
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bok gibi
It's dead
Six Days in Fallujah ci porta nell'anno 2004, quando al-Qaida occupò la città di Fallujah, in Iraq e la città sarà famosa perchè proprio in quei soli sei giorni, la Seconda battaglia di Fallujah diventerà una delle più sanguinose degli ultimi 50 anni. Six Days offre attualmente 2 missioni Story, più 8 missioni Procedurali ambientate in mappe urbane generate proceduralmente ogni volta che si gioca. Un gioco che ho provato sia da solo che con amici e devo dire di essermi divertito ma il grandissimo numeri di nemici (a volte) + il non capire spesso da dove sono e una IA (sia nemica che alleata) non sempre al massimo delle loro facoltà + i controlli molto molto pesanti e svariati cali di frame-rate possono rendere il gioco snervante e ripetitivo da giocare. Se volete vedere qualcosa a riguardo, vi lascio qui un mio video a riguardo! Link: https://youtu.be/BCeGo3vuXgA?list=PLI_hIr2XMqBMuDc8teZybEhufcYRRpsau
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game ran better in the beta. i have a 3070 and 7700x and 32 gigs of ddr5 ram. i couldmt get 60 fps even in 1080. ive never struggled so much in a game. seems like the devs dont even care about their playerbase which is sad. game could be great but honestly its pretty terrible.
Muito bom.
this is not a game. It is training. Treat it like a game and it will beat you to death while it laughs.
Great Game honestly is but sadly just not enough replay ability content is very rare for release and it gets repetitive
Can't go prone as a marine Marketing overhyped the game It feels like that game isn't finished Stop releasing games in early access if it's not ready enough it's killing the game's reputation This will be my first non-recommended game
Very immersive, the two campaign missions already in the game reminded me of the best of the classic COD, but more grounded and gritty. This game is so much more fun to play than Ready or not. it's just pure cinema. Finally a shooter that treats one like an adult. I hope it keeps growing, mods would be a great addition too someday (weapons, skins etc.)
很真实,很有氛围,但就是不好玩。游戏里的枪不是指哪打哪,也不是几百米归零,就是单纯会有一个散射区间,导致根本打不了远程,而且枪种类太少了。这AI逻辑写得也是一坨,行动呆,会自己跑出来让你打,而不是躲在掩体后面。标点也不是指哪标哪,你在墙后面拉出去标点会老是给你标墙上。bug也是满天飞,动不动就卡在某些地方动不了,手上的枪还会给你卡没了,要不就是在你脸上刷几个人把你打死,医疗动画还老是穿模。并且还贵的一批,希望正式版能看吧,目前就纪录片做好了,其他都没做好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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