
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
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About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
F.E.A.R.: TLDR: This FPS is the quint essential of an unfiltered good shooter. No long boring cinematics that take you out of the action, no regenerating health, no forced obvious story pushed down your throat. Its just you, your guns and enemies. Story is there and a damn good one if you take your time and like to explore. Get this game! and play it, you deserve it and so does this game. Gameplay: Its very basic but with hidden nuances that are a joy to discover, each wepon feels strong, every bullet has an impact and feels real. The enemy is done very well, and no matter how many times you reload a save or start a new game you will have a different experience each time. The way your character and actions interact with the environment is fantastic and something that is sorely missing in todays shooters. The difficulty is done fair, from easy to the hardest, but if you do want the real F.E.A.R. experience you must play it on the hardest. It is unforgiving but not unfair. When not shooting replicas you are haunted by visions and hallucinations of the story which does get some jumps and goosebums out of you on the first play, it is woven well into the game as you go and at some points you will feel tension. Bullet time is done extremely well and isn't just a gimmic, it is needed for you to survive and seeing something explode into a red mist or a gernade land on an enemy is a joy to watch every single time. Story: Its short and sweet, starting you off with just enough to get you hooked and sprinkles more throughout the game for you to find by your self. Its very efficient for what it tries to do. Its fresh even in todays times and is a perfectly done self contained story. One tip, make sure you finish watching the post credits until the end. Negatives: Luckily there is only one, at a few occasions i have seen that enemies will shoot at you through the map, walls or even several rooms, fortunately this happens rarely and you might finish the game without ever experiencing this. For a 21 year old game it runs perfectly fine on any systems and HW. Tips: Get a file online which gives you 16/9 and other ratio compatibility. Watch the end credits until the end. Use headphones for full immersion.
[h1]Incredible game that managed to merge FPS and horror seamlessly[/h1] At the time, I remember F.E.A.R. used to be used as a benchmark to tell how well your computer could perform. Crysis was another popular benchmark. These days you are likely to run into 'disconnected from server' crashes - this is due to the game not being able to take advantage of modern-day PC RAM. There are various work-arounds on the internet but the simplest thing to do is to mod it with a Large Address Aware tool. _______________ Fear (easier than typing full-stops all the time) was a lot of fun the first time I played it (at around the time of release I think) and playing it again in 2026 is still a fun experience. Sure, this time around I kind of vaguely knew what I was getting into, but when you play so many games it can get hard to remember which game has what! Especially when I've played the DLCs as well. I played the hardest difficulty this time. It is actually pretty easy - most FPS's tend to allow 'save anywhere, anywhen' saving, so it can make the game artificially easy... but there are still stumbling blocks. Enemies are FAST in this game, and their reflexes remind me of perfectBots (from Perfect Dark) when they are at their finest. Thankfully one of the game's draws is the ability to trigger your own reflexes, entering a form of slow-motion, allowing for much easier combat. It doesn't last forever though, so as the levels get harder, you might have to be careful how you use it, as the recharge can be slow if you are pinned down. It has a few issues though. There are supernatural enemies in the form of wraiths. Pretty soon their encounters start to hurt you and you realise you have to shoot them, which is fair enough, but much later in the game they get faster... among other things. Some of these encounters are tough, but what really annoyed me was the loss of weapons after some dream sequences. These made very little sense to me and were possibly the most annoying aspect of the game (apart from a few crashes). They should have forced us to use the Penetrator, not some pistol rubbish. Other issues such as weird design ideas (big ball of black energy?), the whole Harlin-Alice-Fettel silence in the last level when there could have been at least SOMETHING in the way of closure, and of course the various confusing iterations of the female antagonist (young/old? alive/dead? human/crab?). I also think 4 weapons would have been a better carry limit than 3. I don't think there's any reserve ammo carried on Point Man - when you swap out a weapon you'll lose all the ammo you collected for it. Even on the hardest difficulty there are a LOT of health packs and armors lying around too. But there's some pretty good stuff in there too. Mech battles, intelligent foes that can flank or try to flush you out with grenades, there are collectibles for max health upgrades, and max slow-motion meter upgrades, two instances where you can take manual control of a turret and surprise a room full of enemies, impressive slow-motion enemy dialogue and ragdoll physics, and of course one of my favs... using slow-mo to aim at grenades as soon as they leave an enemy's hand. On the horror side... well I guess it is technically just jump-scares but I still feel like it was done well. Apart from the at-times excessive blood smears, mostly it's just Fettel and the female antagonist appearing in places or Fettel whispering hints to you. Probably the weirdest bit was near the start of the game where it shows you Fettel eating some guy's corpse with two subordinates guarding him while he eats. *shrugs* Don't ask me. I finished the game and still don't understand why. _____ Even though this title is such a must-play, later sequels just don't measure up. This is largely due to a shift in gameplay towards more combat, hence why I've only ever played the original. I guess I've always felt that in terms of story, the first game (and to a lesser extent the expansions) wrapped up the story nicely. The impression I get from reading other reviews of later titles is that they ran out of ideas, or there was no more story to tell so maybe they thought 'we'll just create more fun slow-motion combat' games. __ Ultimately the game got more things right than it got wrong, and I'll likely come back to it again in the future. Solid game. Top-rated FPS. Can be short if you know what you're doing. Get it before they replace it with an AI slop remaster. PS - the two expansions are included now as a part of the one steam purchase so now there's even more value for money with even more slow-motion fun to play around with! They do start to get repetitive though, despite a few new features. The highlight for me is the deployable turret. There is a new wraith-type enemy, but scenery does tend to get monotonous. Worth it for the turrets!
Probably the most underrated game ever, it was ahead of its time. Definitely worth buying the game, with 2 DLC expect around 10 hours of gameplay, at least that's how much it took me to beat the game. And the AI in this game is incredible. Overall 10/10
A very fantastic game. Addictive combat with an emphasis on bullet time, fun fights against soldiers with very good AI and a good horror atmosphere that can be downright unsettling at times.
"У СТРАХУ очі великі". Гра FEAR вже давно вважається класикою хоррор-шутерів, і не даремно. Тут є все що полюбляють фанати жанру: і темні коридори, і страшні флешбеки, і галюцинації, і скрімери, і мясо з червоним борщем. Тут багато чого намішано: Образ маленької дівчинки яка втекла із фільмів "Дзвінок", і страшні експерименти вчених із Халф-Лайф, і зла мегакорпорація із Обитель Зла чи Дум-3. Але це все насправді другорядні речі. Однією із головних фішок гри є знаменитий штучний інтелект суперників - вони перемовляються, ховаються, обходять, іноді навіть повзуть, кидають гранати, ітд. Самиі суперники тут самі різні: зомбі-солдати, охоронці корпорації, привиди, роботи. Хороше різноманіття. Тобто гра має чим вразити, але і це ще не все. Гра хоч і стара, але досі виглядає непогано як на свій вік. Вона в цьому плані стоїть на одному рівні із Дум-3. Особливо добре попрацювали над ефектами Світла і Тіні. Гільзи приємно падають на землю, та ще й стіни красиво прострілюються. В цілому - красиво. Але і проблем вистачає: гра прямолінійна, і це навіть плюс ніж мінус - але можна було якось цікавіше і красивіше зробити рівні, бо постійні стіни коридорів можуть з часом приїдатись. Особливо коридори приїдаються, коли ти намагаєшся зорієнтуватися і зрозуміти куди іти. Ще хотілося б більше різноманіття в музиці. Музика хоч і є, вона робить свою роботу - створює атмосферу. Але не запамятовується. Нема в музиці харизми, хоч і є місця де грають цікаві треки. Ще хотілося б щось сказати про зброю: вона є, і її немало, але більше різноманіття дають вже на останніх рівнях - а там не сильно розженешся. А ось де сильний негатив: це керування - воно не завжди зручне, хоч його і можна змінити. Ще сильно неприємний сюрприз був для мене - ФРІЗИ та падіння ФПС. Я був шокований, адже я маю потужний ПК. Не знаю з чим це повязано. Якщо виходити з гри, і захоити заново, то проблема на певний час зникає. Із останніх негативів: це розширення. Воно іноді хромає і гра трохи поводиться дивно. Очевидно, що цій грі дуже ДУЖЕ потрібен рімейк чи ремастер, бо воно того варте - у гри та в серії є потенціал. Тому в цілому я радий що зіграв. Тим більш, що у гри хороші знижки. Раджу.
Very solid game for how old it is. The AI is very smart doing stuff like pulling down vending machines or kicking tables for cover and flanking you while you're camping. Player can still stand a good chance though at least from what I've experienced so far and you can do crazy ♥♥♥♥ like bicycle kick the ai which is funny as hell. Frames are very solid with minimal lag if at all though the game can hard crash so be careful about that, there's info on how to reset it. Overall 4.5/5
The day I chose FEAR instead of Stalker and Metro was the day I graduated from the Shaolin Temple and earned by right to give hard aesthetic judgements. FEAR is Half Life 2 but without sandbox energy. Although you too are a supersoldier in this game, you don't have cool weapons like in Half Life, but you instead have 10 hours of gameplay that's literally crawling through pitch black sewers or fighting in office buildings. This game is so ♥♥♥♥♥♥♥ lame but it's so ♥♥♥♥♥♥♥ good. FEAR throws an army of replica soldats at you to rip and tear - but if you play FEAR doom style you get ♥♥♥♥♥♥ hard immediately, so you have to play it cool and steady which makes FEAR even more lame, but like I said it's strangely so ♥♥♥♥♥♥♥ good nonetheless. FEAR makes you fight cyber ninjas, mechs and bulky soldiers in the back streets of London. The final chapter is arguably the best part of the game, preparing the scenery for FEAR extraction point which is the real FEAR game and FEAR is really just a tutorial for this game. FEAR is a game that had a couple of good ideas but none of them are presented in a particularly good way, but the game is a masterpiece in its own ugly way - It's the kind of case that happens when you arange and ballance all your ugly pieces in a stunning composition that makes it all work out somewhat. FEAR is a worse game than Half Life 2, Metro or Stalker but it's a game that matters the most out of these. Go ♥♥♥♥♥♥♥ play it
Classic horror fps. Very spooky.
An amazing shooter from over 20 years ago that blows modern day AAA titles out of the water in terms of raw gameplay and atmosphere (really impressive graphics for such an old game too). They don't make them like this anymore.
Actually competent and enjoyable enemy AI I've ever seen in any fps game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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