
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An sich wäre das Spiel sicherlich ganz ok, aber mit der deutschen Übersetzung möchte ich es nicht Spielen. Gendersprache hat da nichts zu suchen und ein Satz wie: "Der:die Kommandant:in gibt seine:n Erste:n Offizier:in einen Befehl" ist einfach nur furchtbar. Klar ich könnte das Spiel auf Englisch stellen, aber ich will so einen Müll nicht unterstützen, deswegen: Refund!
By the time I got around to writing this I hadn't played in nearly a couple of months (when checking my game list of things to uninstall) I realised I got to a point in this game where it wasn't completed, but I played a very decent amount of; yet had no real compelling reason to go back Early on it's very good, you feel a sense of progression both in story and tech advancement - building up your ship , getting better weapons and systems is very fun and I enjoyed that element. But by mid-late game it really grinds to a halt. You're doing the same repeating cycle over and over; go to a new system, scan stuff, maybe do an rng event, maybe fight a bit, and so on. System after system - and none of it really means or impacts anything, beyond perhaps you triggered some other quest gate you had long forgotten about, and get a few resources you probably already have lots of. That's the other problem, the resources. It's an absolute chore to decide how you want to upgrade your ship (have to fly back to HQ) then since various traders only trade certain items you pretty much need to visit most of them (all over the galaxy) to balance out what you might want. It's just a massive pain to even bother with, to the point that it's just easier to out-range an enemy and kill them even though you might be subjectively 'weaker'. The story also really loses its' way and I found myself just engaging in the affairs of other lifeforms' tasks and it might unlock something story related along the way, but I wasn't hugely invested in it by that later point. On the plus side the characters are pretty interesting. the science lady was particularly amusing, and the alien species genuinely felt like that had their own different ways of thinking and agendas. That all aside it is genuinely enjoyable as a sort of space explorer game - I'd give it a neutral rating if I could - it's somewhat akin perhaps to something like Freelancer, except worse in almost every way except modern (albeit basic) graphics.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Начать обзор стоит с той информации, что меня прет от всего космического. Звездолеты, планеты, ксеносы, всякая неизведанная эпическая хрень и прочие космические движения. Все это имеется в этой игре. Почему-то сильно напомнило "Рейнджеров", но там больше про цивилизацию, а здесь про исследование чужой вселенной и я исследовал ее всю, я исследовал даже тогда, когда мой собственный экипаж присылал мне уведомления, что я е**утый и исследовать тут уже нечего. Сюжет: интересный, довольно эпичный, дает понять насколько же ты мелкий таракан в этой вселенной. Боевка: простенькая, но не надоедает до самого конца. Строительство кораблей: на своем корыте вы будете исследовать космос и устраивать геноцид (по желанию) ксеносов. Конструктор довольно простой, но все же можно построить что-то красивое и мощное. По мере открытия новых модулей вы будете регулярно перестраивать свой кораблик с нуля. Довольно залипательное занятие. Графика грасивая, разрабы заморочились. Планеты, звезды, прочие космические обьекты выглядят классно. Куча второстепенных квестов, многие из которых начинаются/продолжаются по мере того, как экипаж "проанализирует" данные после нахождения какой нибудь инопланетной шляпы. Также дают подсказки по выполнению квестов, если коммандир тупит. Однажды я пытался уничтожить базу на орбите, но что-то с планеты ее постоянно восстанавливало и после нескольких попыток, мой помощник намекнул, что идея тупорылая и надо что-то другое придумать, я бы и без нее разобрался, но все же... А как-то раз исследовал "цепочку" систем, в которых разраб явно издевался надо мной. Еще была грустная история про молодую расу, которая сидела на своей планете и посылала сигналы в космос... Команда общается между собой и вообще комментируют многие действия и события. Создается впечатление "живой" команды. На базе есть что-то вроде журнала оповещений для персонала, мелочь, но приятная. Игру крайне рекомендую, взял по фулл прайсу и вообще не жалею. Да и цена ни о чем.
TL:DR; Fantastic concept, decent gameplay, idiotic storyline and almost no replayability. So, Graphics... let's say 7/10. Decent, fits the setting, easy on the eyes. Sound: 7/10, Same, sound effects are okay-ish, I can't think of anything annoying. Gameplay: 8/10 Main loop is actually pretty awesome. I like building my ship, but -2 points for extremely limited size and item selection. We could use more research, more versions of existing stuff, larger ship sizes. Game engine would probably handle twice the vanilla ship size just fine. Flying around and discovering secrets is also pretty great, even tho some entries about seen anomalies are missing from the log, so if you are in long transit and went to get something to drink or eat, your ship may have just past by one PoI and you will never know. Fighting is suprisingly nice, steering and interface are fine too. But! Storyline: 2/10 Story line and quest are single dumbest entry in this title. It starts fine, but then spirals out of control into multiverse destroying arc and your ship is supposed to stop it. There is nothing really new if you plan a second playthrough. And this just sucks. Imagine that you have that cool game mechanics, but rather than facing multiverse destroying crisis, you are in the golden era of exploration. Humanity just started expanding into the stars, you explore and discover new stuff, both pre-crafted and procedurally generated, meet your first aliens, build your first jump gates and stuff. What about random officers and ability to select who you recruit from starbases? With procedural generation of random side quests and sectors, possibly affecting outcomes of crafted storyline quest slightly, that game would have a great replayability, because everything else is here. Not recommended unless it is on sale and/or you want to support developers.
This little game is more Star Trek then modern day Star Trek. Thank you Jingles for making a video about it.
Fun little indie game, bought after seeing one of Jingles Youtube vids and was not disappointed
Очередной унылый "конструктор кораблей". Вот вам пару видов пушек делать пиу-пиу, больше нам было лень делать. И вот вам "как бе прокачка", да она унылая и ничего нового не дает, но у как смогли. Что б вы быстро обе пушки не получили и не вышли из игры, вот вам дохреналион гринда. Да, правда мы и гринд не сделали толком, потому вот вам Огромные Пустые Пространства, где вы будете летать большую часть игры. И глупые текстовые квесты с машинным переводом. Вот теперь хорошо. Да. Приятной игры.
Love this game, can sink hours into flying abount and upgrading my ship. Devs owe Mighty Jingles (http://www.youtube.com/@The_MightyJingles) a comission I think!!
This game has lots of potential, but mission chains constantly break making story progression impossible. Ship building is great and exploration is lots of fun, so it's easy to get sidetracked with side missions. However none of the main mission story lines are progressing and the Mission Log only gives vague hints and clues of what to do next. Have used multiple walkthroughs to confirm the main missions are all bugged, specifically confirming I've completed every prereq but the next steps will not unlock. A shame as I would have liked to complete the game.
Wow, I wasn't expecting it. This was really good and not as "simplistic" as it looked on gameplays and screens. Positives: - Fun to build your own ship - Good combat once you have more toys to play around with - Good writing - Fun and well-made banter among your crew - Many interesting short stories on planets - A nice amount of side missions with no hand holding where you had to read the description and figure out what to do. - The difficulty level felt perfect for me so the game stayed satisfying. Negatives: - The first 2-3 hours make the game look very simple, empty and uninteresting - Multiple moments were I had to fly around the explored part of the map back and forth trying to figure out how to unlock more content, or it was blocked behind a resource requirement that was a grind to get. - My Crew reached their max XP limit and stopped leveling somewhere around the 70% point of the game. - By the end it felt like the points of interest on planets got a little bit old and there was nothing new and surprising (they didn't repeat, just not as many memorable and surprising moments on planets like in the mid-game).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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