
A dark visual novel by acclaimed creator nyalra. Overly sensitive to other people's emotions, the protagonist—a light novel writer—develops the ability to read minds, only to be driven even deeper into isolation. His sole remaining comfort is his younger sister, gifted yet lonely.
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About


“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
Witness it with your own eyes.
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Scenario & Director: nyalra
Artwork: Ohisashiburi
Music: Aiobahn +81
UI Design: Maruino
Logo Design: Yuto Hama
Programming: HAYAO

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
チー牛の弱者男性がXに書き殴っている見るに堪えない 病んでる風ポストの集合体に僅かに味付けと演出と 申し訳程度の物語らしきものをミックスして作品として体裁を整えた物
First off, the premise is incredible. A writer who gains hatred towards society and humanity as a whole through his mind-reading powers is a really interesting narrative to say the least. This kind of story, I know that it'll bring some insane character study into the table, as expected of Nyalra. And it delivers. The beginning parts were incredible! Words can't describe how hooked I was, the moment I read the narrative. We get to explore characters, and the fact that Nyalra was able to touch like 90% of my own personal flaws and most others I've seen in my life, then call us out on it feels like a genuine roast targetted on myself. Like for example, the game calls out Hiyakawa for his envy and pretentiousness about writing. He is the kind of person who wants to appear as a high profile writer, but never produced anything out besides concepts, yet he like to make reviews of other people stories just to call out their flaw and boost his own ego. This UNFORTUNATELY, as much as I hate to admit it, is also partly a flaw I have. The relatability of both the main character, and the people around him is a really fun read. Even if people hate Hasuya as a character, from what I read on forums and reviews, I personally think Hasuya is a greatly written, flawed character. We got introduced to his power, and through that, we see the potential, yet self destructive nature of the power he wields. Seeing the unseen part of people means you get to read the worst out of people, and unfortunately for Hasuya, human nature makes sure that there's always a negative in someone. I don't think it's fair to hate on Hasuya for being overly edgy, after all, he HAS to see the worst out of people, in every single interaction. It's only natural someone would genuinely resent the world out of this nature of the power. The game did an amazing job in portraying this, and how he calls people out in a way that genuinely hurts. Many see this as pretentious/unrealistic, but to be honest, if I put my own shoes on the person Hasuya called out, I'd likely do the same as they did in the story. It's scary when someone calls out your deepest vulnerability. The game also explores some relatively common flaws from people through almost every character. We get to see Hiyakawa as stated previously. We get to see Igusa, which I have seen a lot of the same kind in my own life, the kind of people who are just around you and doesn't do much, but deep down they stay because they want to feel superior/have the upperhand. We get to see Dokudami and his carefree, monkey brain nature, and again this is a trope I've seen everywhere since Highschool and College. I don't have much to say on his parents and Botan though. Visually, it's incredible. Ohisashiburi is still one of my fav artists, and every design are so well made. They don't feel overdesigned, every character has a sense of normalcy in its design. Igusa, Dokudami, and Hiyakawa looks like someone you'd find irl, yet distinct enough as a character to remember. Even Hasuya's parents looks very average, which is good, it doesn't lean on the stupid cliche of "perfect looking parents" even if their kids are actually good-looking. His mother is a bit chubby, and she complains about her weight often. Same for the father, he looks like an average, old Japanese dad. Botan and Sahana are the only distinct ones, but Botan is like that because she likes the fashion style to begin with, which makes sense. Sahana is the one I kinda have problem with. She does NOT look like her parents at all. The atmosphere is also great, Ohisashiburi’s art greatly complements the story, it's incredible. The moments where the characters get stylized for symbolism is great, take example of Igusa's death in the ending where his blood splatter into butterfly wings, completely in line with his caterpillar sigil is absolutely awesome and brutal to see. The arts are unfiltered, so take a big gore warning before playing it. The UI is also great, though I hate how hard it was to navigate at first. The save files are very fragile, and you can only save a file when you're currently playing in a story, it's really not user-friendly, and it's sadly a major flaw with the UI Design. Though if we talk strictly about looks, it is very fitting to the game's style. The music, I don't need to talk about much. The moment I see Aiobahn as the composer I just know it's gonna be great, and it is. The game also portrays abstract concepts really well! Just like NSO, it hides extra details in its symbolisms and references to other medias, and it isn't too abstract that it becomes genuinely confusing. It awards players for realizing, not make it feel like a chore to look into the detail. The story explains its own symbolisms, which I really appreciate, clarity is always a good thing to have in a story. It also have its own abstractness through Sahana, the sister. She acts as the emotional anchor of both Hasuya and the player. The game actively makes you uncomfortable, and the payoff with every arc ending with Sahana comforting you is always a very powerful feel. Even though this takes away the pure, feeling of discomfort and isolation you get from NSO, the game does execute it in a way that feels good. It feels like a calming session for you to process each arc. Now too bad, it’s negative aspect time. The ending. I want to give it some justifications before we get into the flaws. It is very emotional, and soothing, and as much flaw as it has in my opinion, it is executed really well to the point it actually works. The visuals and music involved in the ending, and the message that Hasuya shouldn't always read other people minds is a good progress for him to reduce his resentment towards the world and his life. The way we get to trust Sahana was a really emotional moment of the game because we couldn't make any different choice previously, and so it marks the true end in a good way. And the fact that they're in another country, not understanding other people's language creates the perfect isolation for Hasuya to begin healing. It's a good ending execution wise. But narratively, I am not too fond of the direction. First of all, the ending is TOO convenient. Hasuya didn't resolve anything, he escaped his old life and his struggles behind by simply moving countries, and the fact that this courage came out of nowhere, which is from Sahana's wish at the beginning of the True Ending, feels too convenient. The ending gave him happiness without letting him earn it himself, because the courage was not influenced by anything at all. Sure it can be seen as a "what-if" but it really undermines the whole theme that the story tried to build through the five arcs. Let's compare this to NSO. In NSO, you can feel Ame's progress on Comment te dire Adieu, the progress came from herself, and through all of those endings she realized that it was her own codependency with P-Chan that is leading her to terrible decisions. She learns and progresses to move on as we watches her improve step by step, and then answers the big question that P-Chan never existed. The ending is the ultimate revelation and is perfectly satisfying for those who read the game from the start. Hasuya doesn't have this all, his courage came from thin air and then exploring the world healed him without fixing his flaws at all. He is still codependent on Sahana, he doesn't get over his own ego, and it doesn't answer questions on whether Sahana was real or not. It doesn't really make you feel satisfied, but rather leave questions to ask. Did he get to write that second book? What happened to the people he left behind? It is left ambiguous despite the build-up. Unfortunately, as emotional and well executed as the ending was, it is narratively unsatisfying and kind of contradicts a lot of what the game has built to that point. Still, despite this flaw, I thoroughly enjoyed the first half of the game for its character study.
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Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挂羊头卖狗肉,我一般很少给游戏打差评,但这个游戏真的是太无聊了,无聊到即使是我这样的赤石大师都食之无味。电波作不是你可以无视游戏内容,无视玩家感受,随意书写抒发自己想法的借口:玩得下去觉得好玩就是对上电波了;玩不下去觉得不行就是没对上电波,和游戏质量没有一点关系,哪有这种好事呢? 回到游戏本身啊,游戏标题把妹妹放在第一位,封面又是一个大大的美少女妹妹,任谁都该觉得妹妹的戏份应该无比重要吧?事实上,游戏的内容主要是fw男主角无病呻吟,没事找事般的对社会万物进行锐评,辅以语言攻击杀人的故事。 这种偏阴暗,视角独特的故事啊,作者写得好也就算了,偏偏作者写得无聊透顶,仍然是老生常谈的小日子式班级等级叙事那一套:阳角就一定是表面开朗,内心虚伪,在班级和别人嘻嘻哈哈一定是为了朝批,和阴角搭话就一定是出自可怜心理;阴角就一定是心中嫉妒万分,敢恨不敢言。上班就是被社会腐化,画师画美少女就是魅男。总而言之就是一股日式轻小说的刻板阴暗味道,你学轻小说倒是学点好的呀,该有的妹妹美少女怎么边缘化得一点描写都没有? 总而言之啊,这个作品就是一个阴暗的日本人怀抱着刻板印象,想象着社会的一切,自顾自地,自以为是的进行着可笑批评的故事,主角的言语没有攻击性,更没有逻辑性,但设定上他就是能靠语言逼迫别人自杀,而且还若无其事的吸着毒,那说啥了,差评给你了。
当你有一天,你能读懂了别人的内心,你会如何呢? 知道他们轻易表露出的想法,知道他们内心最阴暗深处的东西,那份恶意那份执着。既是他们安身立命于这个社会的旗帜,又是他们脱离死亡的绳索。主角或许觉得,既然看破了这一切,割断这绳子也是无所谓的吧?而在游戏中,我们正是以这么一个视角,投身于粘稠与冰冷的实质感受,隔绝于一层黑暗的隔膜。我们所要代入的正是这个对世界予以恶意的角色,对除了妹妹外的所有人都是这样的警惕。 作为新晋得奖作家,能看到身边的人产生的不同想法。游戏传达的意思通过正反手的表现呈现出来:先描述他人的失败,作为学长却远不如早已成为"作家"的学弟,学长用"贬低"来证明自己懂得一切的地位;主角自诩为能够读懂他人的内心,因而就会认为这样不懂装懂的人也只不过是在虚张声势,而这一切一切却又透露出他自己内心的想法,标题的妄想症或许就是一切的答案,主角自以为读懂了他人的内心,不过是自己的妄想。 到自己的朋友,那个普通又与这样自卑的自己成为友人的他,主角轻易为他的自由做出判定,真是让人感慨。 从父母又或者是暗恋的人角度,主角教唆他们以完成自己的最后作品?或许主角对作品的担忧还远远不够,直到最后自己的死亡也无法创造出下一步作品吧。 作为能够看透一切的作家,拥有能够轻易决定他人生死的能力,也不过是妄想症的一部分罢了。让我来说,通过角色们的结局来反射出镜面,拼凑出完整的主角身影才是最正确的判断吧。至于妹妹,像是世界唯一的类似庇护层的锚定。 如果说到真实,怕不是在看完这场梦后,与妹妹去旅游才是最为真实的。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
阴角的粪坑自白,陶醉于自我。 自诩拥有读心术,其实不过是偏执妄想。“我讨厌你,我窥见你的肮脏念头,果然你很恶心呢,所以我讨厌你。” 以此自圆其说。照理这样的文字应该让人浑身不适,偏偏主角的虚伪和讨嫌也同样展现得清楚,反而读得下去。 大片大片的内心独白,自视甚高。嫉妒、恶意、自卑、怨恨,到底是谁脑海里的?
I know the protagonist was probably written this way intentionally, but I still can't stand him as a person. I also really dislike the way this game handles its narration. It's mid at best, but honestly, I don't think it's even good enough to be called mid. Since the game itself criticizes this kind of simplistic criticism, I'll elaborate a little more on what I actually disliked about it. My main issue is the pretentious style of the narration. At the beginning, the game constantly invokes philosophy, often seemingly misunderstood, though I'm setting that aside for now, and literature, apparently to sound more profound or "cool," only to eventually forget about most of these concepts. That's a lot of wasted potential here. And I genuinely don't understand how one can make that particular leap from Buddhism to nihilism; it feels more like selectively picking passages that support a conclusion that was already decided upon. In the end, the game feels less like an exploration of these philosophical ideas and more like a critique of the modern world. Is that critique accurate? Sure, in much the same way that every horoscope is accurate.
这是作者的情绪垃圾桶放上steam卖了吗
[h1]读懂《妹妹,他人,妄想症》,也就读懂了nyalra本人——《妹妹,他人,妄想症》[/h1] 时隔4年,这款由《NEEDY GIRL OVERDOSE》原班人马打造的新游戏终于发售。这是历经了IP风波之争后的主创nyalra,在离开WSS发行后与好友HAYAO组成新工作室HazeDenk一同办会社制作了这部作品。本次带来的,是一款个人风格强烈的视觉小说《妹、他者、パラノイア》。 画师ohisashiburi(お久しぶり)的人设依旧出彩,Aiobahn +81的编曲依然还是那么对味,但发售后,大伙都说游戏变了味、有人说是把妹系爱好者骗进来杀。只能说,这是款视觉小说绝非是你想象中的妹系GAL! 游戏的功与过,我将尝试以个人视角进行解读。 [quote][h2]如果你觉得我说错了,那么请不要犹豫,因为你一定是对的![/h2][/quote] [h2]玩法结构[/h2] 游戏采用五个个人角色线来进行推进,在完成序章后,游戏就会用剧中提及的「圆形监狱」来展示剧情的选取界面。 「阴暗的蝙蝠」、「无法破茧的虫」、「暴露大脑的猴子」、「披着珠宝的狐狸」、「象征婚姻的戒指」、这个五个篇章的角色拟态化,都对应了在男主内心的形象折射,有的暗示了剧情的结局,也有的对应着剧情中男主对他们的比喻,而这它们又分别对应了:同学、朋友、同事、异性、父母的身份,基本涵盖了一个正常人的社交圈范围。随着剧情的推进,显示文字的背景框外的图像也会随着结局的崩坏而逐渐转变。 在这个期间里你可以自由地选取想要的部分进行阅读,当五个篇章全部阅读完毕后即可进入到游戏最终的结局。 https://steamcommunity.com/sharedfiles/filedetails/?id=3784335464 [h2]个人解读[/h2] 看到游戏首发后,各种人吐槽本作不如前作,甚至一度将其概括为二次元阴湿男的电波幻想,就笔者也是在此有点悻悻的感受。 就这么说吧,如果你认为这就是款借着游戏来吐现实黑泥的神人作品,那你可就大错特错了,其实作者在游戏中对人性的刻画相当到位,甚至可以断言到是一种深入到常人无法感同身受的境界,其中的对人性的思考和揣摩极其真实,在历经我的推理和代入后,我在此断言,这其实就是他自己亲身经历的自传!而我敢这么怀疑的原因其中如下: [quote]1、文中笔下的男主为轻小说家职业身份,正好和作者奈亚拉(nyalra)的身份相同; 2、作者在结尾片段提到了出国旅游的故事,其第一站就是中国上海,这和他现实中来上海的经历相同,剧中结尾频繁出现的CG照片几乎都是现实手拍得来的; 3、游戏剧中和现实中均提到了第二次创作的瓶颈问题。[/quote] 老实说两句,虽然大伙都在吐槽游戏的负能量以及那股嘉豪味儿,但我本人还真能够理解甚至是代入到这部作品当中... 其原因不是说我本人如同剧中男主一样有多黑暗,而是因为我现实中和人际关系的交往经历,与剧中的男主可以说是非常相似,随着我的年龄增长逐渐开智之后,便越发像本剧中的男主可以读心那样,单靠直觉能够准确识别揣摩到他人的心思,能够读懂他人潜藏在嫉妒之下言外之意。 在剧中,妹妹沙华有句对男主的吐槽是这么说的: [quote=妹妹沙华] “只要一点点就好,就像你会伤害他人一样,你的伤口也可以和别人一起分担的。不是所有人都像哥哥想的那么坏的。” “没有必要做到那一步。就算是朋友,其实也并没有你想象的那样关系有多么好。” “这么说是不对的哦,哥哥。其实你周围的人都挺想跟你好好相处的,比你想的还要想呢。” [/quote] 而游戏中的这五位角色确实存在着其本身的缺陷问题,也都含义过有对男主的算计,但诚然他们也确实都陪伴过男主一段惺惺相惜的时光,并且他们也都在曾在心里有真心祝愿过男主。 就拿游戏中的角色篇幅来举例说:学长确实也为男主的成就做出了认可、杜丹其实喜欢上了男主、发小伊草也真心祝愿了男主的小说事业、而父母的话自不必多说,虽然结局很惨,婚姻早年间幸福的时光还都是有饱含对孩子的关爱的。 https://steamcommunity.com/sharedfiles/filedetails/?id=3788955670 扯了那么多就是想告诉正在看本文的读者你,以上种种其实都并不矛盾,因为人本身就是矛盾的集合体。你敢说你在现在中就曾没有被朋友的闪光点给刺疼过吗?你在考虑发展恋人对象的时候难道就没有看重他人身上的利益之物吗?看着昔日的熟人突然有朝一日身份地位远比你成功,你是否都能够泰然自若认可对方? 有这些心思并不可怕,但重要的是都曾陪伴过对方,并且真心祝愿过对方好即可。用知名作家大冰老师的一个观点论证就是:“朋友的唯一义务是陪伴,判断是否可深交的标准是他是否真心希望你好” 而剧中男主就显然没有意识到这个问题,因为他是个纯粹的人,自首部轻小说发布成功后,其社会地位与现实成功来说,就已就没有对他人的嫉妒和所求,越对别人没有恶意的人越容忍不了恶意,正是因为有着这种超越常人的敏感度,所以才能写出不一样的东西,其实这都是是很好理解的。 早些年间未成年的我其实也没有意识到这个问题,所以差不多也就和剧中的角色那样,身边的人疏远的疏远、反目的反目、也都最终好死不相往来了... 自从我出了毕业出了社会之后,便愈发的理解了人就是复杂的、矛盾的、多变的,其与他人的相处方式从最初无法容忍逐渐变成了理解、懂得、看破不说破。 而你知道吗?每次男主莲也在结束一天里与他人的交流后,都会在房间中和妹妹说话交流,此时便会响起BGM《Sahana's Theme》。 其实这首曲子解析起来也颇有韵味,「Sahana」一词在梵语中本身就有宽恕、坚忍的含义,妹妹在故事中所代表的情感,正对应着男主脆弱的一面(如温柔、抚慰等)。 所以有人说妹妹的篇幅真的太少了,其实我觉得可以这么理解,你就把她当成前作《主播女孩》中那个并不存在但是却又一直陪伴着糖糖的那位阿P —— 即心中幻化出所想的柔软一面的假象人。 https://steamcommunity.com/sharedfiles/filedetails/?id=3788955602 [h2]写到最后(如果你真的认同我的话)[/h2] 游戏其实质量很好,文案基本没有问题,基本有将情感给传到读者,甚至我觉得是从塑造方面超越了前作《主播女孩》方面的成功。 非要我个人提几句不满的地方,就是其中部分角色的篇章结尾对白会有NG选项,也不提前做好告知,选取后则会导致直接退出到标题界面,此时没有做好存档的话会直接导致重来,需要提前做好存档。 另外就是CG数目真的太少了,内容也太短了。选材的剑走偏锋使得注定这不是款能够向大众推荐的作品,我会转而将其评价为个人风格极其明显的游戏。看到有人拿着妹系骨科和旮旯和本作做对比,我就有点汗颜,你哪个字眼见到了作者有在发售宣传上说这是款妹系旮旯的?从主播女孩那款作品内容里,我就知道这个作者的尿性了,人家其实一直没变,将前作捧起来的不一直就是你们这帮人。 最后总结的来说就是,这个游戏可能没有你想象中的那么黑暗,也没有你想象中的那么电波,如果你能够代入到男主这个观察他人的视角的话,你或许能够瞥见一隅作者潜藏在这阴湿下的洞见与灵性。 这绝对并非是款能够轻易Get到本意的意象作品,与其说是款视觉小说,倒不如说是款采用了意象化的个人情感自传。 没啥的,想玩就玩,想买就买。 如果你是奔着妹系就绕道,喜欢看人性深挖解读,觉得能够代入阴湿男视角,那或许可以试试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
I think it's a disservice to treat it just as "ngo's successor", "little sister VN" or "self absorbed pretentious slop". it's none of those things. I think you should approach this VN as you would a character study novella: it's short, it's centred around the main protagonist's psyche, his position in society and how that affects his life and the people around him and that's completely okay. you won't find exceptional world building or incredibly deep characterization from anyone who isn't the protagonist, because that's not what this VN is about. and i personally wouldn't want it to be in the first place: this VN is all of the things that nyalra exceeds at, a short character study on isolation in subculture spaces in the age of rampant capitalism, and that's exactly what makes me love his writing in the first place. If you approach this game expecting to play NGO in a different flavour, you'll be sorely disappointed. This game is not needy girl overdose in a different packaging, and i'm glad it's not: it's clear nyalra is trying a different approach, while keeping his own unique sensibilities shining in the writing (i think this game was far more heavily influenced by his own life and experiences compared to NGO, which makes me appreciate the narrative on a meta level as well). But this doesn't mean the game's narrative relies only on its meta qualities: it has a solid core concept, a narrative driven by strong conviction with a hypnotic execution that i argue could be possible also through its status as an indie VN If you like long prose, monologues resembling stream of consciousness and unreliable protagonists as much as I do, you will enjoy this VN thoroughly. nyalra describes it as a "5 hours long suicide note", and if that piques your interest, you should give it a shot for around $10 with creators like nyalra, aiobahn +81 and ohisashiburi working on it. hell, if you are quick enough and you end up not liking it, you can even get it refunded after experiencing a good chunk of it!! but i sure hope you won't end up thinking that way, because instead, i found it a fascinating comeback from nyalra, that makes me even more excited to see where his writing will head from now on! ps: nyalra basically wrote bl and he doesnt even know that(?)
先说结论:对于这个游戏,我能给出的最中肯和客气的评价是“货不对板”和“不明所以”,我十分不建议大多数喜欢视觉小说的人购买。 不知道是我的“文学造诣”不足还是不够愤世愤俗,抑或是对不上这游戏的电波,我完全看不懂整个故事想要表达什么、影射什么。可能有对现实、社会和人际交往之间的讽刺,但在我看来不过是矫揉造作,引用一大堆云里雾里的文学和哲学语录,让人摸不着头脑——也可谓是一种“卖弄学识”吧。 整个游戏流程中充斥着大量的主人公的内心独白,以一种说教的方式表达自我,你很难与主人公共情,更别说站在他的视角去看待这个故事了。最后给人的感觉不过是一个疯魔的文青的自我毁灭,毫无营养价值。 最让我愤慨的一点就是我前面提到的“货不对板”。你可以看看游戏名的第一个单词——“妹妹”,那么妹妹在整个故事中发挥了什么作用呢?她的性格是怎样的?有什么习惯和爱好?有什么样迷人的角色弧光?答案是都没有,妹妹沙华只是一个吸引流量的花瓶,只是一个定时蹦出来说几句不明所以的话安慰主人公的机器而已,只是强行提供一个HE的工具人而已,对妹妹的塑造甚至不如黄毛。我知道肯定有人是像我一样被“妹妹”吸引来的,如果你是,那么就不要买,这里没有任何你想要的。 最后是这个如同儿戏一般的“快乐结局”——妹妹向“神明”祈祷,然后“神明”就让主人公突然开窍,随即周游世界去了。没有任何铺垫,主人公没有成长,妹妹也不是靠什么才华或者努力才实现的这个所谓的“好结局”,这纯粹是教科书般的机械降神。这个结局之可笑,让先前的一切看似“才华横溢”的文学和哲学引用都成了废物。堆砌了那么多“人”写的文字、“人”发出的哲思,最后居然还是需要“神”来拯救一切。在我看来,这令人作呕。 在这里,我再重申一遍:如果你是为了深刻的哲思、尖锐的现实批判或者是甜蜜的爱情、动人的亲情、真诚的友情,又或者是最最基本的人文关怀才来考虑这个游戏的,那么就快点打消购买的念头,这不值得你浪费时间。 Here is the English version: Let me start with the conclusion: the fairest and most polite assessment I can give this game is “not as advertised” and “incomprehensible,” and I strongly advise most Visual Novel fans not to buy it. I don’t know whether my “literary attainments” are insufficient, whether I am not cynical enough, or whether I am simply not on the same wavelength with this game, but I cannot understand at all what the story is trying to say or allude to. It may contain some satire of reality, society, and interpersonal relationships, but to me it comes across as contrived, trotting out a pile of obscure literary and philosophical quotations that leave people baffled—a kind of “showing off,” if you will. The entire game is filled with the protagonist’s lengthy inner monologues, expressing himself in a preachy, didactic way. It is hard to empathize with him, let alone see the story from his perspective. In the end, it feels like nothing more than the self-destruction of an unhinged pretentious hipster, with no real substance whatsoever. What angers me most is exactly this “not as advertised” problem I mentioned earlier. Take a look at the first word of the game’s title—“Sister.” What role does the sister actually play in the story? What is her personality? What habits and hobbies does she have? What kind of compelling character arc does she receive? The answer is: none at all. The sister, Sahana, is just a decorative prop used to attract attention, a machine that pops up on cue to comfort the protagonist with a few baffling remarks, and a plot device shoehorned in to force a happy ending. She is even less developed as a character than the blonde man.I know there are certainly people who, like me, were drawn in by the “little sister.” If you are one of them, do not buy this game. There is nothing here that you are looking for. Finally, there is the farcical “happy ending”—the sister prays to “God,” and then “God” makes the protagonist suddenly have an epiphany, after which he goes off to travel the world. There is no foreshadowing whatsoever, no growth for the protagonist, and the sister does not achieve this so-called “good ending” through any talent or effort. It is purely a textbook deus ex machina. The absurdity of this ending makes all the supposedly “brilliant” literary and philosophical quotations that came before it worthless. After piling up so many words written by “humans” and so many philosophical thoughts voiced by “humans,” in the end it still needs “God” to save everything. To me, this is nauseating. So let me say it once more: if you are considering this game for profound philosophical thought, sharp social criticism, sweet romance, touching family affection, sincere friendship, or even the most basic humanistic care, then quickly abandon the idea of buying it. It is not worth your time.
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