
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a GOOD game for people that do not want to get all the achievement's. Very well done but for a personal recommendation for the achievement hunters I cannot and only because of the 7 and 14 day achievement's seem to be tied to nothing but waiting. Which is just kind of Boring and has no value to the experience of the game. I would have completed this game on day 5 but I have to sit afk now for couple hours to get the rest of the achievements which leaves a bad taste in my mouth for the final experience I have with the game. Other than that the game is very well done and the devs put a lot of care into this.
The developer, very smartly, added an achievement that basically requires the game to be run longer than the refund threshold. For those uninformed on the current Steam refund issue, there's a developer of a game called Paddle Paddle Paddle that has had 55,000+ refunds on his game just because it took less than two hours to complete. This game is fun for what it is. It, in it's current state, takes 2-4 hours to complete if you're actively playing it. Don't buy games with the intention of refunding them. You're paying for someone's time and effort. This game is not expensive, especially on sale. Play games you like and move on. It's the price of a gallon of gas when it's on sale, it's not that serious.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was initially put off playing this due to having a RSI, but a friend assured me that my wrist would be safe once I pimped out my hammer in the prestige menu, and seemed to vibe with it and we have very similar tastes, so I jumped in and got low key hooked pretty much straight away. He was right about the auto clicker hammer, I had no issues at all, especially once I unlocked auto collect also. I had zero issues with any of the achievements, I just left the game running and went about doing some other things and left the visitors to fill up my coffers and son ended up with all the upgrades pretty quick. Super chill fun with a gameloop that sucks you in, perfect for on and off playing whilst watching a movie etc.
「作業ゲーでつまんない」というレビューもいくつかありますが、作業ゲー好きとしては最後まで楽しくプレイできました。 ただひとつモヤっとしたのは「日本の化石」からウランが採掘された時ですかね……。気にしすぎな気もしますが。
Spent $4 on this game, beat it in 4 hours, more than pleased with it! Probably one of the smoother progression systems I've seen in a while. I beat the game in one sitting, which means it kept my attention and was fun enough the whole way through, which is rare for me even in smaller games like this. I wish there was an auto-click upgrade, there is already a hold-to-click upgrade but towards the end of the game, you basically never need to let go of left click for the last 25% of the game (about an hour) so it would be nice for there to be a Hover upgrade that relieves a bit of that hand and wrist strain from just holding the button and moving the cursor around for that long. Cute graphics, runs well, good controls, nice UI. Good accessibility options for such a short game. Scratched that itch for a bite-size clicker/big number go up game without being too intimidating or bloated. Didn't overstay its welcome. Would recommend at full price or discounted!
It's okay, but ending is very unsatisfying. The end game achievements are also really really boring.
有点无聊,但玩的时候很紧张,就怕没法退了,后面就好了,因为退不了。
Short and sweet review for a short and sweet game. I paid about $4 for this and I feel like that was a fair price. I enjoyed the gameplay loop, but wish there were more achievements because I'm a gremlin for those nerd points. :P I recommend! On sale. <3
Boring.
Pretty Good. You Could Call It A SMASH HIT... Haha Get It?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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