
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Якщо перші дві частини змушували мене ходити коридорами обережно, постійно озираючись, то F.E.A.R. 3 вирішила, що страхи можна відкласти вбік і просто видати мені нескінченний запас патронів. Замість того щоб почуватися жертвою, я раптом став мало не Чаком Норрісом, який заходить у кімнату, а вороги вже самі пишуть заповіт. Саме через це атмосфера, за яку я так любив серію, помітно розсипалася. Напруга вже не тримала так, як раніше, а багато моментів більше нагадували звичайний бойовик, ніж психологічний хорор. Але, як не дивно, це не завадило мені пройти гру кілька разів. Вона вміє розважати. Перестрілки стали ще динамічнішими, нові вороги не давали занудьгувати, а локації вийшли досить різноманітними й досі виглядають цікаво. Особливо подобалося, що гра постійно підкидала нові ситуації й не змушувала годинами бігати однаковими коридорами. Найбільша фішка цієї частини для мене, без сумнівів, це можливість проходити кампанію за різних персонажів. У кожного свої здібності, тому один і той самий рівень може відчуватися зовсім по-різному. А якщо покликати друга в кооператив, то гра взагалі відкривається з іншого боку. Щоправда, тоді від хорору майже нічого не залишається. Замість напруженого мовчання починаються фрази на кшталт: «Ти прикривай, а я зараз красиво помру... А ні, передумав». Після цього Альма, мабуть, сама починає боятися гравців. Так, F.E.A.R. 3 вже не дарує тих самих відчуттів, що попередні частини. Вона майже втратила свою моторошну атмосферу, зате стала веселим і дуже драйвовим шутером. Іноді навіть складається враження, що назву серії залишили лише для того, щоб Альма не образилася. Чи шкодую я, що пройшов її? Абсолютно ні. Це вже не той F.E.A.R., який змушував мене нервово вдивлятися в темні кути, але як окремий кооперативний екшен гра працює чудово. Інколи хочеться саме такого: вимкнути голову, увімкнути режим героя бойовика і залишити після себе лише порожні магазини та купу переможених ворогів. Не найкраща частина серії, але точно та, з якою мені було весело провести час.
This is number 10/272 of my unplayed backlog. Okay yeah, this one is bad. I couldn't make it very far without just being totally done. I saw the writing on the wall of what the game was, having played lots of 360 era shooters like this. All the elements of F.E.A.R. are gone, it is a husk. This one aims to be a first person Gears of War like co-op shooter. I can imagine back then this would've been a fun rental for a friends sleepover where y'all can finish the co-op together, but unless you want to nostalgically relive that with a friend or just really want to see all the F.E.A.R. franchise has to offer regardless of the quality, just avoid this. I also wanna say, this game kind of makes you love the first game even more. The sins of the era are evident, snapping from cover to cover like a grid, regenerating health. The first game didnt' even need a cover system, the player can just peek using two buttons left and right, you can take cover if possible, but you can also freely move around and take the risk when you want. It was fluid, it was dynamic, it was a blast. This game is a great example of how bad the game design can get and lose all the fun for the player.
[h1] Play as Paxton Fettel and his brother. One is using psychic abilities another guns to solve problems. Horror is much more present. Lore is more explained about events that occur. Probably weakest in the series but still playable. [/h1]
Прошли с другом Марюсом! Кайфанули! Отличный шутер-хоррор! https://steamcommunity.com/sharedfiles/filedetails/?id=2778406384
Just like Project Origin, but somehow worse - Not as good as F.E.A.R. 1, Nothing like F.E.A.R. 1. This time the horror barely kicks in and the downgrade in gameplay makes it play more like those 7th gen shooters that tried to emulate COD too much.
It's not bad, the game is not scary at all and it's quite short. The story is ok, the gameplay is excellent, F.E.A.R 3 had a lot of potential to be done better. Overall 7/10
FEAR 3 is both better and worse than I had expected. It's much more competent of a shooter than the impression I was got. It still has ruthless and intelligent AI opponents gunning for you, stylish gunplay, and a story mixing paranormal horror with sci-fi action. However, it's also shockingly short. You can beat the main story in 4 hours, while the previous FEAR games had full-length campaigns. There are bonus modes to play and a different protagonist you can explore the story with, but it's disappointing that the interesting story didn't go on as long as it should have. FEAR 3 picks up some time after the events of the 2nd game. After breaking free of the sinister Armacham Corporation, Point Man teams up with the psychic ghost of Paxton Fettel to liberate Alma Wade from Armacham's custody. Their mission gets complicated from attacks by a strange supernatural entity, resistance from Armacham's mercenaries, and reality-warping shockwaves caused by Alma's pregnancy. The deeper that Point Man and Paxton get into Armacham territory, the more apocalyptic things get. Should they save Alma in her hour of need, or should they kill her before her uncontrolled powers cause any more destruction? FEAR 3's gameplay depends on which character you are playing as. By default, you are the Point Man, the main character of the 1st FEAR. You can slow down time to evade danger and land easier shots on enemies. You can also slide, kick enemies, and use cover to lean around environments. You're limited to 2 guns this time, though you can carry a variety of grenades still. Your other option is to play as Paxton Fettel, who uses psychic powers like possession to wreak havoc on Armacham's forces. The entire campaign can be completed alone or in co-op, though it feels like it was meant to be played co-op sometimes. Armacham's forces make for unexpectedly challenging enemies. They seem to operate on the same goal-oriented system of the previous games. They take cover, call out your position, try to track you down if you evade them, get alerted by your flashlight, and warn each other when you whittle down their numbers. They use grenades to flush you out, hide behind cover, and flank you when possible. I went in expecting braindead enemies, so I was pleasantly surprised when they ran rings around me in the first levels. The cultist enemies you fight in a few levels are much less intelligent, but they make up for that with fanaticism and suicidal determination to kill you. The usual assortment of FPS enemies are accompanied by powered armor, "phase casters" who can summon reinforcements, and other paranormal threats. FEAR 3's arsenal of guns is lackluster compared to the previous games' options. The guns themselves work well, especially the harpoon-launching Penetrator and P90-like shotgun, but there aren't as many of them as before. You run dry of ammo easily in the early levels, forcing you to play it smart with how you handle fights. The cultist enemies rarely give ammo back, almost making their encounters feel like a survival horror experience. Combat itself is punchy and rewarding, especially when enemies react to injuries and fatalities. It's just a shame that you'll mostly be using a pistol or SMG. I've heard people say that FEAR 3 is a "good FPS but a bad FEAR game." I think I get what they mean. I didn't even realize until 2/3rds through the game that Replica forces had joined Armacham's mercenaries in fighting me. Characters like Jin return, and the story wraps up the Wade family's plotline pretty well, but it handles other elements poorly. Beckett, the protagonist of FEAR 2, gets a really unsatisfying fate here. There is no explanation given as to why Paxton can't control the Replicas or why they suddenly obey Armacham. How Armacham remains in power while running a police state and fighting the US Military isn't clear, either. With a few more levels to expand on the story, it might have been able to address these problems, but the 8 missions it comes with aren't enough to do that. Outside of the campaign, you get bonus modes focusing on surviving waves or earning points by killing enemies. You also get upgrades to your character by completing in-game challenges, like killing 10 enemies without taking damage. You could go for 100% completion, but there are some challenges and achievements that can't be earned outside of co-op. Like I said, this feels like it was made for co-op play. Overall, FEAR 3 is a pretty solid shooter and a decently satisfying conclusion to the series. The problem is that it could have been better, and you'll be wishing it had gone further with its concepts by the time the credits roll. It's worth playing, but I would only recommend it on sale. A 75% discount or higher would justify giving it a shot. It's a shame that the FEAR expansion packs and FEAR 2: Reborn went ignored, but sticking to the mainline games probably made the story easier to follow.
Play this game after midnight with the lights off, you will love it.
I don’t hate Fear 3. But it’s the weakest entry in the series for sure. This game sure feels like a Call of Duty title that got a horror skin slapped on it. The gunplay is fine, the pacing is fine, and the action is fine, if that’s what you’re here for. But horror? It’s meh. The scares are there, sure, but they’re drowned out by the sheer volume of gunfire and John Wick action. Monolith’s vision is clear, but it’s a vision that clashes with what Fear has always been. This isn’t a horror game with action elements; it’s an action game with horror elements, and that’s a fundamental shift that doesn't work at all. I’ll admit, I loved the co-op. Do I blame the team? Not at all. They clearly set out to make the game they wanted, and for that, I respect them. But the result is a game that’s just ok, and that is a shame.
Jogavel no Linux na configuração padrão do Proton
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