
A short SF psychedelic interrogation ADV game that focuses on the interrogation of a suspect in a dismemberment murder case. The protagonist is a lieutenant colonel, tasked with interrogating the suspect. The protagonist needs to find out why she killed the two men and how she committed the crime.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
推荐只是因为我是逢缘奇演孝子。 说实话,并不满意,不方便的读档,神秘特效/表现和难绷ai,还有节奏没有把握好。 我很喜欢逢缘奇演对爱、勇气和希望的表达,玩到一半我就感觉到,哦,逢缘奇演味来了。 但是这里那里的问题导致整体观感可以说糟糕,而真结局如果单拎出来是还算符合我对大逢老师的期待的,所以我都不知道该说还好这游戏短还是这游戏应该更长点。 [spoiler] 左手无名指算是我最喜欢的一段。 [/spoiler] 但还是那句话,节奏问题让我观感感觉割裂,氛围上几个段落单看都可以,衔接的太不行了。 其实是大逢老师发挥失常了,我还是相信你的😿
When I first bought this game it wasn't disclosed that it uses AI art back then. It is very clearly AI art. While it works for some of the gore, it's not really scary and it I don't feel like it actually did anything for the overall story. I didn't like the writing at all and there's no real interrogation or investigation in this game. Feels more like a psychedelic, dark dating sim. If you're into that, cool. The game just wasn't labelled that so I'm not satisfied.
[h1]Boa ideia, execução preguiçosa que abusa de arte AI [Eng and Pt-Br review][/h1] Esse é um jogo estranho e eu realmente amo jogos estranhos, mas não posso positivar esse. Primeiro o uso extremamente pesado de arte de AI. Entendo que o jogo é sobre uma realidade distorcida e a quebra de estilo visual constante é algo que o jogo realmente procurava para impactar, mas o modo como isso foi implementado apenas parece preguiçoso. O estilo de arte está em todo lugar, nada é consistente no jogo, a edição humana que eles dizem na loja é mínima, se você viu artes AI por aí você sabe o que vai encontrar. Acho que um jogo com arte humana mesmo amadora e mais abstrata teria me impactado mais, os cenários e os sprites disparam demais entre si. O enredo do jogo é legal, mas a execução, nada faz sentido, eu entendo a ideia que tentaram transmitir mas a execução foi fraca, eu não me importei com nenhum char, a arte não ajudou muito nisso, a UI é puro AI completamente quebrando toda a estrutura de arte do jogo e o final do jogo é simplesmente ruim, todos os finais são iguais. Você não pode fazer um jogo com vários finais mas grande parte do diálogo é comum entre todos os finais e nem há uma opção de dar skip no diálogo que já foi lido. [b][u]Me desculpe, mas o jogo me soa como uma boa ideia que foi feita de forma preguiçosa, mas tenho muita fé e esperança nesse developer e aguardo seu próximo jogo![/u][/b] [hr][/hr] [h1]Good idea, lazy execution that abuses AI art [Eng and Pt-Br review][/h1] This is a strange game, and I really love strange games, but I can't give this one a positive review. First, the extremely heavy use of AI art. I understand that the game is about a distorted reality, and the constant breaking of visual style is something the game really sought to impact, but the way it was implemented just seems lazy. The art style is all over the place, nothing is consistent in the game, the human editing they mention in the store is minimal, if you've seen AI art out there you know what you're going to find. I think a game with even amateurish and more abstract human art would have impacted me more; the scenarios and sprites clash too much with each other. The game's plot is cool, but the execution... nothing makes sense. I understand the idea they tried to convey, but the execution was weak. I didn't care about any of the characters; the art didn't help much with that. The UI is pure AI, completely breaking the entire art structure of the game, and the ending is simply bad; all the endings are the same. You can't make a game with multiple endings, but a large part of the dialogue is common across all endings, and there isn't even an option to skip dialogue that has already been read. [b][u]I'm sorry, but the game sounds like a good idea that was done lazily, but I have a lot of faith and hope in this developer and I look forward to their next game![/u][/b]
故弄玄虚和不明所以。
不要停止幻想 这是我们存在于这个世界的唯一证明 被爱的存在,恐惧爱的证明,存在的本质 正是我的愿景创造了这个无趣的线性的世界,因此我不会杀死你 当我燃烧为灰烬之时,人类无需歇斯底里 创造一个公平人人都值得被爱的世界,创造一个我与她可以享受美丽早晨的世界,这太他妈美丽了 人类是如此可悲,可笑,可怜,可爱的生物 叙事层被意志瓦解,苦难,欲望,美德,本性都将臣服与她 我们会会回到本源的空间,书写矛盾拥抱虚无 从虚构的美丽接纳意识到残酷的现实 人类恐惧死亡是害怕死后是无尽的虚无,那是否是太乐观了 他们不会愿意留在这里的 点上一支香烟吧我的朋友
高开低走 我是为了虎鱼还有审问来的,你给我搞自我救赎是几个意思?
이 게임을 하고 정신분열증과 자기파괴적 충동을 얻었습니다 이해할 수 없는 연출과 무엇 하나 명확하지 않은 서술은 그저 비대한 자아를 가졌지만 그에 한참 미치지 못하는 필력을 어떻게든 감추기 위한 지리멸렬하게 꼬아놓은 커튼에 불과합니다 메인캐릭터를 제외한 NPC, 배경 등 모든 에셋은 생성형 AI로 제작되었으며 화면 중앙에 늘어놓기만 하는 글귀들은 작가가 받았을 어떠한 영감을 독자에게 전달할 방법을 추호의 고민조차 하지 않았다는 인상을 받았습니다 이미 자기 인생이 충분히 무의미하다 느껴 2시간정도의 공백을 채워넣어도 상관없으실 분들께 추천합니다 물론 전 이 게임을 제거하고 하드드라이브에 다시 이 게임이 감지되는 순간 자폭하도록 설정해놓을 겁니다 이 코딩 집합체에 제 인생의 2.2시간이 매몰되었다는 사실이 나를 고통스럽게 합니다
👍
It's an interesting concept, a recommendation with caveats. Leavin to the side that it uses AI images, either u love it or hate it, i think u should give it a chance to experience the eerie story that tries to tell u (and is not a long one c: )
음.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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