
A short incremental game about splitting atoms and triggering exponentially growing chain reactions.
Modeled estimate, not a reported figure. How we estimate →
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About
Criticality is a casual incremental clicker game about splitting atoms and creating chain reactions.
You’re a hapless engineer caught dead-center in Cold War politics, stuck with a rickety reactor and a whole lot of very volatile atoms. No fancy degrees or top-secret training, just your screwdriver, a dream, and a ticking clock of bizarre, high-stakes situations.
Click to Unleash Neutrons - Tap to fire a single neutron, watch atoms absorb, split, and detonate in a cascading chain reaction. The longer the chain, the bigger the points haul, simple as that (until the atoms start getting tricky).
Upgrade your reactor, Unlock Chaos - Spend your hard-earned points for game-changing upgrades that supercharge your reactor. Unlock new mechanics, boost neutron output, and turn tiny fizzles into earth-shaking blasts that rack up points faster than you can say “critical mass.”
Chase the Ultimate Reaction - Push your reactor to its breaking point, hit critical mass, and reap the rewards… if you don’t accidentally trigger a meltdown first. Every click brings you closer to nuclear glory (or a very awkward conversation with your supervisor).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pas exceptionnel mais c'est cool sah un peu long de passer le 3eme niveaux + quelques problèmes de trad fr mais globalement le jeu vaut ses 5$
Fun little incremental game will last you a long weekend. Towards the end I only needed a single click to set of a chain reaction that would keep running out the clock. Dev seems to really respond to feedback and QOL and bug fixes in the beta branch had a turn around in the space of hours on a Sundy. Support the indies :D Also, atoms go BRRRRRRRRRRRRRRRRR
at a certain point there's nothing you can do but wait to have enough money to buy the last ending. if only the atom splitting remained relevant
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fun. I am a sucker for Inc/Idle games and saw a popular YTer play this one. I did not "100%" it as in all acheivs, but i did get all milestones in games. I like but am confused by the Idle mode. I mostly beat this game while playing, with the few times i stepped outside or did some chores and enabled Idle mode. Other than restarting the run, i didnt see much. But, if you want a "big number get bigger" with out the number... This is a good one! Break atoms which break other atoms... And there is even CHAIN LIGHTNING (though it does not do much really...). Again.. fun enough game. I got my money's worth.
...
This is a fun, addictive incremental game with a great gameplay loop of splitting atoms and building chain reactions with the resulting neutrons. The chain reactions are super satisfying to watch when enough has been built up. The upgrades and prestige system are implemented really well, smooth progression that doesn't feel super grindy. Short, polished, and super satisfying. Perfect for fans of chill idle/clicker games!
CPU went critical.
good short game, worth it's price
Good game! Scratched my chain-reaction itch.
Really neat clicker/idler with a peerless 50s atomica aesthetic and fantastically addictive gameplay loops. Just when you think you've got the best of its gargantuan upgrade tree, it up's and does something interesting, making it a whole new fun over again
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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