
Create an automated system that terraforms a planet with an army of drones. Craft and build bases, set up a weather monitoring system, prepare to survive different types of storms, and take control of the climate and biomes!
Modeled estimate, not a reported figure. How we estimate →
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About
You are a robot sent to a planet to set up a system to make it habitable for your creators:
Design factories run by drones.
Create bases to craft and shelter in.
Upgrade your abilities and terraform to expand the area you can explore. You have both a health and charge meter that can get heavily upgraded over time.
Set up systems to monitor storms and deploy resources to protect buildings in their path.
Build out a skybase that houses a data center and launches rockets.
Discover and grow various plants and stabilize the climate to make the planet habitable. Watch as the visibility increases to reveal your creation and the planet transforms dramatically from a barren to lush environment.
Create systems to mine and process materials in automated pipelines. Configure drones to easily handle the logistics.
Skyformer’s automation is different from that of similar games. Resource deposits provide an infinite supply of resources, but as you get further into the game it challenges and rewards you for utilizing the production rates that you have and the entire map the best that you can. At the same time, it keeps calculations straightforward with simple ratios and round numbers. There are also quality of life features that make it easy to understand what's going on; you can come back to old saves and quickly pick up where you left off.
The processed materials allow you to create and run a system that controls the climate, tracks the weather, and terraforms the planet. As you terraform, the planet becomes more capable of producing weather systems, some of which being quite destructive. This game has a dynamic weather system that interacts with the geography, producing microclimates in each region based on the current global climate.
Changing the climate of the planet can allow access to previously inhospitable regions, but can also do the opposite. Observing the weather and how the geography influences it is important to surviving the terraforming process. A blend of strategies can be used to survive storms, such as building up an expansive automated drone defense system, strategically positioning buildings, or simply maximizing the power of your tools and taking storms head-on. The energy produced by the storms can also be harnessed!
The goal of the game is to achieve a climate that maximizes biomass across each region, and stabilize the atmosphere to the point at which storms are no longer destructive.
Skyformer is a debut game made with passion with both the game engine and all the art handmade by one developer over several years. It's being worked on intensely to 1.0 in 2026!
Music and sound by Marty Meinerz.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, French, German, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Controls are frustrating. Can't access stations with e while 'holding' an object for example. Drone routes and targeting of buildings needs rework and/or finetuning. Progression is not clear but also not try and error, just meh. My motivation to commit to a well written review is hindered by the mediocrity of this game.
Many said it before, we need a Neutral option for the reccomendations. it's not a thumbs down, but it's not a thumbs up either. the simple graphics work for me. it's okay. the game loop is also okay. slowly building a planet up to something nice is what i like and the automation thing is also a thing i like. the weather thing also spoke to me (although that is a "later in the game" thing i heard) but that's where my positives end. the start feels a bit of a slog, running around with your piddly little battery running out rather quick. so lot's of sprints back to the charger. kind of like first stages subnautica. but instead of going up anywhere you have to backtrack a lot to the place you plonked the charger down. as there are a lot of other games that are in the same ballpark doing the same stuff you can't help but compare. it's missing a lot of those little quality of life things other games in the genre do have. i feel the game needs a little bit more time to cook.
玩了差不多两个小时,画面挺。。。简陋的,但是架不住内容挺丰富,像是幸福工厂跟星球工匠这两游戏的合并,搭建流水线,改变星球,有阶段性的目标,暂时还没玩到后面,但是感觉已经挺好的了。有不好的地方再来吐槽,没改动就是默认好评。(虽然感觉价格有点高,建议打折入)
Potansiyeli yüksek bir oyun. Oynamaya devam edeceğim. Türkçe dil desteği de olursa süper olurdu :)
Super awesome amazing game you should play!
Чем эта игра должна быть лучше других? Да еще за такие деньги?!?!?!?! Логика у разрабов где?! Категорически НЕТ!!!
I'm having fun with it so far. I like the drone aspect the most, and I'm a sucker for terraforming in general. I agree with one other commenter that conveyor belts are getting a bit old and tedious. It's early access and hopefully it stays on the right track.
its an good game with retro automation.
Well, My 2 Hours played are almost up, I deside to Keep the game and not refund it.. This solo Developer sure have came up with a very Uniq Automation factory game.. I like it! He worked 4-5 years on it so fare i read some place.(even its recent come to steam). and this is his only game.. Seattle, USA - With aprox 2000 copys sold so fare he do ok to be solo developer:) Guess the simultainous player number also will increase with discovery of other people from average 5 to more:) Dobt this is a developer that abandon his baby :)
Neat game and pretty easy going. There are some neat ideas and i like how the storms are handled. But the progress is terribly unfun and quite a few things just dont make sense. I still dont know how i am supposed to actually progress in the game without cheating because of how certain product trees are built. Many of the tutorials are not writ very well and can cause more confusion than if they didnt exist at all. Some interactions are needlessly clunky. Im not a fan of when games just give you multiple outposts, ships, or whatever when you start the game. It disasociates the player from its function and their own progress from the get go. There is a sky tower that handles the environment, then the ground base that handles... IDK, then your factory. Too many games do this and it breaks the progression arc and denies the connection a player would have naturally made had given the chance. Ive had it crash a couple times but no bugs and runs pretty smooth. Im sure with some progress reworks this could be up there with planet crafter. But it needs more time in the oven either way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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