力;❼无限弹药、道具;❽无敌;❾(欢迎补充)。玩家目前最有效的方法只有通过投票踢出的方式将其赶出当前房间 (2)改文件——以最简单的方式开挂 用一定手段修改游戏本体文件可以直接绕过反作弊系统,这也是截至测评发布时十分泛滥的作弊方式,包括但不限于:❶调出被隐藏的“开发者武器”——数据逆天机制无敌的武器,例如500伤害,无限子弹,0散布0下坠的汤姆逊,同时枪口火焰也被修改成蓝火,枪声也变成了类似拖拉机的声音;❷修改默认弹药类型。例如游戏冲锋枪默认弹药为常规子弹,但是通过修改文件的方式,你可以将它的默认弹药改为软尖弹、竞赛级子弹、火箭筒弹头甚至是饼形地雷,从而导致随便一梭子都是毁灭性的打击;❸在地图内生成一些本不该刷新临时武器的地点,例如某玩家作为房主,修改了文件,从而使一些点位开始刷新mg42,火箭筒等临时武器;❹调出一些未被放出的皮肤,例如元首。尽管这对游戏公平性没有什么影响;❺(欢迎补充) (3)游戏bug被恶意利用。 ①有一bug是在一些位置趴下并使用侧翻,从而以一种极其诡异的方式进行“螺旋位移”,往往可以窜出几十米远,达到一种超快赶路的效果。此bug甚至可以绕过空气墙 卡出地图边界,从而上到一些几乎无法反制的无敌点位进行击杀或标记,部分地图恶意利用此bug的人较多,如废弃采石场,三叉戟滩头阵地等;②另一bug就是利用“房主不能被投票踢出”这一特性,将自己的id改为与房主相同的,从而避免自己被踢出(此bug常被挂狗使用) 3.玩家社区极其混乱 ①脑残小团体无数。 这类通常指那种有素质低劣、恶意攻击某些或某类玩家的行为的一类群体,这类团体常有以下行为,包括但不限于:❶一打死别人就进行鞭尸、蹲起等嘲讽行为;❷全部待在同一支队伍里,对另一队水平较低的队伍进行实力碾压(这种一般在稍有水平的小团体中出现),且常配合蹲起、鞭尸等行为使用;❸恶意针对一些让他们不爽的人(实力强于他们,或者因id、国籍等其他方面)进行踢出。如果是官匹房间,他们就会一起投yes,从而让被投票的人光速被踢出游戏,且无法再进入此房间直到更换房主;如果是自建房间,且房主是小团体中的一员,则可以一键将讨厌的人踢出。 ②玩家之间矛盾尖锐。 由于游玩人数较低,所以官方匹配到的来来去去就那些人,而仇人相见分外眼红,房间内投票环节、嘲讽环节往往不间断,既消极游戏又影响观感。极端一点的行为包括但不限于:❶冒充ta,然后进行开挂、嘲讽等不文明行为从而给ta招黑;❷与ta同队时,给敌队报点ta的位置,从而加速敌队的胜利;❸与ta同队时主动送人头,从而加速敌队的胜利;❹(欢迎补充) ③鉴挂不断,且真假外挂分不清。 由于玩家之间实力各不相同,所以对外挂的鉴别能力也不同。许多萌新或者叫薯条玩家常对自己难以理解的行为称之为外挂,比如被快速爆头、百米冲锋枪击杀或者因为延迟而看起来像穿墙的击杀等。此时他们就会对ta进行投票踢出并在公屏喊话cheater,而真正的外挂此时就可以美美隐身,或者干脆加入鉴挂的行列毕竟只要指控其他人是挂,自己就很难被指控,这常常使广大绿玩头疼 4.网络延迟极大影响了对枪体验。 由于一个房间的玩家常常来自五湖四海,彼此之间往往离得很远,那么延迟对彼此的影响也就十分大。玩家水平的高低、游戏的胜负很多时候也取决于延迟的高低。高延迟环境时常出现以下行为,包括但不限于:❶掩体后死亡。你的视角你已经进入掩体了,但是对面视角你还是在外面的;❷地雷失灵。地雷往往很难识别到高延迟的玩家,从而出现从地雷上跑过去而地雷还没反应过来的情况;❸伤害丢失。这个比较复杂,我认为的一种说法是双方视角不一致,所以你射击对面,你看着命中了对面身体,但是实际却打的是空气,对面早跑几米远了;❹(欢迎补充) 总结:狙五PVP团队对战就是一坨大的,尤其是官方匹配服务器。还没误入歧途的建议去玩PVE,别在PVP这大粪模式里赤石了 补充:《狙击精英:抵抗》PVP团队对战中诸多问题与《狙击精英5》的基本一致,要想入坑抵抗也不建议玩PVP
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #47, worst CA #91 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 10.4Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun. Basically Hitman in World War 2 with a little less immersive sim to it. Had a really fun time sneaking around and working out the best way to approach missions. Also found it fun that you'll stumble across different missions to do in the maps that are actually quite big. Would definitely recommend this one if you want to play a stealth sim.
Баги связанные со сломанными скриптами, тупой ии, длс максимально скучные(их нужно было всунуть в основную кампанию, так это просто набор миссий, которые никак не связанны с основой и они реально скучные. В 4 дополнение Deathstorm 3 я наизусть помню, а тут на скорую руку слепили). 4 часть во всех аспектах лучше, единственный плюс - окружение, истории солдат, природа и тд, художники постарались, хотя в 4 тоже самое и графика стала лучше чем в 4( а с другой стороны, а как по другому? 5 лет так то прошло). Единственная норм миссия, где прям красиво и хочется остаться - это в 2: Шато. Там и пострелять и по бегать и насладится окружением. Все оставшиеся миссии кампании - такое, так и сяк. Если впервые играете - то лучше сначала пройти четвёртую часть, она намного лучше.
game good
Inferior to Sniper Elite 4 Compared to Sniper Elite 4 the gameplay overall feels a lot more streamlined. Everything has been simplified, resulting in a much more casual feeling experience even on authentic difficulty. For a game called SNIPER Elite I was expecting less arcady mechanics. This feels especially jarring since the previous entry already had a well working, much superior system. Even on Authentic the game clearly shows you where to aim. The wind indicator doesn’t show you wind strength like in SE4, no. It straight up shows you where to aim. Same story with the range adjuster. Movement feels bad. Very floaty and weightless, yet unresponsive and slow at the same time. Even if it was a design decision it still feels bad. Map design has regressed. The Maps feel a lot more linear in this entry. More chokepoints, invisible walls and fences you can’t vault. Graphically it looks alright. Anti aliasing is sub-par and it lacks any sort of distinct art style, not that it is strictly necessary, however a more unique visual direction could help this game since most AAA games look all the same nowadays, especially in the shooter genre. They did improve the killcam though. It sounds very crunchy and feels very satisfying landing a perfect ballshot. Now onto politics. The overrepresentation of certain people feels a little out of place. I am sure there were some women and black men serving the French resistance and they probably valiantly fought for their country, but I start wondering if this game received some external funding when half of the French countryside resistance is either Black men or women. This doesn’t feel very time accurate. Then there are a few more specific things, like a black man who (game description) “Their civilian attire allows them to blend into a crowd at a moment's notice”. Don’t know how well that's supposed to work in 1940s Nazi France but whatever. Also, this is not a game mechanic to clarify. And there is a black woman that somehow got be the leader of the French resistance. Ehhh we are pushing it with this one. I personally think this is disrespectful towards the veterans and people that fought during that time, them being portrayed like this, but you do you. In the end, those are all story characters and they don’t detract from the gameplay experience in a noticeable way. Still, I paid for a game about WW2 France, so please give me a game about WW2 France.
realy nice, but i made a head shoot with 1818m and it didn't remain in my stats on level3...after finishing the game (didn't have a hint about that before). Still enjoyed every moment. Like
Overall mi-a placut mai mult Sniper Elite 4 dar tot este un joc bun. In esenta nu sa schimbat nimic de la Sniper Elite 4 pana la 5, gameplay-ul este tot acelasi. Tot ai o o harta semi-open world, unde poti sa iei diferite abordari sa iti atingi obiectivele ca in Crysis. Totusi, poate am mai prins eu experienta ca Sniper Elite 4 a fost primul joc, misiunile au fost fie prea usoare fie prea grele si grele din cele mai proaste motive, cand esti detectat inamicii vin pe banda rulanta isi fac reinforcements constant, uneori s-au si spawn-at in fata mea, asa ca te obliga sa fi stealthy, in Sniper Elite 4 nu aveai acest reinforcements inamicii erau doar cei care erau pe harta, puteai sa fi sneaky sau rambo daca puteai. Si peisajele erau mai frumoase in Sniper Elite 4, din Italia. Iar hartile erau mult mai deschise puteai sa iti asasinezi tintele de la distante absurde, in Sniper Elite 5 harta a fost gandita sa ii omori mai de aproape, unde in Sniper Elite 4 daca gaseai un deal bun aia erau. Modurile de joc sunt aceleasi cu mentiunea ca Sniper Elite 5 are si un mod numit Axis Invasion unde 1 jucator poate intra ca personaj negativ in campania altui jucator, este o chestie noua foarte tare. Stiu ca i-am facut critica dar ce vreau sa spun este ca Sniper Elite 4 este mai bun dar Sniper Elite 5 nu este rau in esenta la gameplay sunt acelasi joc dar la detalii fine il cam bate Sniper Elite 4.
It's fun to kill Nazis. Especially with cool x-ray kill cams.
Оказуалили игру, нет режима с одной жизнью как в четвёрке из за этого играть очень скучно, онлайн также быстро надоедает. 2/10
有击晕是很好的事,但是尸体总是会bug般消失后显示死亡,或者失踪导致支线任务无法进行下去。另外击晕的子弹太少了,平时也很难在地图里收集到。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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