
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
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Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Use your money to buy special bottles that increase your profits!
To cause more chaos, spend your shards to prestige and obtain SUPER powerful upgrades in exchange for resetting your run.
Play the alternate Idle gamemode for a a longer, more chill experience.
Satisfying glass smashing gameplay
Round based incremental progress
Skill tree progression
Prestige system with unique upgrades
Discoverable bottle types with unique mechanics
Alternate Idle gamemode
Secrets that unlock cosmetics for your bat and bottles
Banging soundtrack!
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
все
瓶を割りたいというのは人間の本能的な衝動かもしれない。このゲームはそれがたっぷりと楽しめる。 ゲームとしてはノーマルモードは2時間程度でさくっとクリアできる。他にアイドルモードというのがあるがそちらは未プレイ。 プレステージは何度も繰り返すことになるが、スキルツリーで最安の項目を買うことが出来る機能があるので復帰は楽。この機能は他のインクリメンタルでも標準にしてほしいくらい。 ちょうど瓶を割りたい気分な人におすすめ。
Solche Games ohne richtiges Gameplay, zu verlängern um die letzten Erfolge zu farmen ist einfach nur bescheuert.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno tiene lindos sonidos y te re atrapa!
A bottle stole my wife and this game finally let me get revenge but now I have an insatiable need to keep smashing. 10/10
Smashing Bottles is a compact incremental game that builds an entire progression system around one uncomplicated pleasure: breaking bottles with a bat and turning the destruction into profit. Developed and published by Blue Makes Games and Quinn Dymalski, it embraces a deliberately silly premise while giving players enough upgrades, discoveries, and long-term progression to make the repetitive action surprisingly compelling. Rather than stretching the concept into something unnecessarily complicated, the game concentrates on quick satisfaction and the constant feeling that the next improvement is only a short distance away. The basic gameplay loop is immediately understandable. Bottles appear, you smash them, earn money, and spend that money on upgrades that improve your ability to generate even more wealth. What begins as a relatively modest cycle gradually escalates as upgrades increase efficiency and the numbers become increasingly ridiculous. This sense of acceleration is central to the experience. The satisfaction is not simply in destroying another bottle but in noticing how much faster and more profitable the entire process becomes compared with the beginning of a run. A skill tree adds some welcome structure to progression. Instead of relying exclusively on a linear sequence of upgrades, the game gives players additional opportunities to shape their development and work toward increasingly effective combinations. Different bottle types also help prevent the central mechanic from feeling completely uniform. Special properties and opportunities for profitable chain reactions encourage players to pay attention to what appears rather than treating every object as identical. The prestige system provides the larger progression cycle expected from a good incremental game. Eventually, players can sacrifice their immediate advancement and begin again in exchange for permanent advantages obtained through shards. Resetting initially sounds counterproductive, especially after investing time into building a profitable run, but the resulting bonuses make subsequent attempts substantially faster. Reaching an old milestone in a fraction of the original time provides one of the game's strongest feelings of advancement. Its escalating economy also complements the deliberately absurd humor. The eventual objective grows far beyond earning a little cash from smashed glass, with progression reaching comically enormous financial territory. The exaggerated numbers work because the game never asks players to take its economy seriously. Watching a simple bottle-smashing operation evolve into something capable of generating astronomical wealth gives the progression an amusing sense of scale. An Idle mode provides another way to approach the experience. Players who enjoy incremental systems but do not necessarily want to maintain constant interaction can use this alternative format for a more relaxed progression style. It is a useful inclusion because the main concept could otherwise become tiring during longer sessions. Switching between active destruction and a more passive approach gives the overall package greater flexibility. There are also secrets and cosmetic rewards to uncover. Customization options for bats and bottles do not fundamentally change the underlying mechanics, but they provide additional objectives beyond maximizing income. Combined with achievements and hidden discoveries, these extras reward players who want to explore the game more thoroughly instead of rushing directly through the main progression. Presentation appropriately favors clarity over elaborate graphical detail. The colorful 2D style keeps bottles, effects, and destruction easy to recognize while allowing the screen to become increasingly busy without completely losing readability. Audio feedback is equally important in a game built around repeated destruction, and the combination of smashing effects and an energetic soundtrack helps give each action more impact. Since players perform the same fundamental activity countless times, convincing feedback makes a significant difference. The game's greatest weakness is inseparable from its core design. Smashing bottles remains the foundation of almost everything the player does, meaning anyone who dislikes repetitive incremental loops is unlikely to be converted by the additional systems. There is no substantial narrative campaign or deeply complicated strategic simulation hiding underneath the premise. Its depth comes primarily from optimization, upgrades, prestige progression, discovering bottle mechanics, and making numbers rise faster. Players looking for something mechanically expansive may therefore find the experience relatively limited. Its intentionally compact scope can also be considered an advantage. Smashing Bottles does not pretend that a simple concept needs dozens of unrelated mechanics to justify itself. The skill tree provides direction, prestige adds long-term progression, special bottles introduce variety, cosmetics encourage discovery, and Idle mode accommodates a more relaxed playstyle. Together, these systems provide enough substance to support the central idea without overwhelming it. Steam Deck compatibility does not appear to have an official Valve Verified or Playable designation at present, so it should be treated as officially unverified rather than guaranteed compatible. Given the game's comparatively straightforward 2D presentation and uncomplicated interaction model, it may still be capable of running well through Proton, but players should not interpret that as confirmation of full compatibility. Controller behavior, interface readability, and other handheld-specific details may require testing until an official Deck assessment becomes available. Overall, Smashing Bottles succeeds because it understands the appeal of incremental progression and wraps it around an immediately satisfying destructive action. It starts small, steadily introduces more profitable possibilities, and eventually pushes its economy toward intentionally absurd proportions. The repetitive nature will narrow its audience, but fans of clickers, idle games, upgrade systems, prestige mechanics, and rapidly escalating numbers should find an entertaining little progression machine underneath all that shattered glass. Rating: 8/10
Very fun and addicting! Lots of fun things to unlock and upgrade as you progress. I like that theres different types of bottles to unlock, each with unique abilities.
It is what it is. If you like these sorts of games, then check it out. This one in particular has most of the gameplay and visuals serve as a background for the "actual" objective which is farming glass shards for prestige points to then start your run over with stronger upgrades. Progress on that front is exponential, so its not like you'll be slogging through the early game to get back to where you were before each time you prestige. In fact you might not even notice by the time you're already ahead of where your last run finished. There's an active game mode and a passive game mode. I started with the active mode and it took I think somewhere between 2 and 3 hours to finish, did some cleanup to get the rest of the upgrades because I have to. That brings us to the passive version of the game, a separate game mode. Or rather, a war, if you will. A war I have been fighting for almost 4 days at the time of writing this. I finished the actual objective a day or 2 ago but was that the end? Oh no, no it was not. I hadn't even finished prestiging by the time I finished that. Finishing the prestige path took a bit longer, but oh how I did not know that was just the beginning. I have left it running almost nonstop to farm these last upgrades but they have rallied behind their walls and we're settling in for a long winter of sieging. A long, long winter. I still have 9 upgrades that haven't been maxed out. When I wake up in the morning and when I get home from work and before I go to bed I check back in to see how the war is doing. I buy an upgrade or two because thats all I have been able to afford since the last many hours ago I checked, and then I leave them to it. They will not win. I will not break.
Very good game. I do not see how most players could discover the secret achievements without looking at a guide, but it's all good. :)
Kurzes und gelungenes Incremental Game mit motivierenden Upgrades und guten Secrets.
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