
Step into the cockpit of a giant "mecha" robot, dueling with plasma sabers in an interstellar civil war!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I first heard about Choice of Games I kinda laughed at them. "A CYOA game? Without pictures? At this age?" I must humbly say how wrong I was. I tried this game, and had so much fun with it. Try one of their game. It costs only as much as a burger, and lasts much longer.
4 bucks is a taco, and I got a lot more enjoyment out of this than a taco. If CYOA stuff isn't your forte though then pass it over though, obviously.
Mecha Ace, What should I say? Is it a visual novel? No, because there're no visuals and still.. It feels like you can see it all just before you. If you know what I'm talking about, then you should get an idea about the quality of the writing. It's just perfect for this setting. Throughout the story you get a multitude of choices and that makes you really feel as if you're in control. But, it's not all gold that shines. As a matter of fact, the display is a bit too white for me. I would have liked the option to change the background color to something more suitable for my eyes.
For those who enjoy Robotech, Gundam or Mecha Space Opera in general will love the flavor of this game. In essence a 'choose your own adventure' book, you have a multitude of ways you can let your character evolve in this purely text-based adventure. Be the honorable and dutyful melee specialist, become a chaingunning berserker who cares nothing but for the thrill of battle or turn into an idealist who would live and die just to protect the civillians. Be a tactical genius with a penchant for sniper rifles and a desire for glory that makes you consider switching sides. Or in true Gundam fashion, opt to become a madman willing to use a superweapon for your own ideology. Romance your wingman, your 'operator' or your techie. Play it safe, be inventive, be agressive or be flexible in the choices you go for. There is a lot of replayability here for a low price. For those who care not for graphics this is a must-by especially as soon as it has even a slight discount. Only downside... the game could have used alittle bit of sprucing up with a bit of artwork here and there and a more appealing interface. After all, a staple of the old fighting fantasy adventure books was fun artwork where possible.
I played this game expecting a typical mecha setting what I got was something out of Gundam. I made a rival, led my men to victory, took as few losses as possible, and when all was said and done I was proud of the choices I made if no disappointed in how a few characters reacted to them. Buy this game if you have the money to spare and or if you like something very enjoyable to pass the time with.
Pues he disfrutado mucho de este juego...y de esta historia. Lo más importante, si no te gusta leer, ni lo intentes. Este juego es un libro con multiples opciones, si no disfrutas leyendo, si tu mente no puede ser capaz de atrapar la historia, es decir si necesitas musica, dibujos, gráficos o movimiento pues no es tu juego. La historia está bien escrita, es dinámica e interesante. Hay bastantes decisiones que tomar y está llena de un sabor de combate galáctico y robots gigantes muy agradable. Hay una ficha rudimientaria, que no necesita más, es simplemente 4 a 6 características que definen a tu héroe y te aydua a recordar quién eres o aquién estás encarnando para tomar las decisiones correctas. Lo compré sin muchas esperanzas pero ha resultado ser un juego muy entretenido e interesante. Muy recomendable (si te gusta leer)
Looking into the Choice of Games system, the fact that this game isn't labeled "Choice Of" means that it was an independent story submitted by Paul Wang. Like other reviews will point out, this game seems heavily inspired by Gundam and sci-fi tropes and stories. But the depth of replayability for paths and character-dynamics means that this game had me hooked for 12 hours across two days; I wasn't sure what people meant when the reviews said, "You'll feel like you're an ace pilot even though it's an interactive novel," but... it was true. My first playthrough took me around 5 hours, and every subsequent playthrough took me about 2 hours as I skimmed and read for the changes that happened as a result of my choices. Still satisfying every time. I hope Paul Wang submits another game soon, or starts his own projects. The execution of this interactive novel was superb. PROS: - Point system for your character's stats, and it's implied that there are stats you have that are not listed in that tab. - Changeable genders for romance-able characters - Different tracks appeal to different mecha fantasies (strategic command, lone wolf ace, etc.) - Immediate gratification for choices and enough future-callbacks to make your choices feel impactful CONS: - Not a real con; lack of art and music allowed me to pull up my own references, imagination, and playlists. I believe this is the best choice for interactive novels, but opinions may vary. - One grammar mistake per chapter usually, didn't interrupt my understanding of what was happening at all. - Interactive novel problem inherent to the setup: If you choose to input your own names for things, you don't quite know how they'll be used in the story (if there's a word that the game will attach on the end for you, or if your name will be said alone, etc.) Examples would be nice, if feasible through the ChoiceScript syntax that was used to program this game. - Interface has few customization options, so if the background is too bright or too dark, you can't do anything about that. Overall, for ~ $5? A surprisingly great experience that had me replaying to explore different endings and imagine life as an interstellar pilot for a while after.
So overall the game is a piece of garbage, because at the beginning all the way up to a point in the story your choices do matter and it can be engrossing to see your avatar develop, but soon it is all striped away because "plot." On my first play through I made sure to upgrade my pilot skill for melee combat since it sounded like it would serve a big role in the story, only for my avatar to have it all stripped away for no damn reason. Also at certain times within the game unless you have perfect stats you will always lose. This game has a lot to be desired when it comes to how choices should affect the outcome of a story.
Its worth the 4 euro imo. Imagine one of those old school golden age mecha anime like gundam,macross and the like except you get to change paths in the timeline trough the actions of your MC. I just wish there was some concept art or any kind of art to see just what the setting looks like specifically the robots) but its ok. Only other problem I found is stats. I feel there are some missing. Like getting the achievement for max weapon power possible without having a dedicate stat for it in the character sheet. Or maybe there is one and im just r3tarded.who knows.....
Reviewing (mostly) every game (or DLC) in my library, part 641: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) I'm super pumped my friend bought me this game, because reading [i]Mecha Ace[/i] feels like watching the first seeds of [i]Guns of Infinity[/i] and [i]Lords [/i]of Infinity take root. Even this early, you can see Paul Wang's fingerprints all over the story: his fascination with military politics, impossible command decisions, rich flavor text, and characters caught between duty, ambition, and personal conviction. It's almost endearing to watch those ideas in their infancy. They aren't quite as refined yet, but you can already see what they'll eventually grow into. While the characters and romance are on the weaker side, there's something almost nostalgic about recognizing the beginnings of a style that would later become one of my favorites. If you've ever been curious about ChoiceScript games but don't know where to start, this is an excellent entry point. [b][h2]Pros:[/h2][/b] ✅ [b]Pure, crunchy mechanics.[/b] This is where [i]Mecha Ace[/i] shines. First, you have your mech customization, paired with four personal stats (Piloting, Perception, Willpower, and Presence). You get to choose between different upgrades, like, I don’t know, a ♥♥♥♥♥♥♥ plasma rifle, monosaber, upgraded thrusters, or even improved sensors. I, of course, chose the plasma rifle and monsaber, fulfilling my dreams of being a Star Wars … Transformer … thing. But although you only have four stats—and limited opportunities to improve on them—there’s a perfect synergy between mech and mechanics, and a real sense of cause and effect. The mech you build shapes the kind of pilot you become, while your personal stats determine whether you can actually make use of that equipment under pressure. A fancy monosaber doesn't mean much if your Piloting and Willpower aren't high enough to survive getting into melee range. (I learned this the hard way after repeatedly trying to charge people with a plasma rifle. Turns out, bringing a gun to a sword fight is just as awkward as bringing a sword to a gun fight.) Rather than simply picking the "best" upgrades, you're encouraged to build a coherent pilot. ✅ [b]Flavor text (that actually matters!).[/b] One of Wang's greatest strengths has always been making stats feel like roleplaying rather than simple numbers. Different backgrounds, skills, and personality traits unlock unique descriptions, observations, and approaches to solving problems. Even when two playthroughs arrive at the same destination, they often feel completely different because your character interprets the world differently. I think Wang sets the tone from the literal first choice of the game: do you spare retreating enemy soldiers or gun them down? Soon after, you have the choice to rescue civilians trapped under rubble, obey your orders to hunt down the enemy, or try to do a mixture of both. I, with my bleeding heart, chose to focus completely on the civilians. Of course, this resulted in the enemies being ready with traps and barricades when I finally chased them down! Neato. Of course, such important choices also transfer over to the (awesome) battle scenes. Hold your position, flank the enemy, or charge forward? Fight one-on-one with an enemy ace pilot or ask your allies for help? Delegate a task or assume command? And so on. ✅ [b]Fantastic military atmosphere.[/b] [i]Mecha Ace[/i] understands that war isn't won through a single heroic duel. It's logistics, chain of command, split-second judgment calls, impossible compromises, and living with the consequences afterward. You're constantly balancing honor against duty, personal conviction against military necessity. Wang loves grappling with the age-old question: “if war so bad, why is being a war hero so good?” (Check out my official count of 79 kills and 100 reputation.) Still, I especially appreciated how the game reflected my own attitude toward me. I leaned into the more melancholic dialogue options, treating war as an obligation rather than an adventure. My character wasn't bloodthirsty or eager for glory; they simply believed someone had to do the job. My pilot gradually came across as exhausted, dutiful, and resigned to the violence around them. It's a subtle touch, but I quite liked interpreting my weary pilot as struggling with undiagnosed anxiety or PTSD. ✅ [b]Little things.[/b] I enjoyed the checkpoint save system, as well as the long codex summaries of technology, setting, and the world so far. [b][h2]Cons:[/h2][/b] 🟥 [b]Light character development and romance.[/b] This is probably the game's weakest area. Compared with Wang's later work, most characters feel more defined by their military roles than by their personalities. The commanding officer, the rival ace, the rookie—they're all enjoyable enough, but they rarely receive the time needed to become truly memorable. The romances likewise feel fairly light (though I adore Hawkins), and I found myself wishing for another interlude or two to simply spend time with the cast outside the battlefield. To give Wang credit, there are brief sketches of depth. Hawkins has an (optional) mini-arc, as well as your second-in-command, and you do get to talk to your captain and recruit. Still, their possible character development could be added on. I think a good place for a third Interlude would have been right before the big battle. Traditionally, this is the protagonist’s "last rites"—the quiet moment before the storm where everyone has a chance to reflect, say their goodbyes, and come to terms with what might happen next. Instead, the story moves almost immediately into the climax. Considering how much is at stake, I wanted just a little more time to breathe, [spoiler]especially considering how my second-in-command and crew died, but my protagonist did not gaf at ALL. RIP.[/spoiler] 🟥 [b]Military terminology can be overwhelming.[/b] I'm no engineer, so there were moments where the game threw around terms like "heatsink ejector ports" and "breech assemblies," and my eyes glazed over a little. It certainly adds authenticity, but I occasionally wished for a glossary or codex to help keep track of the jargon specifically. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. 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