
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is not a game. It is training. Treat it like a game and it will beat you to death while it laughs.
Potential man the game
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WAR
I want to give this game a good review because there are some aspects of it that are very well done.... sound engineering and atmosphere is excellent, tactics seem pretty real, storming a dark room is for real scary, the autocannon on the APC is nuts. It's immersive. HOWEVER, that only lasts until you see AI terrorists running around in circles or getting stuck on bits of the landscape. The AI is not very good, but it seems worse than it is because of the clipping problem. Me, my squadmates and the AI are constantly getting stuck on edges. I just had to quit a mission after methodically clearing out the whole map and reaching the mortars we needed to destroy because I got stuck trying to get out a window. For a game that has been in development for SO LONG, they really need to have this fixed by now.
I didn't want to believe it but if you watch this youtube video everything he says is true. I'm truly disappointed in the development of this game. R.I.P. to the history and promises made for this game. Unless it does a U-Turn and surprises me off guard. https://www.youtube.com/watch?v=iMalPMSRWL8
Love it
Considering the history of the game's development by these scumbags Yee , yes the game is dead. They have never created any game yet. 0 Record of history. I would like a refund. Nice scam. Development has been stopped. The game does not exist. It is not functional, it does not work. I want to get some money back for this scam by the developers.
Six Days in Fallujah é um shooter tático em primeira pessoa que tenta recriar com realismo a famosa Segunda Batalha de Fallujah durante a Guerra do Iraque, o jogo foi feito com a ajuda de veteranos e civis que vivenciaram o conflito e mistura isso com mecânicas de combate que exigem planejamento, cooperação e bastante cuidado tático. 📌 Pontos positivos Sistema tático desafiador e realista cada passo pode ser perigoso, e o combate tem um ritmo lento e tenso, como em confrontos reais. Procedural missions que mudam a cada rodada, aumentando a replayability apesar de conteúdo ainda modesto. Coop online para até 4 jogadores, incentivando comunicação e trabalho em equipe. Atmosfera imersiva, com sons, iluminação e tensão que lembram conflitos urbanos intensos. ❌ Pontos negativos Ainda está em Early Access, então o conteúdo principal como campanhas completas é limitado e pode frustrar quem espera uma experiência longa agora. Algumas missões e modos repetem bastante por causa da geração procedural pode cansar se você jogar horas seguidas. Comunidade e partidas podem ser difíceis de achar se você jogar sozinho melhor com amigos. 🧠 Resumo Se você curte shooters táticos realistas, cooperação com amigos e uma abordagem mais séria de combate urbano, Six Days in Fallujah tem muito potencial mas no estado atual (Early Access) ainda falta conteúdo e polimento para justificar o preço cheio para muitos jogadores. 💡 Dica: vale mais a pena pegar em promoção ou esperar por atualizações que adicionem mais missões e modos.
Ну так себе на любителя , как по мне калда лучше будет
This game is actually insane, playing this really spikes my awareness and alertness, it really puts you in flight or fight mode. You never know what's around each corner/room/building/roof, as a veteran this game is hard to play sometimes, I wasn't infantry, I was a 19k M1 Armor Crewmen/I was on the Abrams tank served in the later years of GWOT and my gf thinks I'm insane for playing this, but besides the point GODD*MN does this game make my adrenaline spike, it seriously has me scanning everywhere and puts me on edge, I couldn't imagine what it was like there in 04. This game definitely really gets you immersed and will have you on edge the entire time. If your a adrenaline junkie like myself, you will get just that with this. My only issue is that there's no Nods/Nightvision, DO not get me wrong those night missions are absolute nightmares and seriously has me jumping, but it would be nice have nods in the future of this game, definitely keep some missions with just white lights or even adapt red light to help with concealment to make it more real. BUTTT besides the point 10/10 this game isn't for fun this is too show us what these hero's went through back in 04.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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