
Oldschool action open-world sci-fi with a unique storyline, frenetic battles, crude humor, loose morals and cows.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Bulgarian, Polish, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but humorous space opera. Gameplay is like Epic's Solar Winds and to a lesser extend Star Control. Will write full review when I feel like it. In the mean time just buy it. 🙂
Silent Sector — это одна из тех игр, в которых буквально хочется жить. Прохождение сюжетной линии занимает всего шесть часов, однако кроме неё игра предлагает ещё много всякого: богатый выбор уникальных для каждой фракции кораблей, начиная пиратскими истребителями и заканчивая грузовыми судами торговцев, случайные события, грабёж караванов, побочные квесты, юмор (порой на грани), различные концовки и массу отсылок. Если вам нравятся космические приключения со свободным плаванием, — или, точнее, полётом, — обязательно берите.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game with excellent gameplay. The story is a little weak, but the random events and side-questing more than make up for it and it's really just window dressing to get you to the gameplay. The dialogue between your character and other characters is really well written and feels genuine in a way a lot of other games don't achieve. There's some subtle (and overt) references to the other games Rake in Grass has made, most notably Jets n' Guns, which are neat easter eggs. The music wasn't as good as that game unfortunately, but it's not bad by any measure. The gameplay gives you a very wide variety of ships to choose from which fall into a few different roles, and there's a very large selection of weapons and equipment to outfit your ship with to suit your tastes. Ultimately, it's a fun game that respects the player and gives them agency to play how they want. I wish more games were like this, and I wish it was more popular so it could be held up as a symbol of gameplay for other developers to strive for.
Super klasse Spiel. 49" UltraWide Monitore werden unterstützt, super Controller Steuerung und tolle Gags. Mehr kann man von einem Spiel nicht erwarten.
Plays very well and has elements from Drox Operative. A beautiful game to relax and play.
It matches the price tag. Not very deep for a space game. Good enough for a arcade type space shooter.
Really having a blast. The game is FUN.
Silent Sector is a retro-inspired space action RPG that blends arcade-style combat, open-ended progression, and tongue-in-cheek sci-fi storytelling into a deliberately old-school experience. Developed and published by Rake in Grass, the game adopts a top-down perspective reminiscent of classic space shooters, but infuses it with RPG-layered customization, freeform exploration, and a comedic narrative framework grounded in interstellar absurdity. Rather than chasing cinematic realism, Silent Sector embraces stylization and playfulness, presenting the galaxy as a chaotic frontier shaped by eccentric factions, struggling merchants, ruthless pirates, malfunctioning AI, and opportunistic corporations. From the outset, its tone signals that the journey will be laid back rather than brooding—a humorous road trip through space rather than a high-pressure survival epic. The heart of the gameplay lies in ship combat, which is fast, responsive, and mechanically satisfying. Players navigate space in real time, dodging incoming fire, aligning shot angles, managing energy output, and deploying secondary weapons or gadgets to gain an edge in battle. The controls are accessible enough for genre newcomers, yet flexible enough to reward skilled maneuvering and loadout strategy. Combat encounters vary based on location, enemy type, mission context, and ship build, preventing engagements from becoming repetitive. Although the action leans more arcade than simulation, it maintains just enough tactical nuance—shield management, weapon heat, and positioning—to keep players engaged. The game never pretends to be a hardcore space simulator, and that clarity works in its favor. Progression introduces the RPG elements that carry long-term appeal. As players complete missions, defeat enemies, and explore star systems, they collect loot, currency, and upgrade components that unlock new ships, weapons, hull modifications, thrusters, support tech, and cosmetic enhancements. Loadout experimentation becomes one of the game’s most enjoyable features—players can build bulky tank cruisers, stealthy hit-and-run interceptors, missile-focused artillery craft, or balanced multi-purpose vessels. Equipment rarity, stats, and perks ensure continual incentive to explore, trade, or fight, turning incremental power growth into a satisfying reward loop. Combined with faction reputations and mission variety, the game encourages different playstyles rather than funneling everyone into a single optimal build. Narrative structure leans intentionally comedic and lightly satirical. The dialogue, quest setups, and worldbuilding poke fun at genre clichés—corrupt space bureaucrats, incompetent pirates, fearless yet underpaid adventurers, malfunctioning starports, and mysterious alien relics with astonishingly mundane functions. Silent Sector doesn’t try to deliver a galaxy-spanning opera—it prefers to entertain with witty observations, situational goofiness, and characters defined by quirks rather than dramatic arcs. The humor is not overwhelming or nonstop, but it colors the experience in a way that makes even simple delivery jobs feel like part of a larger, silly cosmic ecosystem. This lightness helps the game avoid narrative fatigue, especially during extended exploration sessions. Visually, Silent Sector embraces a vibrant, pixel-art aesthetic that recalls 1990s PC and arcade shooters. Ships, backgrounds, explosions, planets, and nebulae are rendered with sharp stylized detail, creating a galaxy filled with colorful contrast and readable action. The art direction prioritizes clarity—players can easily track incoming fire, identify enemy silhouettes, and navigate tight combat zones. Sound design reinforces the retro sensibility, with punchy weapon effects, satisfying thruster audio, and a soundtrack that mixes energetic electronic beats with atmospheric space ambience. The presentation doesn’t strive for visual grandeur, but it succeeds at creating a world that feels lively, distinct, and instantly recognizable. The game’s structure—built around semi-open exploration—offers freedom without overwhelming players. Star systems contain hubs, merchants, side quests, random encounters, hidden loot, and faction skirmishes, giving players reasons to wander beyond the critical path. Missions range from escort objectives and delivery runs to bounty hunts, mining operations, salvage retrieval, and large-scale firefights. While some mission types repeat, the game maintains enough variation to sustain momentum, especially when combined with ongoing customization and faction progression. The pacing encourages discovery, allowing players to engage with systems at their own rhythm rather than pushing them toward constant combat. However, Silent Sector’s strengths may also highlight limitations depending on player expectations. Those seeking a deep economic simulation, complex branching narrative, or highly detailed space exploration may find the systems too light. Mission repetition becomes noticeable during longer play sessions, especially if players rely on similar builds or remain in one region too long. The story, while charming, avoids emotional weight or philosophical depth, which may leave some players wanting more narrative engagement. Additionally, difficulty balance can feel uneven early on, as getting under-equipped ships into tough sectors may lead to abrupt losses. Yet these drawbacks reflect the game’s design philosophy—Silent Sector prioritizes accessible fun over grand ambition. Ultimately, Silent Sector succeeds because it understands its audience: players who enjoy space shooters, light RPG mechanics, humorous sci-fi, and accessible exploration without overwhelming complexity. Rake in Grass delivers an experience that values personality, player agency, and energetic combat over heavy storytelling or simulation realism. It’s a game built for relaxation, experimentation, and moment-to-moment enjoyment, offering a charming alternative to more demanding space games. For fans of retro-inspired action RPGs, customizable ships, and playful science fiction worlds, Silent Sector provides a colorful, engaging, and refreshingly unpretentious adventure through the stars. Rating: 8/10
Extrem kurzweiliger Twin-Stick-Weltraum-Shooter mit vielen lustigen Easter-Eggs, Anspielungen und einem sehr netten, auch selbstkritischen Humor. Die Story ist eher zweckmäßig als innovativ. Ansonsten ist es nett, sich hochzuleveln, verschiedene Waffenkombinationen auszuprobieren, verschiedene Schiffstypen, sich den Fraktionen anzuschließen - oder sie zu zerstören - oder ganz das eigene Ding machen. Etwas Handel, etwas Bergbau (wenig lukrativ, nur am Anfang), viele Kämpfe - die allerdings nicht sehr anspruchsvoll sind - ausweichen/kiten und den Gegner auf eigene Maximalreichweite umrunden genügt auch, um schon am Anfang Sternbasen einzunehmen. Trotzdem sehr spaßig! Zum Story-Ende waren die Texte nicht mehr übersetzt - but it's simple English, don't worry. Für alle die Errungenschaften sammeln: "Girl Painting" gab es in der Leiche eines gefrorenen Künstlers (des größten der Galaxis, natürlich), die Pin-Up Girls 1 und 2 bekommt man aus den Wracks von Käptn Ace-Schiffen, allerdings nur auf den Low-Levels (also daher ruhig ein neues Spiel starten, mit Lvl 52 bekam ich sie nicht - dann aber nach den ersten drei, vier Events durch andere Schiffe (Kontakt aufnehmen "E", kleinen Preis bezahlen für die Mitteilung zur Örtlichkeit). Die höheren Pin-Up-Girl-Errungenschaften erfordern höhere Levels (laut den Entwicklern ab Lvl 20). Jet'sNGuns-CD ist auch eine spezielle Örtlichkeit, zufällig, ein häufig andere Schiffe kontaktieren z.B. an Sternbasen. Die Platin-Card erhält man in einer Mission, welche Fraktion weiß ich nicht mehr, ich meine Händler oder Rebellen, kann auch Neutral sein, wenn man den speziellen Club nicht verrät, sondern ruhig weiterarbeiten lässt. Handtücher gibt es auf den Weltraum-Hyper-Schnellstraßen. Der Rest der Errungenschaften sollte selbsterklärend sein und war beim Durchspielen kein Problem.
Erst die Demo testen: Bunt und humorvoll, aber Steuerung Kampf = sehr schwierig.. Manchmal Probleme wenn geflohen wird: Handlung dann falsch fortgesetzt und Hauptpiel aussichtslos. Abhilfe: Speichern erst nach Meldung "Erfolgreich abgeschlossen!" an Basen wie Vega. Laden im Hauptmenü. Aufbau: Asteroiden schürfen = schnell Geld. Seltsame Signale schauen für bessere Waffen. In Delta bezahlen, Haupthandlung ermöglichen. Feinde umzingeln gern, ausweichen, einzeln vornehmen. Viel Schiffschaden: Neu Laden. Jobs annehmen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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