
Your deranged and mysterious Grandfather is dead, and in his last will and testament, he gave his entire fortune and mansion to you. But on one condition. You have to visit his mansion and collect the riches for yourself. But once the door shuts behind you, you realize that this is no easy task.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Last Will is not merely a video game; it is an introspective journey into the heart of what it means to leave a mark on the world. A reflection on the impermanence of life, the complexities of inheritance, and the pursuit of meaning, Last Will draws players into a labyrinth of choices that mirror the very essence of existence. This game, at its core, is an existential meditation—an invitation to confront the inevitable passage of time and to grapple with what we leave behind when we are gone. At the outset, Last Will presents a seemingly simple premise: the player is tasked with fulfilling the final wishes of a deceased loved one, following a trail of clues that reveal not only the intricacies of the deceased’s life but also the complex emotional landscape of the survivors. The inheritance at the heart of the game isn’t just wealth or material goods—rather, it is the intangible, sometimes invisible legacy of love, guilt, and hope. The very structure of the game forces you, the player, to face the question: What truly matters in the end? As you navigate the game’s world, each choice you make carries weight, and it soon becomes clear that Last Will is a philosophical exploration of the tension between free will and determinism. Every decision seems imbued with significance, yet, as in life, there are no easy answers. Do we shape our own legacies, or are we merely pawns in the grand narrative of time? The game asks you to reflect on the very act of inheritance—not just in material terms but in emotional and moral ones. What is it to inherit a sense of guilt or a moral debt? To bequeath kindness or cruelty? One of the most profound aspects of Last Will is how it challenges the player's conception of choice. It raises the timeless question: If all choices are inevitable, do we still have the freedom to choose? As you progress through the game, you begin to see the ripples of your actions stretch far beyond their immediate consequences. This is a game about the long-term implications of the smallest choices—the echo of a decision that resounds through both the fictional world and, perhaps, your own life. The game also leans into themes of memory and forgetting. As you unravel the past of the deceased character, you’re forced to confront the role that memory plays in our identities. What do we remember about the people we love? What do we choose to forget, and why? Memory, in Last Will, is a double-edged sword—both a source of comfort and a wellspring of torment. It is the lens through which you view the past, yet the game’s exploration of selective remembrance leads one to wonder: are we truly the sum of our memories, or are we defined by what we choose to do with them? The aesthetics of Last Will also serve as a philosophical canvas. The game’s somber tones and muted color palette evoke a sense of melancholy, echoing the universal experience of loss. But it’s not just loss that Last Will meditates on—it is the search for meaning in that loss. The game’s environments, while haunting, are imbued with the quiet beauty of impermanence. It’s as if the world itself is a metaphor for life—beautiful in its fragility, fleeting in its nature. At its heart, Last Will is an exploration of legacy. The game invites you to ask questions like: What kind of legacy do we want to leave? Is it a legacy of wealth, or is it something more intangible, like the impact we have on others, the good we do, or the love we share? The game’s intricate narrative weaves these questions into its very fabric, subtly pushing the player to reconsider the significance of their choices—not just within the game, but in the broader context of life. Ultimately, Last Will does not offer easy answers. It does not present a simple, black-and-white view of life and death. Instead, it encourages players to lean into the uncertainty of existence and embrace the complexity of the human experience. Last Will is a mirror to our own lives—a game that, by making us confront the end, asks us to live more fully, more consciously, and more meaningfully in the present. In a world where the search for purpose can often feel overwhelming, Last Will provides a quiet, thoughtful space to pause and reflect. It is a meditation on the weight of our actions, the ghosts of our past, and the indelible mark we leave on the world. It is, in its most distilled form, a reflection on what it means to truly live, and what it means to leave something behind when we are gone.
没有汉化,没有汉化,没有汉化
[h1][b]Not Recommended[/b][/h1]
Can't even get the game in a playable state.
I love escape room games. There are a lot on Steam to get. But they pretty much all have one flaw: They are only playable ONCE. Then you know the puzzles and it's kind of pointless to do it again. 'Last Will' does things a little differently, introducing an aspect of randomness that makes it re-playable. There are 4 acts, each act has a number of possible rooms (puzzles). The game picks 5 and you do them in basically a random order. And many of the puzzles you get have random solutions. So once you do a room you might remember *how* to do a puzzle, but the solution itself will be different. There are perhaps games with better puzzles, but this game is unique in that aspect.
[h1] [/h1]
Fingers crossed this $0.00 investment pays off
Прошел одну главу, в этой игре имеем пачку ескейпрумов по большей части завязанные на словах. Тк я больше любитель каких-то механических и логических загадок, мне не особо зашло. Но игра сама по себе неплохая.
Solid escape room game
Decently fun escape room game. I ran into a few glitches (fell through floor, missing audio clue, unresponsive controls), but the missing audio was the only one that halted my progress. Puzzles are mostly easy, but a few that took some thought. The rooms you get are random so there is some replay value if you want to experience all the puzzles. I didn't play multiplayer so I can't rate that. Not great, but I give it a thumbs up since I didn't regret my time with it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kinky Fight Club | $66.8K | 119 | 77% | $19.99 |
| Penny Blood: Hellbound | $66.8K | 116 | 89% | $24.99 |
| The Feud: Wild West Tactics | $66.8K | 102 | 62% | $29.99 |
| Myths are 100% True | $66.8K | 187 | 100% | $14.99 |
| Hero in an All-Forgiving Fantasy World RPG | $66.8K | 110 | 84% | $16.99 |
| Paint Chips | $66.8K | 238 | 89% | $14.99 |