
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.7Kreviews | 41% | — | $14.6M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hope you feel like reading a little mini-book! I used to run a half decent Homeworld YouTube channel where I did some lore analysis and deep dives into Deserts of Kharak, the Homeworld "prequel". I have been a lifetime fan of Homeworld -- it was *formative* to my game tastes, media tastes, and the kinds of stories I enjoyed as time went on. My channel got to the point where I was invited to the studio, and I gladly bought a flight across the country to go hang out at BBI. They're great, incredible, passionate folks. I doubt you will, but if you see this, Rory, I still remember the dinner and chat we had after hanging out at the office all day. I appreciate it and the time you, Rob, Yggy, and the whole team took with a dumb silly fan who ran a youtube channel. It means a lot. So DOK released, I covered it for a bit, but the scene quietly died quickly. It's a small RTS game, makes sense. This whole time, I'd also been running the Homeworld Discord server, which later BBI (and Gearbox) asked to turn into the official one. I had long since been working at a company as a community manager, so my time I could spend on Homeworld has shrunk quite a lot. Despite that, I was still a big fan, and was more than happy to hand over the Discord. They announced HW3, I got super excited, and found out that they were doing it sorta Kickstarter-style. You could buy big packages on a site called Fig. I backed HW3 at the maximum level I could -- a thousand bucks!! -- because ♥♥♥♥♥♥♥♥, I couldn't wait to hear Ruskay's music again, or hear the zoom out sound in sensor view again, or hear fleet command desperately call for hyperspace one more time just so I could get another tiny slice of lore delivered via gorgeous animatics and incredible writing about a tragedy happening at inconceivable scales. So, yeah. I got to participate in a few surveys, saw a few previews. That's about it. Weirdly, Fig spun down after a bit. A year or two later the site went defunct. We really didn't get updates anymore. I didn't think much of it. Either way. The game eventually released in May 2024, and it's currently January 2026. It has been nearly two years since HW3 launched. I doubt anyone is going to read this to make a decision to buy the game or not, but my recommendation is pretty clearly indicated by the big thumbs down above this review. I guess it's taken me this long to be convinced that it's just going to be like this forever. I was hoping that they'd come back, redo the story. Ride in, knight in shining armor and say "ha, just kidding, we totally fixed everything. Here's a 30 hour campaign for free with gorgeous animatics and even more lore about everything you loved. The old story is retconned. Have fun." But... nah. Game's dead. No updates. They got deluged with poor reviews -- not a review bomb, rightfully bad reviews -- and said "nope, we're out." They speedran the DLC -- all of which was for the "War Games" mode that nobody asked for -- and ducked out. If you buy this, you will never get an update again. Also, some of the people that were pivotal in making it happen aren't at BBI anymore. I don't know how to interpret that. I just kinda wish I knew what went wrong. I know the team at BBI could pull it off. I know they had the spirit, the mind, the creativity, and the drive to do it. I still can't believe that what came out is the unmolested, untouched vision from the team. I don't know what happened, but I wish I did. A story, setting, universe that was formative for me and that I still adored... but it got this. It didn't deserve this. Anyhow. If you want a decent representation of my opinion on Homeworld 3, MandaloreGaming did a great job on YouTube. tl;dr: This story isn't Homeworld. I can't see it, it doesn't fit. It points at the color red and says "this is blue." It's just wrong. I earnestly and honestly hope the BBI team is doing well, and I hope whoever at Gearbox shoved their greasy little hands into a project they lied about loving -- RANDY -- stubs their toe nightly for the rest of their life. Maybe in twenty years they'll try again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Released May 2024, last (and final) major update November 2024, the developers abandoned the game rather than working with the community. Don't give them your money.
If you've never played Homeworld before, this game will probably be pretty fun. If you have played Homeworld before, you'll be constantly thinking about everything this game does wrong. The graphics and sound design are excellent, but the visual design of the ships is far too uniform within factions, the AI is not very good at all, and worst of all, the story and characters are an enormous departure from previous Homeworld games in a negative way. This game also just lacks the majesty of the other Homeworld games, even Deserts of Kharak. There is far too much focus on frustratingly small maps within and adjacent to difficult to navigate megastructures. The sense of scale and journey from previous games is gone. It feels like you're hyperspacing in to a tiny box with an objective, and then hyperspacing out, with no time to think or perform resourcing ops. The new intel guy is also constantly chirping at you. The game does not trust you to know how to play it. Constant reminders of the most basic objectives from characters with far too human-sounding voices and HD human faces attached to their dialogue boxes, which is a big break from the narrative themeing of Homeworld being about collective struggle between cultures. Ultimately, that's Homeworld 3's biggest flaw. The game isn't about much of anything. The plot and characters are weak and the game is about a boring, kinda annoying woman beefing with an insane, kinda annoying woman, and a far too much focus on lullaby-based prophetic nonsense. Which sucks! I love women! I am one! I should love a Homeworld game zeroing in on a relationship and rivalry between two women, but the writing is so ♥♥♥♥♥♥♥ that all it does is make me yearn for the epic tales of collective cultural struggle that Homeworld 1 and Deserts of Kharak represented, or the insanely cool kiith politicking and scifi-horror of Emergence.
Evil is not able to create anything new, it can only distort and destroy what has been invented or made by the forces of good.
The developers have completely ruined a great franchise, HW 3 is horrible game that is nothing like any of the previous HW games (I know, I've played and enjoyed them all); DO NOT PURCHASE THIS PIECE OF TRASH!!!
千万别买T2(包括2k)旗下的任何游戏,新更新的用户条例明确允许他们可以通过扫盘拿走你电脑里所有的隐私(包括账户密码、聊天记录之类) 最搞笑的是要求所有居住在美国及除澳大利亚、瑞士、英国或欧洲经济区所属地区以外的地区的用户,均须接受强制仲裁条款,并放弃集体诉讼和陪审团审判的权利,活脱脱一个间谍软件,还是冲亚洲来的那种 Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
I'm late to the party, and I'll probably cover mostly the same points as most other people, and I'll skip some, however I want to vent. The games I actually replay or play skirmish mode in are extremely few and far between, and it is my great displeasure to inform you that Homeworld 3 is not on that list. We have a saying in my country: "They welcome you by your clothes, but see you off by your wit", and I think it fits HW3 very well. It's beautiful, detailed, gorgeous, and that's all you get. Even that is held back by design choices, and it made an impression right off the bat. I want to look at stuff in the distance, I want to zoom in and explore features, structures, the whole environment you've put me in. Why make it so eye-catching if I can't look, much less touch? Oh, that's enough looking, time for my 5th cinematic this mission. Grander ambitions were in mind, and I'm sad they weren't realised. The gameplay is also a total devolution of what previous games had. What, trying to micro a fleet into a different position during combat wasn't enough? Was it really necessary to add abilities? Was it necessary to make them suck? The last time I experienced this dissatisfied was when I first played Red Alert 3, where I also used a unit ability only to see the animation, and not to gain some sort of tactical or strategic advantage. It's the same here. Why would I cloak my bombers? I am not a child, I won't fall for the (almost) perfectly rendered set of keys you're jingling in front of my face and not notice the poor choices made along the way. Why would I shut down my BC's weapons to use the AOE buff? Why would I even build a BC, it's only slightly more useful than space trash. Speaking of space trash, get ready to navigate it, because that's what most maps boil down to. Hope you don't have claustrophobia... Actually, you will develop it by the end of the campaign. Almost all maps are a box. You are either inside or outside the box. Sometimes the box is folded, or has more boxes in it. Did I say claustrophobia? I meant tunnel vision, because that's the only tactic there is. The actual combat encounters are so fast, that it isn't worth it to try and spend 5-15 minutes navigating a complex path to gain a better position over enemy units - just faceplant them. I know, such riveting gameplay! I don't know who was in charge of putting their growth fetish in the game, but I hope they're ashamed of the abysmal story they've helped create. It is an endless back and forth. I can't decide if I'm more angry about the repetition, contradiction, poor choice of words, the "Sands and sinners", or the repetition. Note for the writers: Show, don't tell. Note for the product manager: Get bent. It's a cheap shot to blame the infestation that had a chokehold over the industry during this game's development, but I'm still gonna. I understand that it's all about what investors and publishers want, and that what they wanted was optics and buzzword checklists, but you are still in control. This is an old franchise. It's famous for groundbreaking technology, innovation, story, atmosphere, music, writing, gameplay, and it could have kept going like that. I also understand that an initial budget estimate is never to be trusted, but you could have ran another funding campaign! I would have given money, a lot of people would have, probably, and we could have had another masterpiece! Creativity should lead, not follow. I was let down. We were all let down. I've seen people mention that the game is pretty decent outside the campaign, but I don't care. I have a bad taste in my mouth, and it's still there long after I played it on release. I, like many others, spent decades waiting with bated breath, wondering if we'd ever see the next installment. We got a remaster that was great, despite its technical issues. We got a prequel that proved the vision was still alive, even if a little dented. We got our first announcement trailer, and later we got the final product. Boy was it not worth it. I wish I didn't spend so much time looking for more news and updates during those 20 years. Homeworld 3 was welcomed for its spectacle, and we sent it off with disappointment. Please get it right next time... in another 20 years.
Going to boycott backrooms as well. Blackbird will never receive money from my household again. Tarnished the best scifi RTS to ever grace the PC, then refused to fix it. Cowards.
我是半价买的。 其实一开始我是不打算写东西来批评的,毕竟在这个左右脑互博司空见惯的今天,设计师脑抽是很常见的事。我隔了发行两三年以后才买,就是为了让发行商打点补丁,优化做一下,起码给点成熟的时间和机会。BBI在1代2代上的投入是有目共睹的,当年大家对于《家园》的宏大叙事的热情也是有目共睹的,但如今,我不能说大家的胃口都被养的很刁钻,但产品质量问题终究不是借口。 先说好的地方, 1.美术方面,巨物和空间做的还是很漂亮的,很宏伟,尤其是你有一个很大的曲面屏的时候会觉得还很爽 2.然后美术就离职了 下面是不好的方面: 1. 剧情逻辑是冲突的,剧本没写完,草草收场,胳膊肘塞进了自己的十二指肠的感觉 2.整体赶工痕迹明显,游戏很显然是冲着15-18个关卡的宏大叙事去做的,但是细节没有打磨就上架开卖,你以为玩家是吃shi长大的就可以随便给我们喂shi? 3.音乐除了开头老旋律搞了一下情怀,其他的你甚至不愿意找个工作室写个正经的谱,就乱编。前作的宏大音效,这作的小瘪三。 4.程序上缺陷明显,已经不是bug的问题了,是缺陷,未完成。 5.我尊重一切人类,但不尊重那些不尊重我的人类。 6. 建议打折到50%以下再买。 7.美术在家办公,拿着10%的原有的工资复制粘贴了所有舰船的贴图并且用矢量工具拉伸了一下就交稿了。 20多年前我拿着那张《万舰齐发》的盗版光盘兴奋的让黑网吧老板给我安装上这个游戏的时候,整个黑网吧里玩CS的小孩都觉得我是怪胎,净玩一些他们看不懂不知道怎么操作的游戏。但《家园》的剧情和音乐奠定了一个少年的审美,世界观和对于星空的终极向往。如今,时过境迁,当年的少年在一个心中“神”一样位置的游戏的续作评论区里留下了差评,埋葬了青春,埋葬了向往,埋葬了属于自己那份对于星辰的浪漫。
After the reviews I was prepared for the awful writing - what I wasn't expecting was broken and absent basic features. Units don't keep formation, wandering off during battle and getting completely scattered. It's impossible to see from the UI where selected units are. Shift-click does not deselect a unit, so trying to break them up into squads of specific numbers is an absolute chore. Escort orders are taken as vague suggestions. Losses are irrelevant because you have so many resources thrown at you from the start. If you're taking some time at the end of a mission to fix and reorganise your forces the Intel guy will constantly remind you you're supposed to be jumping out. That's when you're allowed time - frequently you will be forced to jump out after you've taken control of the area and are denied a chance to tidy up your forces and are thrown straight into the next combat zone as if no time went by. There appears to be no rhyme or reason to when you're allowed to choose to jump vs missions where it happens automatically. There's a mission where you have to move through an asteroid field but the navigation and formations are so bad you have little control over where anyone goes so everyone just walks into death for no reason. Bizarrely my highly maneouverable interceptors seemed most incapable of avoiding slow building-sized rocks. I gave up trying to use the gimmicky "hide behind the big asteroids" mechanic and just told everyone to beeline for the exit point. It's pretty, I'll give it that. Though that said, all the mist and particles and lens flare just further detracts from the readability of the game. The aesthetic is overall fine but very dull. I couldn't tell you the actual shape of any particular ship - compared with the ships from the first one which I could probably draw from memory. They nailed the Homeworld-esque radio chatter, that's about the only unqualified complement I can pay. Mothership has the main bay on the underside which serves to just hide away all the cool docking/undocking moments that were made a big deal of in the earlier games. I want my banana back. You're thrown into missions as if you missed the briefing. Literally, you'll be in command of a special strike group and get one line about what's going on and feel like you must have skipped a scene where they described what on Earth is going on. They invested a shocking amount of time and energy into telling a story about psychic women arguing in a hyperspace dream vision in this scifi military game but spent no energy telling any stories about what is even happening in the scifi military game. All the megastructures are just distracting. They make the mothership feel small and unimportant and add so little gameplay options that it's no fun. They repeatedly try to craft missions where cover and tunnels are relevant but it's usually easier to just ignore. I could go on. An extraordinary swing and a miss. Someone with all the wrong ideas clearly got their claws into this and pulled it way off course. Crushingly disappointing end to a once-great franchise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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