
Choose your own destiny as you explore an open-world procedurally generated galaxy where anything is possible. Become a miner, a trader, a bounty hunter, a pirate, or perhaps a jack of all trades. Start off small and build your way to the top but remember with every action, comes consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #81, worst RU #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Star Valor is a Space Action RPG game that puts you in control of your own spaceship and destiny. Explore a vast open-world procedurally generated galaxy as you make your way from being a nobody to becoming the biggest name in the galaxy. But in a universe where the last of humanity are ruled by the alien beings that very nearly made them extinct, wealth and power doesn’t come easy.

In Star Valor, you are in full control of how you progress and what you ultimately end up becoming. Throughout your journey you will get to choose which factions you join changing who sees you as friend and foe. Alternatively, you can choose to be independent, and find your own way in the universe and your own allies and foes.
Build your way up by earning credits through a variety of activities such as mining asteroids for valuable materials and minerals, completing various missions, trading goods, salvaging ship wrecks, crafting your own weapons, claiming bounties on pirates or even embark on a path of piracy yourself. What you do and how you make your fame and fortune is entirely your choice.
Throughout your journey you gain experience allowing you to level up unlocking new options when starting a new game along with skill points for to you spend how you see fit, creating the play style that best suits you. Anything is possible and you are in complete control of how you play.

Open World Exploration in a Procedurally Generated Galaxy – Each new game is completely different from the last with players getting to choose how big or small a galaxy is.
Dynamic and easy to learn Combat System – Engage in head to head dogfights or massive fleet battles.
Craft your own weapons – Craft weapons using materials found from ship wrecks and mining asteroids and add your own modifiers to create unique weapons that cater to your needs.
Over 190 different pieces of Ship Equipment – A vast selection of varying ship equipment to allow you to customize your ship how you see fit and give it the perfect loadout.
Over 100 different Spaceships – Over 100 different ships across various classes and roles to choose from, ranging from small Fighters to big Battleships.
Choose new Character Abilities as you level up – As you level up, you gain skill points which can be allocated to the skills and skill trees of your choice to create the character of your play style.
Hire a Crew to Improve your ship and gunners to operate turrets – As you grow and you gain a bigger ship you will need to hire a crew to help run it along with gunners to operate turrets.
Sign up and equip new captains to help you - Become a fleet commander and direct your fleet to help you in combat or mining, or alternatively you can hire mercenaries to help out… for a price
Unlock Perks to open New Play Styles – Complete specific tasks or make particular choices to unlock new perks granting different and various new play styles.
Story and Procedural Quest System – Embark on a story that spans throughout the galaxy or take on a large variety of quests with a procedural quest system.
Six Factions to interact with – Interact with six different factions each with their own agendas. Allying yourself with one may make others your enemy.
Wars Between Factions – Take part in wars and conflicts between factions as they struggle for power.
Arena Mode for Combat Focused Challenges – An additional arena mode for you to test your combat abilities as you face off against waves of enemies that grow in power as you progress.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*RANT* Want trade. It gots it. Want combat. It gots it. Want a story beyond joining one of the main factions. *TBA* Want to take over a galaxy with either your own faction or be the spear head of one you joined? nope. you can't create a faction and the ones in game don't take over sectors. Most of my game time was trying to make money and figure out how to join the rebels. After I did I thought there'd be more story but nope. Thought I could help the rebels take over...nope. You can trade and fight. That's honestly it. Having a squad fly and fight with you is pretty cool but get use to having class 1 shuttles and maybe a class 2 yacht for a good while. Looking back I'm pretty sure I wanted a top down X4. Welp I'll check back in another few years I guess. P.S. I wrote this after I realized I was done. It's not a bad game what so ever. It's just once I realized there's nothing beyond trading, fighting, getting a bigger ship, and doing it over again...I got really bored.
This was a great game till the last update. I even bought it for friends. I now regret that decision. The dev introduced multiple new bugs (UI scrolling), but that could all be forgiven. The introduction of "reactor heat" however is such a undercooked mechanic that it breaks things that befor it's introduction worked flawless. Cloaking a ship - a whole faction i might add is based on this - suddenly has a reactor melt down as soon as you go cloaking. (terran cloaking devise). Ships not from this faction are even worse when you try cloaking. Other isses were (now "fixed") that class 1 (shuttles) and class 3 (corvettes) died due to reactor melting while ideling on former "save levels". The dev themselves are like "yea, no changes to former energy levels". In practise it's a lie for all but the biggest ships (class 6 dreadnaughts) that somehow have no heat problems whatsoever. Other solutions by the dev: "play on a lower difficulty so reactor heat is less impactfull" (that reduces chances of rare loot by a factor of like ... 10x to 100x ... wish i was joking). And the switch up for small ship pilot where the fight is already extremly hecktic and 1 mistake can kill you is to ... now also in combat adjust your energy levels or your reactor melts. Other downsides now is that your ships suddenly has an "optimal reactor limit" that wasn't there befor and with that suddenly some builds on some ships are no longer viable. Of cause for any critism "there are modules to solve X that are planned". To handle the reactor overheating 2 modules got seeded ... both are near useless except for epic/legendary quality.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, French, Russian, Simplified Chinese, Vietnamese, Korean, Polish, Italian, Japanese
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The idea is fantastic, but the devs have a major rule - if you're not a combat player, you are very specifically NOT allowed to have fun. Want to do base building? Constantly every few minutes getting harassed by an invading fleet even in "safe zones". Even if you pay them off, they STILL send the fleet in to wipe out you're entire base. You MUST be a combat role or you won't be able to get anything else done. A constant onslaught of "pay else a lot of credits or we attack" every few minutes, and there is a chance they take the money and still send a massive fleet. Even at a low level, their fleets are so large, they are destroying NPC space stations with ease. A hard pass on this one unless you only want to fly around and blow things up.
Have played star valor for almost 2 years now - despite the struggles with several issues - but this latest update with overheating reactors that are using a mere 25% cap is rediculous, and quite frankly the final straw. I literally want a refund
This is the only game where I have unlocked all the achievements because it was fun, they provide in-game benefits, and you can choose up to 5 of them for a new run. The amount of customization in all areas of the game is amazing! For me, it's the best game in its genre. The developer listens to and cooperates with players to add and improve gameplay. That's rare! I can't believe what some people are saying to the dev for making some of the changes while he's actively adjusting them! And it only took one day to fix the somewhat punishing overheat mechanic! Not fast enough for drama queens, apparently. Don't punish the developer for exploring new gameplay options. The game was fun a long time ago; that's why so many of us have hundreds of hours in it, but it's still being improved. Drama queens: If, after hundreds of hours, you can't say anything nice about the game, at least be patient. You don't encourage an already cooperative developer with a negative review; you are hurting the game's sales and, therefore, future improvements!
ちょっと高いとは思いますわ。 わかりにくいところもあるが噛めば噛むほど味があるような気がしないではない。 開発から回答があったので楽しめるように努力して高評価に変えました。 けっこうプレイしたので追記、衝突ダメージ0でも爆発して即死する岩の見分けがつかない。 が暗いところにしかないらしい知らんけども。 とにかく技術レベルが大事なので何をしたいとかどんなプレイをしたいとかじゃなくでデブリは漁ろう。 アップグレードパーツで強化するのが大事で自作もできるから少しずつ強化していこう。 プレイしていてバグらしいバグはなく、日本語の翻訳もおそらく人間がおこなったもので、不自然さや間違いなどはなかった。 万人におすすめできるような感じはしないが気長に楽しめる方にはおすすめなのかもしれない
I'm shocked I never reviewed this game before. It's simple... I wanted a game like Freelancer / X4 and Star Valor is that game in a 2D version. It has so much content and features and what is crazy is it's done by a single developer. The price is fair, the content is heavy, and the game came out to Early Access about 8 Years ago and Released 4 Years ago and still got new content just a couple of days ago!
I love this game, bought it in early access and have come back to it for every update. You can chill and avoid combat with mining and trading, you can go full combat and engage several enemies, you can go it solo or with a fleet of companion ships. There is a story chain set of missions that explain the lore of the game which is optional but yet still it is a sandbox where you are not forced to do any of those things or you chose to do them all at once. I have not reviewed it in the past due to laziness on my part but with the current slew of review bombs regarding the new reactor heat mechanic I felt the need to defend the developer who has since patched the mechanic twice to accommodate their complainants. If you enjoy top down space games like Starsector, Star Vortex, Reality Break or any in slew of these type of games, Star Valor is worth your money and your time as it is just different enough to give it its own flavor.
I don't think "the juice is worth the squeeze" with this game. After completing a few basic quests in the starting system, venturing beyond can be very taxing. I kept dying and got stuck progress wise. I was curious so I threw on some cheats to see what the big ships would be like... super stoked to see what this fleet thing was all about, like in the trailer. OMG, these larger ships are just stupidly slow space slugs, good luck just turning. Sooo glad I didn't waste my time trying to grind for these things. With that being said, time is precious, so if the creators aren't going to supply kick-ass ships worth my time, I won't be playing or recommending this title. Just disappointed that I wasn't able to refund this in time.
A good game simply missing balance in all honesty. The potential is insane : release a star valor 2, please! Fix repuations : Make it more convenient/relaxed. Campaign needs to push sooooooooo much further! Mechanics to equip your ship/Fleet is not bad at ALL!! The most negative : Some boss can obliterate you even before your brain register your in danger! The balance needs to be reworked drastically and that can be fixed by quest level. To some extent : its a thing atm. To some other extent : Some boss will burn you down in half a second and your gonna be left wondering ''how the hell is this even close to even be possible!!'' The game is a solid 4/5 that requires a few tweaks, and a follow up :) Good job to the devs, hopefully they do come up fixing some balance and tuning, those few weeks of work would 100% end up up realizing tiself to be a huge pay off in the long term! (The game alrdy been out for few years...can now only profit from a major balance-patch with a campaign progression to make ppl come back and pay a few extra $ for it, I'd be one of those! ...) Worth considering Devs :) Best of luck, and thx for this gem, its been a blast!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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