
Smalles is a game where you will send your champion into the Dungeon to collect gold and also raise in strenght.You will acquire precious Talent Points that can be used to upgrade your character.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stars received: 1.2/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.2] Menu & Settings [0.2] Sound & Music [0.1] Graphics [0.3] Game Design [0] Game Story [0.1] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, a Free idler with obvious benefit of nothing Overview: keep the window open and hear clicking, your the most hardcore gamer ever, ever and Forever - at lest you might think this :D
For a free game, I guess it's fine? There's not a whole lot happening on any given screen, even watching the autofighting is pretty boring. But, I was willing to give it a chance. However, rebirthing doesn't reset everything except your stats, so the store prices are the same and you just have to grind longer to get anywhere. There doesn't seem to be any mentally stimulating reward for doing anything in this game, sadly. I think this game could solve at least half of that problem by improving the battle screen (move the combatants closer together, make it look like a character is getting hurt, ect) and adding some form of animation to the mining and smithing screens. A bit of animation can go a long way towards making a game like this more enjoyable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is exactly what it claims to be. It's great for short-term idle game play.
i have wasted my life away. and you should to
The game is really bare bones. What you get at the start is the game. Nothing more is added in the game. You fight enemies, level up, buy stuff, and mine for some reason. The 'Fight' part of the game is just you fighting 4 enemies that gets stronger. There is virtually no reason to go to the next enemy as they take more hits for little cash. I never moved past the first enemy the entire game. The 'Level up' makes you stronger, however as said above there's little value to stronger enemies, so its only meaningful choice is more money or xp. The 'Buy stuff' part is just a reskinned 'Level up'. this time costing money and sometimes materials, but they did not explain what it does, I still don't really understand what half the items even is. And 'The mine'. it is another 'Fight' but without the enemy. Instead of money it gives materials for some of the 'Buy stuff'. There is really nothing else to criticize, as in, there's nothing else at all.
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its fun but what does some of these things do, like the key thing..i leveled it up but saw no indication that it does anything
hmm, this is a pretty decent game for just an idle grinder. I just have a few issues with it. One, i with that the shop, and smithy had a description for all the items and equipment. Some of them, like the pickaxe and the sword, i can intuitively guess what they do, but its really annoying to have to figure it out from checking the stats screen, rather than having text that informs you Second, I wish that there was a way to spend a lot of stat points, or even gold at once. For instance, any casual afk session would easily net me over 600 stat points, but adding them takes forever, as I have to manually click over and over for just one level. Which leads me to having to click over 600 times everytime i decide to stop afking for a bit. Let alone how long it takes to make use of my gold. My finger starts to hurt as i try to speed through it. Third, once you reincarnate, and your level returns to 1, you get a lot more experience than 1 level up. I was getting over 10 level ups by my first reincarnate, but the way it works is that the xp doesnt carry over. I was forced to only level up once per enemy, despite getting enough xp to go through the start a lot faster. Lastly, the game is quite unbalanced. There is no need to put stats in anything aside from greed, and buying the potion from the shop, as, as long as I can one shot an enemy, its the most efficient way of farming whilst maximizing profits. Additionally, getting higher attack isnt even a major priority, due to stronger monsters only increasing their gold by 1 per level, and that the OP potion, which adds to all stats, is enough to handle the incremental increase...
It's exactly what it says it is. A simple, free idle game. Good for an hour or two.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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