
Slime-san was minding his own business when suddenly… A giant worm appeared and gobbled him up! Deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I gave this game a fair shot, played about 3h and 50 levels, and I can't say I am having fun. There are definitely some things the game does well: - cool pixel art - upbeat music On the other hand, I found myself frustrated by these aspects: - too much visual clutter. When you die you leave green trails and send green bits flying around. And sometimes enemies are just not visible enough - too many levels where the you can not start right away, because the first thing to do is to wait (could be waiting for a falling block to become reachable, for a moving enemy to trigger a switch, or for the traveling screen to catch up during a boss fight). At every death you have to wait again 5 or 10 seconds, and you die A LOT in this game, so it can be maddening. - mixing puzzles + speedruns = simply not a good idea - worst offender are the controls though. Way too often I end up mashing a combination of "dash/go through walls/jump" and hoping for the best. Perhaps I wanted to go too fast or something, because the "trophy times" were so low. Or I am just bad, which is likely. Another annoying thing is that after jumping and dashing and going through walls within the span of 1second, I was never really sure if I had a dash left or not. Maybe I'm just too old for this kind of game, but in my opinion the game is too fast for its own good. If you were not evolving in such a cramped up level, that would not be a problem. If controls were crisp, that would not be a problem. But game too fast + dodgy controls was too much for me.
💋
I love the platforming present in this game – it is fun, challenging, and fast-paced (particularly in the later levels). (I also found an unexpected reference to a certain Valve game ov high esteem.) This is a fun game, and if you want a timewaster. this is something that is worth a shot.
找虐必备游戏。 但是这个游戏启动视乎有点问题,steam deck要加载好久才进入游玩页面,好像卡死一样。应该也不会更新了吧?也不知道这样一款像素游戏为撒启动这么卡~
If you love platformers, it's a well designed, stressful little gem. Everyone else will probably rage quit 😂 A frantic expierence that rewards precision and speed, wrapped in cute pixel art and a soundtrack that never lets you relax. I enjoyed it, but the constant pressure and minimal story mean it isn’t for everyone. Gameplay & Controls - In my play session I unlocked wall-morphing, air dashes, slow-motion, block pushing, double jumps and swimming; the game rolls out new tricks fast, and there are likely more I haven’t reached yet. - Levels evolve at a solid pace. "Lava" rises, portals appear, blocks shift, so nothing feels stale. - Difficulty spikes early. I felt genuine stress racing timers and stomach acid. Very much built for speed-runners. - I hit noticeable input lag on my controller; swapping to keyboard solved it, so I’m treating that as my setup, not a bug (I hope). Presentation - Bright, clean pixel art fits the “inside a worm” setting. - End-level stats (deaths, jumps, apples collected) scratch the completionist itch. - Story is minimal: you’re slime, get eaten, escape. Functional, but that’s it. Audio - High-energy retro soundtrack is an absolute banger. - Music ramps up the longer you linger, adding tension, great for motivation, relentless if you’re here to chill lol. Value & Replayability - Nearly $20 CAD at full price; I only recommend that for hardcore platformer fans. - Frequent 90% sales drop it under $2, which is a bargain for the content on offer. - Optional apple collectibles, level timers and likely hidden mechanics give solid replay value if you like chasing records. Verdict Slime-San delivers inventive, ever-evolving platforming backed by a killer soundtrack. Its bare-bones story, steep early difficulty and premium launch price hold it back, but catch it on sale and it’s an easy pickup for genre fans. If you crave speed and don’t mind pressure, download it. If you want a relaxed platformer or strong narrative, look elsewhere. Final Score: 7.2 / 10
Excellent precision platformer. It more than delivers in terms of mechanics and gameplay—very polished and challenging. It doesn’t have a deep story, but except for a few cases, platformers usually don’t. An excellent game for those of us who love challenging platformers.
게임을 해보려고 10시간 동안 껏다 켯다를 반복하며 실행을 해봤지만 게임 스타트 버튼을 누름과 동시에 게임이 멈추고 프로그램 종료 오류가 뜹니다 작성자의 데스크탑 사양은 5800x3d 32gb 4060인데 저와 같은 오류가 뜨신분 들계신가요
underrated
One of those games that with stages that is unreasonably difficult. Don't get me wrong, the game is well made with lots of ideas but as the game progress, there are tons of stages that are just forced. There are difficulty that gives excitement and enjoyment, but there are difficult that is just pain and "what was all these for?" The bottom line is that the game become unenjoyable
:D
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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