
Operate massive cranes, terminal tractors and reach stackers in a realistic dock simulator. Play the story-driven Campaign to rebuild Port Wake or jump into Free Play Mode and take on cargo contracts with no mission constraints.
Modeled estimate, not a reported figure. How we estimate →
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About
Rebuild Port Wake after a devastating hurricane. Complete contracts, unlock new machinery, expand your infrastructure.
Two Ways to Play:
Campaign - Docked is a realistic port operations simulator. Take control of Ship-to-Shore cranes, Rubber-tired gantry cranes, terminal tractors, reach stackers, and straddle carriers - each with authentic handling, scale, and physics.
Free Play Mode - Explore a new mode without mission constraints and unload ships and trains.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
Vehicle precision is vital to your rebuilding efforts. Sign new contracts to build up your resources, then complete high-priority cargo runs to fulfill your commitments. When wear and tear starts to drag your equipment down, execute repairs to keep operations moving. In Docked, every mission is a critical piece of the puzzle in your day-to-day life.
Pick contracts from the cargo plan tablet, load and unload container ships, move cargo between ship, yard, and rail, change the weather and time of day, all without campaign constraints.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich bin überrascht, dass es ein solches Game noch einmal in dieser Form gibt. Ich bin über Seafarer bzw. über die Demo-Version von Docked darauf gestoßen – sehr spannend. Jedoch leider nicht besonders anspruchsvoll: Es ist sehr schnell durchgespielt, da diese Mini‑Missionen zu wenig hergeben. Die Aufgaben sind rasch abgearbeitet. Kann man im freien Modus nicht speichern, wird dieser Modus folglich auch nicht gespielt. Verbesserungsvorschläge hätte ich insofern einige: Man könnte das Thema erweitern, indem mehrere Häfen sowie ein Leercontainer‑Terminal‑Management eingebaut werden. Auch Binnenschifffahrt und Schienenabfertigung ließen sich weiter planen und betreiben – vielleicht sogar zwischen mehreren Inseln. Auf den Inseln könnte ein kleines, simples Schienennetz existieren, etwa im Stil von Thomas, die Holz‑Eisenbahn oder Jim Knopf, kombiniert mit einer einfachen Wirtschaftsmechanik und vollständigen Verladeaufträgen. Beispiele: „Entlade das Schiff“, „Belade die Bahn“, „Verlade das Binnenschiff“ – damit man einmal in den Genuss eines rhythmischen, entspannenden Aufgabenflusses kommt. Schön wäre außerdem, wenn einige Tätigkeiten im Hafen von NPCs übernommen würden. Wenn man beispielsweise die Bahn belädt oder entlädt, könnten Containerverbringung sowie Reachstacker‑ oder Straddle‑Carrier‑Aufgaben von NPCs ausgeführt werden – oder eben alles vom Spieler selbst oder einem Koop‑Team. Das würde dem Spiel deutlich mehr Pep verleihen. Ihr könnt das – und es könnte sogar dazu dienen, einen außergewöhnlich guten Truck‑Simulator zu entwickeln, der alles bisherige in den Schatten stellt und King of the Roads sowie ETS2 ablösen würde.
I'm going to have to give this one a thumbs up! The graphics are amazing and the play is interesting - it's honestly way more detailed that I would have expected. I think I was expecting a lot of "lower crane, grab container, move container, release" but the mechanics of grabbing a container are actually pretty sophisticated and give me an appreciation for people who do this in real life - You've got to align things just right - angle, rotation, location - there are on screen guides to help show you this so it's not impossible but it definitely adds to the experience. There are a variety of missions - some of your work is with the huge ship loaders and some will be on the ground. If this looks interesting to you, pick it up, you won't be disappointed! Oh and ONE MORE THING - I almost forgot! The guide to controls is up on the screen when you're using the loaders. If you've ever started a game, then come back a few weeks later only to find you don't remember any of the controls, you'll have no trouble jumping right back in! I wish more developers would do this! Bottom line, you'll enjoy this, even if you only play once every few weeks.
отличный симулятор ! дополнение - пушка !
Docked is one of those games that sneaks up on you. At first glance, it’s “just” a port management simulator — but within minutes, it reveals a deeply engaging loop of strategy, problem-solving, and hands-on action that’s hard to put down. You start in the aftermath of a devastating hurricane, stepping into the role of a port manager tasked with salvaging what’s left and rebuilding operations. The game blends narrative-driven missions with freeform management, letting you operate massive cranes, coordinate cargo logistics, and make tough calls about repairs and upgrades. The controls feel intuitive, whether you’re delicately maneuvering containers or juggling multiple incoming ships. There’s a satisfying rhythm to the gameplay — a mix of slow, methodical planning and bursts of high-pressure decision-making. The visuals are clean and atmospheric, with weather effects and lighting that make the port feel alive. What really makes Docked shine is its sense of progression. Every repaired dock, every upgraded crane, and every successful shipment feels like a personal victory. It’s not just about moving cargo — it’s about restoring a broken hub of commerce and watching it thrive again. Verdict: If you enjoy games like SnowRunner or Port Royale, Docked offers that same blend of challenge and reward, but with its own unique maritime twist. It’s immersive, satisfying, and surprisingly heartfelt. Score: ★★★★☆ (4.5/5) – A must-play for simulation fans who love a good comeback story.
BIG MACHIENS
Einfach super
I enjoy the game to just mindlessly move stuff around but the one thing that actually bugs me is that the mirrors on the vehicles are completely useless even though in another saber interactive game Road Craft the mirrors on the vehicles are actually functional which in my opinion adds to the immersion if you want to operate all the machines from the cab instead of having to use other camera angles
Great idea and gameplay so far, needs longer jobs that allow you to work a single machine, other then that its great fun
+ Перевозить грузы на разной технике прикольно - Копаться в обязательных меню "Экономика", "Грузооборот", "Контракты" - неприкольно. Но вроде как этим обязательно нужно заниматься, что не радует.
was not disappoited
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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