
Create an automated system that terraforms a planet with an army of drones. Craft and build bases, set up a weather monitoring system, prepare to survive different types of storms, and take control of the climate and biomes!
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About
You are a robot sent to a planet to set up a system to make it habitable for your creators:
Design factories run by drones.
Create bases to craft and shelter in.
Upgrade your abilities and terraform to expand the area you can explore. You have both a health and charge meter that can get heavily upgraded over time.
Set up systems to monitor storms and deploy resources to protect buildings in their path.
Build out a skybase that houses a data center and launches rockets.
Discover and grow various plants and stabilize the climate to make the planet habitable. Watch as the visibility increases to reveal your creation and the planet transforms dramatically from a barren to lush environment.
Create systems to mine and process materials in automated pipelines. Configure drones to easily handle the logistics.
Skyformer’s automation is different from that of similar games. Resource deposits provide an infinite supply of resources, but as you get further into the game it challenges and rewards you for utilizing the production rates that you have and the entire map the best that you can. At the same time, it keeps calculations straightforward with simple ratios and round numbers. There are also quality of life features that make it easy to understand what's going on; you can come back to old saves and quickly pick up where you left off.
The processed materials allow you to create and run a system that controls the climate, tracks the weather, and terraforms the planet. As you terraform, the planet becomes more capable of producing weather systems, some of which being quite destructive. This game has a dynamic weather system that interacts with the geography, producing microclimates in each region based on the current global climate.
Changing the climate of the planet can allow access to previously inhospitable regions, but can also do the opposite. Observing the weather and how the geography influences it is important to surviving the terraforming process. A blend of strategies can be used to survive storms, such as building up an expansive automated drone defense system, strategically positioning buildings, or simply maximizing the power of your tools and taking storms head-on. The energy produced by the storms can also be harnessed!
The goal of the game is to achieve a climate that maximizes biomass across each region, and stabilize the atmosphere to the point at which storms are no longer destructive.
Skyformer is a debut game made with passion with both the game engine and all the art handmade by one developer over several years. It's being worked on intensely to 1.0 in 2026!
Music and sound by Marty Meinerz.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, French, German, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game seems solid, its just not for me. Quality-wise its what to expect of a small game, not bad, not triple a. Gameplay wise its okay, the automation is nice from what I have seen (played for a little), though the tutorial just throws you in and you need to figure stuff out next to a vague task. I had a small problem about the charge station, due to me not knowing where to place it effectively, and when trying to deconstruct, deleting it. If you like really light automation and this feel of a game, try it out!
This game really consumed my life, soul and time. It is definitely VERY early access though so watch out for rough edges. 1. [b]No conveyor belt spaghetti[/b] - Drones do everything. I think more factory automation games need to sunset conveyor belts. They are getting a bit boring. 2. [b]Shovel deficiency[/b] - Despite being a terraforming game, I don't have shovels or any means to flatten the terrain, or tunnel through mountains. 3. [b]Plant mutation system[/b] - This needs a total overhaul. Its tedious and I sometimes get this "Sexy mutated plants growing in your area" notification which my spam filtering instincts quickly dismissed it. Something late game which removes the RNG factor would be great. Xenium + Tree = Alpine tree is still better than hoping to find the right tree. 4. [b]So many crashes[/b] - Hopefully by the time you are reading this review most of them will be fixed. Its Early Access after all. 5. [b]Indoor Storms[/b] - I took so much pain to put all my factory buildings indoor so that storms can't reach it, but they still do? WTF, why is it raining indoors? This is a major oversight. 6. [b]You can't automate everything[/b] - In all other factory games, anything you can build by hand can be done by some machine. This isnt the case here. There is way too much manual crafting from start to finish. Overall, good early access game. A bit frustrating at times, but I just couldn't stop thinking about this game all the time. It WASTED a whole productive week of mine.
I think I truly love this game way more than I thought, I played the demo before, and I thought it was pretty cool. but after I Decided to buy the game and play and it did take a little bit longer but oh my goodness it is so good! ok back into the game! :-)
Just didn't click for me. Logistics is a complete and obscure mess. Without a proper logistics system this is just a waste of time. Time can be wasted in more enjoyable ways these days.
見た目はローポリですがゲームシステムはしっかりしていてとても楽しめました。 例えると Satisfactory から美麗グラフィックと敵を引いて気象要素を足した感じです。 2025 年時点で EA ですがちゃんとエンディングまで遊べます。初見クリアまで 52h ぐらい。 基本的にドローン輸送の為、電線やコンベアでスパゲッティになることはなく、スマートです。 (ドローン経路が網の目のようになったりはしますが) 嵐で機械が壊れるので、放置ゲーはできません。空き時間は修理に奔走することになります。 (対策の自動化はできますが継続的にコストがかかります、その為メイン拠点以外はノーガード戦法になりがち) テラフォーミングの進行に応じて天気や植生が変わっていくので飽きさせません。 最初は不毛な大地だったのが緑豊かな森になったりして楽しいです。 ただ、進行によっては嵐がひどくなったり吹雪になったりするので、対策が求められます。 翻訳もほぼ完璧で、プレイするうえで困ることはありませんでした。 困った点を挙げるとすると、観測施設を建てないとマップが把握できない点。 この観測施設が結構高コストでしかも電力断で止まりがちなので、うまくやらないとマップなしで冒険する羽目になります。 [spoiler]隠し要素のヒント:ある程度余裕ができたら全世界を冒険することをお勧めします。 とある報酬でインベントリが拡張できます。私は最終盤に気づきました……[/spoiler]
this game is too ridiculous, first the text is so small the high resolution of the game cannot even render it, then by the time you realize there is a charge meter that you have to manage, you are DEAD! It is clear the developers are too close to the game to make it even remotely interesting for new players. I had bought this game thinking it might be fun, but that idea was crushed within the first five minutes because you have to read hundreds of tiny prompts before you figure out even the most basic of tasks that have be done in the first few minutes of game play. Mark this game in the ♥♥♥♥♥♥ category, and move on. Definitely not worth the cost of a fast food meal to play test. GOOD BYE
This game is great, and I haven't played any other factory sims. Terraforming, problem-solving, base-building, and growing plants to decorate the world as you temper the climate are all parts of this unique game. Definitely recommend it
Controls are frustrating. Can't access stations with e while 'holding' an object for example. Drone routes and targeting of buildings needs rework and/or finetuning. Progression is not clear but also not try and error, just meh. My motivation to commit to a well written review is hindered by the mediocrity of this game.
玩了差不多两个小时,画面挺。。。简陋的,但是架不住内容挺丰富,像是幸福工厂跟星球工匠这两游戏的合并,搭建流水线,改变星球,有阶段性的目标,暂时还没玩到后面,但是感觉已经挺好的了。有不好的地方再来吐槽,没改动就是默认好评。(虽然感觉价格有点高,建议打折入)
Many said it before, we need a Neutral option for the reccomendations. it's not a thumbs down, but it's not a thumbs up either. the simple graphics work for me. it's okay. the game loop is also okay. slowly building a planet up to something nice is what i like and the automation thing is also a thing i like. the weather thing also spoke to me (although that is a "later in the game" thing i heard) but that's where my positives end. the start feels a bit of a slog, running around with your piddly little battery running out rather quick. so lot's of sprints back to the charger. kind of like first stages subnautica. but instead of going up anywhere you have to backtrack a lot to the place you plonked the charger down. as there are a lot of other games that are in the same ballpark doing the same stuff you can't help but compare. it's missing a lot of those little quality of life things other games in the genre do have. i feel the game needs a little bit more time to cook.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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