
This is an IDLE game inspired by all those RPGS we play... In this game you will be maxing several stats and crafting equipment and improving them to move further in the Battle Zones.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple and boring. UI is sad. Deleted after 10 minutes, Dev has Horrible Attitude. Im sure he will reply with some immature 15 year old response to go alone with his 15 year old coding experience. Read some of his other responses to feedback, Pathetic. With that said, I refuse to give it another minute of time. This Dev will not be missed at all if he never makes another pathetic game again. I want a refund on free its so bad.
Ass backwards menus, and an incredibly confusing layout with no explanation on anything, and a potion shop which is hidden behind a pay wall make this one of the most poorly made idle games I've ever played. Like why are the sound control options, and full screen option in the fighting interface? Why is the potion shop behind a pay wall? Why is there no crafting tutorial? These and many more problems with this game are why I will probably never recommend it. Edit: Now the game dev is trying to get my review removed for "review bombing", maybe your "game" just sucks buddy.
Dragon Blastv – недокликер. Стоит начать с того, что я уже видел нечто подобное, а значит с большой вероятностью это взято из бесплатных ассетов. Как такого кликерства здесь нет, т.к. бой происходит в автоматическом режиме. Статистика, магазин, всё это есть. От дизайна глазам больно, персонажи просто пиксельное мессиво, при этом деревья на заднем фоне смотрятся вполне приземлённо. Интерфейс просто ужасный, он местами очень походит на текстовые игры прошлого века, только как самого текста нет, поэтому все игровое пространство занято абсолютно бесполезными кнопками. Звуки и музыка ужасны. Мусор с купленными отзывами. Хорошо, что разраб убрал это.
There are numerous problems here so I'll try to be brief. Highest priority thing to fix is the layout of the game, which is just atrocious. It almost seems as if things were intentionally thrown into random sections to keep people from finding them. For example the "fight" option is inside the stats "building"? Why is stats a building? Why is fighting in that building? In that case why is there even a map if there are only three "buildings" which don't even make any kind of organizational sense? The naming of buttons is also haphazard at best, intentionally confusing more likely. For example the "full screen/windowed button", while also just randomly shoved into the stats building under fighting, is actually just labeled with the letter F. Who is supposed to understand that is what that means without randomly clicking it. I also have yet to find the exit button and each time I couldn't stand looking at the game any longer I had to just alt tab and then close the app entirely. Which also brings up when I forced myself back in to try again just in case, I found progress wasn't being saved automatically, but have also not found a save option. If you must have a map an intuitive way to lay this out would be: You have a house in which you can update your stats and save using the bed Forest/Arena/etc in which to fight. Forge/workshop/apothecary/temple in which to craft weapons, armor, potions, and socket or enchant them. ETC Otherwise there's no reason to have a map at all if it's completely random and instead should just have tabs at the top for different sections
Alright. First I'm going to say (to the creator) I found your game while browsing the f2p list. My words are my own, get out of your "they left a negative review I'm reporting" mindset. The game has *promise* to be something, but right now looks so barebones it's honestly laughable that you have anything behind a paywall. I understand devs need money, but this looks like you put 10 hours into it and expect to pay all your bills with it. That's delusion. Tutorials? If you go into the "stats" building and click the "?" button it KIND OF explains crafting to you. Otherwise there's nothing that tells you what building does what (not like it matters cause they're labelled nonsensically anyway) or anything about what stats do or how much you get per level, etc. Mining for materials is just clicking "mining" and letting a timer count down to 0 over and over on a 99% black screen that just displays your "minerals." When you finally do get into crafting it doesn't tell you that you can ONLY equip 1 weapon and 1 armor, and if you equip something else you lose the originally equipped item forever. EVERY stat when viewing items is white and has no indication if the new item is better so you end up mousing over both items about a million times to see how each stat compares since there's no way to see that otherwise. That new sword you just crafted? Have fun mousing over between that and the one you have equipped so you don't miss out that 1 of the stats is half what you already have. WHY ARE THE BUILDINGS LABELLED "STATS" "POWERS" AND "SHOP"??? You fight in the stats building. You level up in the stats building. You have your fullscreen, volume, tutorial, and basically every other UI element in there. Just put a gear icon in the top corner of the main menu and do away with the eyesores my dude. "Powers" is where you craft, enchant, etc. What do "powers" have to do with anything? Just label it "Armory" or "Crafting" or "Equipment House" or something. Powers doesn't make sense when describing what it is. Why are there even buildings that you have to go in and out of and (YOU CAN'T FIGHT WHILE DOING ANYTHING ELSE??) why can't they just be a menu you tab through? I get it's probably a stylized choice so you "stick out" in the market, but having separate buildings while being unable to continue to progress if you leave the "stats" building makes it difficult and unintuitive to micromanage, ESPECIALLY WHEN YOUR CRAFTING IS DISPLAYED THE WAY IT IS AND I HAVE TO SPEND LIKE 2 MINUTES PER CRAFTED ITEM CHECKING IF IT'S BETTER. THAT'S TIME I'M NOT MAKING ***ANY*** PROGRESS, DEV. THAT'S BAD IDLE GAME DESIGN. Now that I've lambasted the game and dev and he's prob going to say I'm part of something I'm not so I get reported, it's time for the good. Like I said, the game has promise. The art design does look like those old 8-16-32 bit old school rpg's (but you have to manually turn on the "action" screen to be able to see that) and I enjoy that aesthetic. In the future once more (read A LOT OF, dev) quality of life patches are implemented and once the buildings are either properly labelled and implemented (or they swap to just having menus like all the great idles have) I'm sure the game will be fun. I enjoyed the first 30-45 minutes I spent in the game figuring things out, I just wish there it was more visually pleasing (it's a nice town screen, but you give that up for just a black screen with all your stats as soon as you want to make progress) elements while still being able to see what stats and damage I have since you can't view the fighting AND upgrade anything at the same time right now. Dev, if you want me to change this review I will once you change something. Just send me a message when you feel your game is ready for me to give it another try. Best wishes.
I can't imagine how this game is getting any recommendations unless they are fake accounts made to try and repair the developer's reputation after whatever failure they feel the need to try and make amends for. I don't usually subscribe to such theories, but I can't imagine anyone leaving this "game" running in the background with so many other free options available. The UI is unintuitive, there is no tutorial to explain how to progress, and I can not imagine making actual progress resulting in the effort of starting the game up feeling worthwhile. The best part of the s*** sandwich that is this "game" is the developer including paid DLC as part of a supposed promise to release a F2P game. Taking the $3 and lighting it on fire just to watch it burn would be more fun and a better investment than anything this game has to offer.
Dragon Blast 10 из 10
i should ask for refund but god doesn't refund the time was lost
Game is ok from a simple standpoint. Dev has a horrible attitude and has decided to make the update logs his personal diary for us all to see. All I see is a man/woman child crying cause they cant take criticism from the fan base of steam. It has alot of promise, and Ill keep playing, but cmon grow up Editing my review because the developer cant face facts about how people talk to him and bring up problems. Cons: -No way to exit the game without having to use my ctrl alt delete -Lacking Graphics. -Lacking a loot system -Confusing gameplay with little to no tutorial on how to play. -Dev is negative and horrible to his player base and will ban people from his discord for no reason. -Not an idle game at all as there is barely an upgrade system -Just as horrible as the other games hes released Pros:
Apparently the game was "review bombed", and the dev got a bunch of them removed and deleted all comments from the discussion page.. My brother in christ, the game is trash. No offence, it is missing a lot of features your previous games have, navigating it and upgrading stuff is confusing, it has no content.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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