
Tower Walker is a fresh new type of addictive semi-idle auto-grinder rich with features, inspired by classic MMORPGS and RTS games with indirect control over your hero. The mysterious tower awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the developers of Dino Nest and Boxing School comes a new fresh auto-grinder, idler fantasy RPG game rich with features. Create and manage your own hero. Explore the huge ancient tower. This is a pure offline singleplayer MMO Grind Simulator!
Many years ago, a scribe working in the royal library found an old scroll hidden away inside the wall. It had the markings of an elder warlock from the council of the scepter order. The scroll pointed the way to the location of a huge abandoned ancient tower somewhere in the lands of the north. It was written that the tower itself is a living being, an evil place that has been alive for thousands of years built by the eternal master to keep watch over the lands. King Belmont, the ruler of these lands sent many expeditions to explore this legend, but none of them survived...

Create and manage your hero, choose between 3 starter classes
Progress up in the ancient tower, explore and discover
Defeat powerful bosses and gain infamy with enemy factions
Loot weapons, armor, rings, artifacts and other powerful items
Level up your character and learn new skills at the trainer
Over 20 classes and 5 expertise grades for weapons and armor
Trade with merchants in the basecamp or unlock secret vendors
Craft items, fully featured recipe based crafting system
Find and level up companions with extra buffs and combat abilities
Complete normal or heroic quests in the journal to reveal lore
Enchant your weapons, armor and rings (old school style) with no limits
Shared stash transfer capability in inventory storage
Offline Singleplayer with up to 18 character save slots
Hundreds of hours of addictive semi-idle gameplay
Your journey in Tower Walker always continues through new expansions
(Upcoming: "Ocean Depths" - raid instance dungeon with normal, heroic and brutal mode)
Tower Walker does not contain any online features, multiplayer or microtransactions. This is a pure oldschool offline singleplayer experience with local savefiles only.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tons of players are having issues even launching this game. It has been nearly 6 months of promises and troubleshooting with no results.
Well can’t review the game itself because I wasn’t able to play it. When I tried to start it my screen was stuttering and game was not starting. It also seems the bug is known for months and still isn’t fixed. Sadly had to refund it.
An awesome idle game all around, and the developer keeps improving it in every way. Try it out!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ok but gets a bit rough later on. The community is largely dead with no discord or active place to talk or get help. It's also a little buggy and takes way too many resources for a background idle game even at low settings. The dev also released a free to play version with a different name? Ultimate Auto-RPG: Tower Walker
With the game's current iteration (Glimmerpass Mines), the game is in a much better state. It still has several things it badly needs to improve, but the main issue I had with the game isn't the grind or the fact that only a single race (Ratkin) is viable. It's the lack of build diversity specifically, that there's only one viable playstyle: melee. With the Glimmerpass Mines update, ranged and mage classes have become significantly better in terms of grind efficiency and overall gameplay experience. What the game needs: Cloud saves A reliable in-game source of information about mechanics and item locations (instead of relying on the discussion tab, which is often full of low-value posts) Automatic item pickup to prevent lag at higher Endless Dungeon floors A way to see the % chance of casting an ability (instead of it just saying chance on hit to unleash)
It's a fairly enjoyable gameplay loop as far as idlers go. I can't recommend it at full price (see QoL comments), but if you can find it on sale then it's okay. Fair warning, there are some serious QoL issues and given that the game has been out for over 3 years and they still haven't been fixed, it's fair to say that the devs just don't care: - The game locks up my computer, rendering it essentially unusable, for several minutes when you first launch it. Once it gets to the launcher GUI, it's fine. I would give the game a scathing review for this, except that (as an idler) I only launch it every couple of weeks at most - so it sucks, but I can manage to ignore it. This issue has been reported for years, so obviously fixing it is not a priority. - The only way to navigate the tower is "go up/go down" buttons. There are more graphical views, but no way to scroll up or down - and even if you could, there's no way to select a floor - so they are all but useless. With over 100 levels in the tower, this feels unnecessarily punishing. - The ascension process requires an unreasonable amount of clicking (see previous point), and while there's allegedly a way to automate it, it requires consumable items (which the manual method does not) So yeah... Okayish game, though it feels like the devs don't care whether you're actually having fun.
BUT I WOULD ONLY RECOMMEND THIS IF: you suffer from crippling depression. It's a decent way to kill time if that's your motive. This is one of those titles that I can't decide which way to go because yes, I got all of the achievements, and no, I don't necessarily look back and see much fun being had. Being in a state of not feeling up to anything but still needing something to pass the time made this a tolerable achievement getting experience. At the time of writing this, the game itself has horribly balanced progression and gear, there are tons of harmless little glitches (mostly visual that I could tell), glitches with achievements not popping (which there is a fix for in the discussions), and there were many missed opportunities for QoL features that seem kind of obvious to me in a game like this. The addition of a button for a dungeon I can't get into just to advertise the DLC for the game is not really a tactic I'm a fan of. If someone is into your game and enjoys playing it, that DLC will naturally make its way into their library if they want to play beyond the base game. To force me to look at something that has things to do that I cannot interact with until I give more money just leaves a bad taste in my mouth. It's like turning on Borderlands 3 without DLC, only less ♥♥♥♥♥♥ about it (at least you can use all the gear in this game and there's no one verbally badgering you every time you visit the hub area). Take that out and I'll have a little more respect for the attempt here, but hey, market how you want. To conclude I'd say the devs are onto something here, but it's undercooked. Keep at it.
I kind of bounced off this game and stopped enjoying it, I only remembered I had it today because it's been in a loop of patching and validating files being stuck at 35% for the last 3 hours.
Once can get lost in this idle game. Story rich if you're in to that kind of thing. Many classes to build and unlock. Starting with your normal fighter, wizard, rogue options they build into other classes. Get as high as you can in the tower is the name of the game. :)
(TLDR is more of less at bottom) If the title doesn't already tell you about the grind, then get ready because if this game isn't on constantly you wont be making any progress. Some reviews go on about how this game is difficult even with high levels but they're either wrong or haven't done the bear minimum of enchanting/changing their gear. I've been fine going against 20 level differences at times with a little preparation. The game could definitely use some fixes but I think its enjoyable. (No spoilers or at least I tried) Specifics: A lot of information you would want accessible just isn't there or is hidden. Most annoying of these situations is with abilities and potion procs either not giving percentages for proc or if you have the lvl 2 or lvl 1 potion. Achievements sometimes don't work or if you've obviously already passed the achievement it doesn't auto update. For example I got to max level and I still need some lower level achievements. Apart from the no idle progression there isn't any in game auto progression (at least there isn't an option to have more of it) it kind of kills the reason to make more characters aside from 2. (I'm not late late game so perhaps there more down the line but my case still stands) Item storage kinda sucks. There isn't enough space (even with max storage) and sometimes when your inv is full things will go to your shared inv which is just a pain to always have to remember to clear out. I blame the in game filter :P some currencies become almost completely useless later in the game (gold) as there aren't many good/valuable options to spend it on. Perhaps some kind of alchemy building would be interesting to transmute resources and lessen some grind. Some missed stat/ability opportunities also exist. There are a few classes which have cool abilities with secondary effects but I wish there were actual secondary effects and ways to get and buff them. [spoiler] For the demon class it would've been super cool to have a build revolving around his damage aura but apart from damage increases (which end) there isn't anything you can do with it stat wise like a larger aoe. [/spoiler] I understand it would require a lot of extra work to add more effects and stats but the game seems a little short in scope with what is available. Target prioritizing sucks. wish I could at least click on an enemy to focus target. Its worse when exp grinding as you'll go after the single enemy instead of the 5 clumped up and when you finally do they all disperse. Cant tell you how many times I thought it was total bull when my character went to the single farthest enemy possible. There are more problems I can go on about but I don't want to type more. I honestly do like the game and think it can improve considering the devs are fixing some of the more bs things. Currently tho unless you really like these kinds of game or have lots of time I don't recommend it until its gotten some more updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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