
Guildamation is a pixel-art idle RPG where you build a guild of heroes, craft powerful gear, and guide their actions through customizable battle orders. Combine strategy and automation to conquer dungeons, gather loot, and shape your guild’s destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Forge heroes, build your guild, and craft destiny in a hand-drawn fantasy world inspired by 16-bit legends.
Guildamation is an idle pixel-art RPG where every hero, item, and decision shapes a living, breathing guild. Guide your heroes through battle using customizable Tactics that define their priorities in combat.
Form complementary groups of adventurers to delve into enemy lairs, uncover rare loot, and level up your champions. Each group proceeds concurrently executing their laid out Group Orders.
Collect materials, craft powerful weapons and potions, and push your guild ever deeper into the unknown.
Inspired by classic RPGs and modern idle games, Guildamation lets you choose how involved you want to be.
Forge. Guide. Grow. Your guild’s destiny awaits.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Another game that should have been early access. The performance on this Godot engine game is just really bad. There is a pretty neat game in there if the dev can figure the problems out. Refunded and in it's current state I would stay away from it.
Fun game but extremely choppy.
I've had this game wish listed for a little while and was greatly looking forward to playing it on release. On the first launch of the game I received the expected experience and I had fun with it for around three hours or so. Since the first time I've exited the game however, I have been unable to play it again. Every time I have attempted to launch the game I sit in the world selection menu for about six to seven minutes waiting for my guild to load into the game. This is followed by the expected AFK rewards window and then the moment I select any menu in the game such as the map to choose where to go the game immediately slows down and then proceeds to crash. As of this review I have five hours of playtime accrued, two of those five hours are sitting and staring at a frozen game with a program interrupted window asking me if I would like to close the program or wait for it to respond. I'll be setting this game aside for a while and see if it's better optimized in a month. For now, I will not be recommending this game for purchase.
Fun idea for a semi-idle RPG, but the performance is just not acceptable. Within the first half hour of gameplay, it was stuttering along at slideshow FPS. There's no way this game will actually run once you've built up multiple parties going simultaneously. It's unbelievable that the dev published it in this state. It definitely should have been early access until the performance issues are fixed.
Edit: The dev has made some good changes by improving the performance and the UI a little (scrolling now works most of the time, but not on items that show a comparision, it's baffling). All of the other issues still exist, sorting is completely ♥♥♥♥, autoequip and autosell behave weirdly, no real damage meter and so on. There is an action history but it can't show damage or healing when it happens over time, like ??? Still, I'm changing my review to recommended, which is more like a "mixed", because the game doesn't actively fight you anymore and some fun can be had. Original Review: I wish I didn't have to give a thumbs down for this game, because I think it has a lot of potential, but it just has too many issues with its UI. Scrolling just does whatever the ♥♥♥♥ it wants, sometimes it works, sometimes it doesn't. It seems to be dependent on what you're hovering over, an item/unit or the background, but even with that knowledge there's no way to prevent it, because you need to drag stuff around. That might sound like a minor issue, but it makes managing many units and parties a nightmare and a completely unecessary chore. There are other issues, like the performance (doing literally anything in the followers menu just freezes the game for a few seconds), lacking sorting and autosell options, missing damage/healing meter, no respeccing, weirdly missing combat tactics (you can't set resurrect to be cast on dead members, has to be <10% hp; there's a skill that removes shields but you can't target enemies with shields) and more, all the issues in the details make the game incrementally worse. And it sucks, because I find the foundation for the game super cool and it has a ton of elements I love, but playing it just isn't fun.
my adventurers fight dragons so I can spend 30 minutes deciding who picks flowers fun little idle game!
Really enjoying the game so far and think it has a lot of potential. In addition to the shown time played I also had another 5-10 hours or so in the demo. I know some people have criticized the price but honestly for the amount of content I have seen so far and what sounds like plans to keep growing the game in the future, I think it is an excellent value. The dev also seems very responsive and has addressed multiple small bugs very quickly once brought to his attention. Looking forward to the future of this one!
Демка была отличной, но в релизной версии... насрали в оптимизацию. Это главная проблема, но есть ещё: 1. При передвижении персонажей ранее не было лагов, теперь - слайдшоу. 2. Многие QoL для такой игры нужны, например окно менеджмента пати - при попытке перетащить игроков из ожидания в новую пати, ты просто физически не сможешь это сделать, если не будешь пихать игроков в промежуточные пати (5+ пати) 3. Иногда падает куча мусорного лута, который не нужен впринципе. Какая-то автопродажа или что-то ещё необходимо игре. По итогу задумка классная и игре бы ещё подполишиться месяцев 6, в текущем варианте оптимизации положительный отзыв оставить не могу, хотя наиграл в демку порядка 40 часов и она нравилась. Upd. Оптимизацию поправили, так что меняю отзыв в лучшую сторону. Остальное - не так критично.
우리나라의 과금 중심 게임에 지친 분들에게 추천합니다. 부담 없이 즐길 수 있는 힐링 방치형 게임이며 개발사의 유저 피드백 반영도 빠른 편입니다. 요즘 방치형 게임들도 추가 과금 요소가 많은데 이 게임은 아직까지 그런 부담이 없습니다. 아무 생각 없이 편하게 즐기기 좋은 게임입니다.
It's an amazing concept, but unfortunately even after the update it's very choppy and laggy. I'll be refunding soon if they don't fix it. EDIT: The Dev(s) really put in overtime fixing the performance issues. I haven't tried to run it at the same time as other games yet, but by itself it now does fine, which is a feat it was not capable of achieving on release. I'm happy to change my review to the positive that I believe this game deserves. It's a great idle game with a really cool concept for automation, and I'm glad that the dev(s) are so responsive to feedback.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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