
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
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About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I give it a 91% AI is much improved at this point and a promised AI overhaul coming later this year. Heavy on strategic features giving multiple approaches. Well optimized. Giant space battles look very good and low on micro.
老游戏 但是之所以不建议入坑的原因在于 他只能当做群星代餐 但是这个代餐最大的问题就是舰队战 这个问题不明显在于 如果是直接各种资源拉满以及随机10人对战的设置 电脑自己消耗剩余的残留足够你清理 所以2-5人对战和原版设定不变 所以他的舰队战问题立刻暴露 也就是你可以去购买群星 群星的舰队战进行完全详细的设计与这个游戏形成鲜明对比 这个游戏的AI难度等于群星 也就是电脑开局作弊加持高 因而你要准备好舰队数量多 但是舰队战的问题将屎山体验拉满 1、没有队形机制 这就意味着你的船很容易送的快 尤其是初期 很致命 无意义逼迫玩家微操 2、AI接敌机制完全智障 实际上完全反应制作组根本没有对武器种类单独设计 即能够出现点防御的船 在AI操作下射击军舰 这就意味着你必须数量堆起来去避免AI傻逼的特点 也就是一个武器最起码你得做到本职工作 3、军舰各项数值做的更是毫无平衡性可言 也就是这个游戏根本不是带有依靠发展和科技升级产生绝对压制和军舰等级和科技形成绝对碾压 举个例子电脑直接300多轻型护卫舰直接射爆玩家 因为伤害被装甲抵消这个概念在这个游戏是不存在的 而且护卫舰的闪避导致只有极少数单位能够打中 这还没有算上武器弹道集中目标花费的时间 加上船只伤害 和船的血量 计算打死一个船所需时间和输出 从而重新设计舰队组成 而且我在说一下 一个小船 血量 护盾 装甲 加起来600-1000左右 因而他的难度后面的形容词就是对这个舰队战形成极致的讽刺 噩梦难度 你永远别想在这里赢 实际上不是玩家不行 是他整个舰队战设计就不行 换句话 你要是萌新对于游戏分析不懂 不要买这个游戏 去买群星 因为群星好在你只需要学会如何发展星球 直接一条战列舰都能压着电脑打 哪怕是大将最高难度 所以 这个游戏 但凡学会如何做舰队战和科技和舰队、资源平衡 早就能火 最次也是群星代餐 属于自己把自己弄成不温不火 纯属活该 面对反驳的人 就一句话 同样要进行大量计算 微操 练习等 也就是同样付出大量努力 我为什么要在一个过时且自己做的一坨屎游戏上面花费功夫 我为啥不去把精力放到现实生活或者街霸等同样高难度 但是高回报的 难道你在互联网只会骂人 引用B站HR的话 全是loser
One of my favorite 4x RTS games. Lots of good mods (Sure, nothing like Stellaris, but some good ones none-the-less). Plenty of play styles available. And I especially love to play the full conversion mods available on Mod.io (such as the Star Wars or Mass Effect mod). I recommend you get it on discount to add to your library if you ever have a chance and you enjoy 4x RTS instead of TBS style.
ai slop for most stuff is very eye jarring, we are in 2026 and you can hire people passionate for the series. shame as the game itself is okay
希望能沿用1代的民间汉化。现在的汉化太糟糕了
Sins of a Solar Empire 2 is already better than Sins of a Solar Empire: Rebellion, and there are still DLCs on the way. I really enjoy space strategy games, and Sins 2 is one of my favorites. As you can see, I’ve already played 246 hours — all of that from the first release up until now. These days I play maybe once a month for a few hours. I usually jump back in when they release new updates or when I feel like checking out new mods. I think I’ll start playing more often once they release the new faction, but until then I’ll just play occasionally. For me, it’s a solid 10/10.
Sins of a Solar Empire II is an amazing RTS and a worthy successor to the first game. Not only is it visually satisfying to watch, it’s also a ton of fun to play. The game engine performs astonishingly well with huge number of ships, especially when compared to the first game which ended in a slog fest in late games. Not so with Sin 2 which remains fully fluid all the way to the end. The tech tree is expansive and interesting to go through. You really feel the increase of power of your ships with the tech upgrades and all the abilities you unlock while leveling up. Etc. It’s a satisfying gameplay experience all around. It’s really everything you want from a game in this genre and then some. The dev team is one of the most active ones out there with the community as well. They are passionate about their game and put their heart and soul into it, and it shows. Updates keep coming in and improve the game continuously. I’m really looking forward to the campaign DLC which will be a first in the life of the Sins franchise and of course the addition of a 4th faction. If you like RTS and Space battles, this game is for you imo.
Incredibly shallow, functionally like playing stellaris fleet combat with no economy to manage.
Great series, II adds even more options. Graphics and options have improved as well.
fun game with star wars mods
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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