
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 93% | — | $4.7M |
| $29.99 | 443ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Доволі класна гра незважаючи на те, що вона вийшла в 2010 році. Дуже багато чудових та класних рішень, яких я зустрічаю вперше. Ігролад: це стрілянка від першої особи з різною зброєю, яка вас справді може здивувати. Види зброї досить рідко зустрічаютсья в іграх. Звісно є базові пістолет, кулемет, дробовик, але список не обмежується лише ними. Також в персонажа з'являтимуться надприродні здібності, які теж можна застосовувати під час бою або для розв'язування простих задачок. Атмосфера, сюжет: доволі пристойний сюжет, в якому все обертаєтсья навколо подорожей в часі. Час - це стежрень гри. Події на перший погляд доволі заплутані, але з часом проходження все стає зрозуміло. Атмосфера доволі чудово передана: постапокаліптичний світ, занедбаний, забруднений, депресивний. Складність: я пройшов гру на найвищому рівні складності, але гра все одно доволі проста, навіть коли я грав на геймпаді. Звісно були смерті, але вороги дуже погано прописані, погано стріляють, погано ховаються. Складність збільшується за разунок шкоди, яку наносять вороги, що не дуже подобається. Що найбільше нагадує: на мою думку гра черпала та надихаласьтакими іграми: CallOfDuty, Bioshock, Metro. Загалом грою задоволений, відчув певну ностальгію, коли зіграв гру тих часів, коли ігри приносили дитяче задоволення. Відчув всі позитивні та негативні сторони. Навіть негатив ностальгічний та приємний, ніби відлуння чогось старого. Рекомендую тим, хто любить класний сюжет, стрілянки від першої особи з цікавинками, як то незвичайна зброя та пристрої(на кшталт Bioshock, Dishonored).
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half Life™ by Raven Software™
war eigentlich ganz cool vom singelplayer, multplayer konnte ich nie testen da keine spieler
Игра отличная . Перепроходил много раз на пиратке. Но покупал ее чисто для игры на деке. Так вот играть на деке в нее невозможно, не спасает даже кастомное управление. Игра требует быстрой реакции , и если на компе с этим проблем нет , то на деке есть . Невозможно нормально настроить чувствительность мыши или джойстика отвечающего за действия мыши в игре . Управление тоже гадское и к нему не сразу привыкаешь . На определенных этапах в игре нужно действовать быстро , иначе будут постоянные рестарты, так вот из-за сверх чувствительной мыши убивать противников не реально , и да гг на стимдеке не умеет бегать, в отличии от компьютерной версии. Противники прут числом , а пока ты переключаешь оружие на перчатку и обратно, тебя уже убили. Поэтому играть в эту игру комфортно только на компьютере. На деке игра работает на макс графике, фризов нет, загружается быстро, дека не шумит. Рекомендую игру только для игры на компе.
Divertido y cumplidor como todo lo que hace Raven.
The game is just bad. First it throws endless walls of exposition before you get to even do anything, exposition should come after at least the first mission. And without any option for subtitles, so it's often hard to even hear the exposition stuff. And then some action starts and it's some crazy bullet sponges while you don't even get enough bullets to kill them all even if you hit each time, wat. I got bored before I even got to any time travel stuff.
Another great game from Raven Software. Thats all you need to know.
Recuerdo que lo jugaba en la adolescencia, gran juego, gran historia, mecanicas interesantes, algo facil aun en la dficultad más alta, sin duda los logros ayudarian a disfrutarlo un poco mejor, finales distintos, altamente recomendado si quieres pasar un buen rato
I recall checking this out briefly back when it was released but never really gave it a chance, something I obviously should have given the positive experience I've had with the game recently. Singularity was released during an era which had very much forgotten about the PC, extremely poor ports and lack of options dominated the landscape, and you were lucky if you even had a decent FOV on the PC. Speaking of Field of view, during this era many titles including Cod (starting with MW2) had horrendous FOV to the point where you wondered if the devs even booted the game on a PC before shipping. Luckily and to my surprise, even tho the game does lack options, Singularity is very playable out of the box and the FOV isn't set at 55. My biggest gripe with options is that the mouse-sensitivity does little to nothing, it is way oversensitive and so you'll do best adjusting this outside of the game to get a better feel with more reasonable movement. How is it then? Well the story is actually really great and engaging, and I would say that this game should definitely be played to enjoy the atmosphere, lore and appreciate what is going on by reading the notes, looking at the environment, watching videos, projections and so on. It's in these moments that Singularity really shines, and it's pacing is surprisingly good on several occasions throughout the campaign. Thanks to that you get a sense of suspense and buildup multiple times which is great, but unfortunately it does have a some of these shooting-galleries from time to time which for me just breaks all sorts of creepy immersion. Some are more warranted than others, but overall the gallery shootouts with humans are the lows. The world detail, textures, sound and ambience is quite good, but it does suffer a lot from uneven quality at times. Raven has a long history of developing for ID-tech (wolf, quake etc) but this game was built using UE3 and that's unfortunate for several reasons. One thing that is often overlooked by UE-devs even to this day is how basic collision is handled with props in the world. There is no smooth transition and if you step on things your height is instantly elevated making for very unsmooth gameplay at times, especially when you're exploring. This can even be seen in modern UE-titles as well, and it's baffling to me how more people ain't reacting to such immersion breaking moments that ID handled in engine code decades ago. I must however credit the animations, the guns and everything have very smooth and methodical animations unlike a lot of spastic shooters of today and yesterday, but it does lack in feedback when actually shooting and the same can be said for the gun-sounds which are quite underwhelming to say the least. Credit to the death animations as they often play out as if the monster or human are wounded, and they might even do an extra leap or crawl which kinda makes you question if you really killed them from time to time, a great touch. That combined with actual bullet impacts on the enemies and dismemberment adds to the immersion and realism. The overall voice acting is quite decent and if you meet the game on its own terms and play for immersion it's a good game and quite a unique one even to this day. It was clearly setup for sequels or additional DLC, and it's a real shame we didn't get any. Without even looking I wouldn't be surprised if it wasn't a commercial success, and that's sad, this game sits in an era where we still had very different experiences and settings coming out of AAA-developers/budgets for the fps-genre.
bueno siempre vi en tops, reseñas y demas que hablaban maravillas de este juego pero nunca lo terminaba d jugar hasta hoy, me parecio genial, tiene una ambientacion fantastica, es muy recomendado, si te gusta bioshock o metro este es tu juego
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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