
"BLAH BLAH BLAH 8-bit, BLAH BLAH BLAH, blow stuff up. BLAH BLAH BLAH, retro." BLOWING INTO THE CARTRIDGE NOT REQUIRED!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1] If you consider this game as a NES title... it might seem ok. But for PC it lacks a few crucial options like CRT mode (scanlines) and such. Controls are tight and level design is mediocre at best but game makes up for it by introducing some variety with each stage. Color palette looks nice. Music and sound is ok (and loud). Very slight recommendation here for fans of retro games. Rating 3/5 [/h1]
Поиграв в этот "продукт" складывается ощущение что автору дали палитру ограниченную 7-10 цветами и научили рисовать только огромные пиксели. Когда начинаешь играть, возникает только одно желание-быстрее ее выключить что бы не болели глаза. Про геймплей тоже есть что сказать, первые уровни проходятся легко и непринужденно, противники простые-боссы еще легче. И тут вы неожиданно попадаете на ледяной уровень, начинаете скользить сдуваемые ветром и потихоньку ненавидеть эту игру и ее создателя. Когда все таки проходишь этот уровень то думаешь что хуже уже быть не может, проходишь следующую стадию без проблем.... А потом попадаешь на "огненный" уровень и тут реально начинает пригорать от того насколько криво сделана игра. Дальше играть просто не стал, решил поберечь нервы и глаза. Да в этой игре даже кнопки выхода нормальной нет...
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Hours played at review time, across 40 reviews with recorded playtime.
Bad dude, dealing with evil aliens. Story: One night in the city of Neo California, a dangerous alien race has started blowing up cities, asking humans to yield, but the government has a different plan. They got their best "dude" to bring the war to the aliens and you set out on a journey to wipe them all out. The game is designed after the classic NES games, especially Contra and you can gather from the store page and the actual game, that the story does not really matter here. Although the intro cutscene oozes charm with on purpose typos that are aimed to be similar to the games of old that turned into memes later down the line. Graphics: Visually Alien Splatter Redux is attempting to recreate the NES look and his heavily inspired by Contra, which is more apparent the more you progress through the game. I'll say that overall the design is pretty pleasing to look at, although it's not really all that detailed either. My biggest negative is just that, that there's not much detail in the world. I actually really liked the games visuals the more the game progressed with the final level being a 100% my favorite visually and there are some really nice vibrant colors, since we're not playing on a CRT, but the levels feel pretty boring at the very beginning of the game. Audio: The audio design is a mixed bag, but I have to give props to the really catchy soundtrack. This is some pretty decent music here and it makes the entire experience a lot more hectic. It's not my favorite chiptune music, but as far as it goes, it's definitely above others that try to replicate the style. The other sound effects on the other hand are rather annoying. Mostly because of how crunchy they sound in action. I know that's what these sound effects sound when playing on an old machine, but here they sound way louder sometimes and the popping is pretty heavy on the ears, so it requires lowering the sound to not be annoying. Gameplay: Alien Splatter Redux is basically a run and gun platformer which is the developers love letters to the before mentioned Contra. You pick up different weapons which act as power ups, do some tight platforming and gun everything coming for you and then fight a boss fight once in a while. So one thing that I always look for in these type of games is tight controls, because they can get really infuriating when you can't really do what the game asks you to do. But before I'll delve into that I'll talk about the positives that I really liked about the game. Overall the first half of the game is really fun, the level design really shines and allows you to do some some fun platforming and combat works really well. There's some really cool power ups to mess around with and just generally the challenging nature of the game really put my skills to the test and it was really fair and fun for a while. However once you reach the middle half the game takes a turn. The level design takes a massive dip in quality and some of the platforming and some screens require incredibly tight and almost borderline perfection to get through them. That wouldn't be a problem if the controls were responsive, cause the patterns are easy to learn and you can get through the worse levels, but the controls kill these levels. They are really unresponsive at times and you get hit because of it constantly and not to mention killed. The jumping itself is so stiff and some of the enemy attacks are so small that avoiding them is just impossible, because the movement controls are incredibly jittery. Verdict: Alien Splatter Redux is a fun throwback to old school days, but it's mostly let down in the gameplay department and especially by the controls. I still think it's mostly a pretty decent game and with the incredibly cheap price I think it's one of the better 8-Bit throwbacks. Final Rating: 7/10 Pros: + Decent soundtrack + Gameplay is mostly pretty fun + Story is charming (although very basic) and has tons of callbacks to classics Cons: - Controls feel stiff at times - Level design takes a dip in quality once you reach the second half - Environments feel mostly bland If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog
THIS REVIEW IS IN ENGLISH FOR SPANISH HERE'S THE VIDEO: https://youtu.be/7XhSBpwUa6A (ESTA RESEÑA ES EN INGLÉS PARA ESPAÑOL AQUÍ ESTÁ EL VIDEO) Alien Splatter Redux is a love letter to classic run ‘n gun games, with clear vibes of Contra and Metal Slug. Fast action, aliens everywhere, and that arcade spirit that hooks you from the very first level. The gameplay is simple but effective. Shoot, dodge, and push forward through waves of enemies while facing bosses with easy-to-learn patterns. It’s short and relatively easy, but entertaining enough to keep you playing until the end. After finishing it, the game expands with interesting modes: A Game Boy-style level, pure retro nostalgia. A Boss Rush mode to test everything you’ve learned. Simple additions, but they give the experience an extra layer. Everything changes when you go for full completion. High scores require grinding. Beating it without dying is borderline insane. And the infamous “Glitch World” is pure chaos: broken platforms, unpredictable enemies, constant frustration. That’s where the game stops being fun and starts feeling like punishment. It's fun, cheap, and nostalgic. But going for 100%… that’s for masochists.
¿Querés salvar a la tierra con el mejor tipazo que su pudo conseguir la humanidad? -ALIEN SPLATTER REDUX- Si sos fanático de los juegos 8 bit de la época de la NES/Master System seguro te va a gustar, hace acordar un poco al Megaman, Contra, Castlevania, etc, con su responsiva jugabilidad, plataformeo desafiante y banda sonora pegadiza, échenle un vistazo! Lo incluí en uno de mis pedorros vídeos donde recopilo y pruebo juegos con la palabra "Alien" en su nombre. https://youtu.be/XPZE3hR-7VA?si=v62Ocg5pnXPjUWpZ
Technically it's competent (no major bugs, and sprite work is decent enough), but it's also extremely linear, repetitive, generic, and forgettable. The store page description even seems to echo this sentiment, describing the game as "BLAH BLAH BLAH 8-bit, BLAH BLAH BLAH, blow stuff up. BLAH BLAH BLAH, retro.". Play a real NES game instead, like Contra or Shatterhand.
Alien Splatter Redux, developed and published by Sinclair Strange, is a deliberately old-school side-scrolling action platformer that wears its retro inspirations openly and unapologetically. From its pixelated visuals to its straightforward controls and punishing difficulty, the game is clearly designed as a homage to the early days of console gaming, particularly the 8-bit era. Rather than modernizing its formula with contemporary conveniences, it leans into that older design philosophy, offering an experience built around repetition, memorization, and precise execution. The gameplay is rooted in simplicity, with players navigating a series of side-scrolling levels filled with alien enemies, traps, and platforming challenges. Movement, jumping, and shooting form the core of the control scheme, making the game immediately accessible. However, while the controls are easy to understand, mastering them requires careful timing and awareness. Combat revolves around a selection of basic weapons that provide some variation in how encounters are approached, but the emphasis remains on positioning and reaction rather than complexity. The game’s design ensures that even small mistakes can have significant consequences, reinforcing its focus on precision. Level design follows a traditional structure, with each stage introducing new hazards and enemy patterns that gradually increase in difficulty. Early sections allow players to become familiar with the mechanics, but later stages demand a much higher level of accuracy and patience. Boss encounters serve as checkpoints within this progression, testing the player’s ability to recognize patterns and react accordingly. The challenge curve is steep, and the game often expects players to learn through repeated attempts, making trial and error a central part of the experience. One of the most defining aspects of Alien Splatter Redux is its difficulty. The game offers little in the way of forgiveness, with limited checkpoints and hazards that can quickly end a run. This design choice creates a sense of tension and accomplishment, as overcoming difficult sections feels genuinely rewarding. At the same time, it can also lead to frustration, particularly when progress is lost due to small mistakes or when sections require repeated attempts to memorize patterns. The experience is clearly aimed at players who enjoy challenging, skill-based gameplay rather than those seeking a more relaxed or forgiving approach. Visually, the game commits fully to its retro aesthetic, using pixel art and a restricted color palette to recreate the look of classic titles. The environments are simple but effective, designed to clearly communicate obstacles and pathways without unnecessary detail. This clarity is important for gameplay, as players need to quickly interpret their surroundings during fast-paced sequences. The optional visual filters further enhance the nostalgic feel, allowing players to tailor the presentation to their preferences. The audio design complements this approach, featuring chiptune-style music that reinforces the retro atmosphere. While the soundtrack fits the game’s tone, it can become repetitive during extended play sessions, especially in more difficult sections where players may spend significant time retrying the same areas. This repetition, combined with the game’s relatively short length, highlights its limited scope. In terms of content, Alien Splatter Redux is a compact experience. The number of levels is modest, and a full playthrough can be completed within a few hours. This brevity keeps the experience focused, avoiding unnecessary padding, but it also means that the game may not offer long-term engagement beyond its initial run. Replay value largely depends on the player’s desire to improve performance or master the game’s challenges, as there are few additional modes or variations to extend the experience. Ultimately, Alien Splatter Redux succeeds in delivering exactly what it sets out to be: a faithful recreation of classic platforming design with an emphasis on challenge and simplicity. It does not attempt to innovate or expand beyond its influences, instead focusing on refining a familiar formula. For players who appreciate retro-style games and enjoy overcoming difficult obstacles through persistence and skill, it offers a satisfying experience. For others, its lack of modern features and reliance on repetition may limit its appeal. It is a focused and nostalgic title that stands firmly within its niche. Rating: 8/10
Прекрасная игра в ретро-стиле. Сперва геймплей кажется слишком простым, потом - чрезмерно перемудрённым (да, ямы-через-каждые-два-метра, я про вас), но в итоге впечатления остаются крайне положительные. Визуал суперский, количество стволов приятно радует, ещё и геймпад поддерживается, хоть никто не счёл нужным где-нибудь это пометить. Рекомендую к покупке. Тем более, за такую смешную цену.
otimo!
Tranquilamente podría ser un clásico de la NES en su mejor época. Sprites bien logrados, escenarios coloridos y una dificultad que cada tanto tiene GANAS DE ROMPERTE BIEN EL OR...se entiende. También como algunos juegos de la NES, los jefes son demasiado simples para mi gusto. Mi único problema fue input delay en el joystick y para poder pasarme al teclado, necesité ayuda de la comunidad. Dejando de lado eso, es un juego infravalorado mas que digno si te gustan los retro.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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