
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40분 해봤지만 알수있다 얼마나 6에 비해 퇴보했는지를
I can see how this game would be better in multiplayer but I dont play multiplayer. If thats what you want, it feels like this will be more balanced than previous games for that. I really wanted to like this game, I really like a lot of the new features but it just doesn't feel like a Civ game anymore with the game broken into 3 ages with seperated tech trees and a soft restart every age. I struggle to see how they will fix that for and others that don't like it. Im hoping the next iteration of the game back peddles a little bit and goes back to the style of other Civ games to get the feel back. I find myself really wanting to play Civ 6 but with towns and commanders. If I was still able to get a refund I would, I wanted to give the game a real chance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.3M | 380.2K | 97% | $29.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $138.8M | 143.9K | 96% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 370 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评必须给了,为文明这个IP预售就支持,游戏这才多久?新DLC就来收费了,那我们买奠基版的全是大怨种吗?
I've played all the main Civ games from I to VII and this one is my favorite. I've found engaging gameplay from the outset and have enjoyed each update provided since launch. The leader and civ combinations allow me a level of flexibility and custom options I've not had in previous versions and the commanders are an incredible addition. I've finished far more games of Civ VII than any others as the tedium of the endgame is greatly reduced.
Знаете почему эту игру не взламывают без гипервизора? Да потому что она мега скучная, нет никакого веселого движа. Ваша цель была сделать улучшенную шестерку, но вы сделали херню
Summary for 2 second attention span ZOOMERS: Civ 7 is recommend ON SALE, Leaders SUCK. *Date of review is from after the tales of time or whatever it is called. I didn't play the pervious versions of the game. First I love Civ. There are lots of things I like about 7 I would say I like MOST of the game really. This is a focus on what I think is the most glaring issue. Besides the leaders the art is 9/10. These figures are suppose to be bigger than life, but most are underwhelming looking and most of them are WHOS? We want famous leaders, not Harriet Tubman and randos no one has ever heard. Where is Gandhi, Stalin, MAO, Zulu guy, Boudica? Having the big figures from history, dealing with them, and fighting them is a way bigger part of the experience than I think they realize. If I wanted to have randoms I would just get a bunch of stupid anime girl mods. The cast for Civ 7 SUCKS. You have to have the big boys before you bring in the D(EI) squad. Also the trade menu is horrible. (Fighting Harriet Tubman is like not a good experience you thickos, what a horrible CHOICE. Make her a part of a cool policy or bonus something)
leider immer noch unreif es fühlt sich erzwungen und klotzig an
They're not competing against other strategy games - they're competing against Civ V. A pretty game but the amount of pop-ups makes it feel like navigating a cluttered inbox. For my taste, there's a reason why less graphic detail is more thought provoking and engaging. If they reboot Civ V - I would say a very *light* refresh of the graphics and a culling of what works and doesn't work about the franchise would be the move. Let's be honest, these games are going to have to be playable on worse and worse computers because of part scarcity / price. Please, for the love of god, do not go full wharrgarbl and make shiny Blizzard level reboot (unless it's cute kawaii Civ V, i'm on board with that)
Игра в техническом плане хороша. Однако купив полную версию предзаказом, где вроде как изначально включены все последующие длс спустя год оказывается что выходит дополнение на азию, которое уже нужно купить отдельно причём ладно бы оно стоило немного, так его цена просто сумасшедше завышена. За это ставлю жирнейший минус и говорю разработчикам что они реально зажрались, выпустить сырую игру за 100 баксов ещё понять теоретически можно, но когда за эти деньги игрок получает не весь контент, это уже перебор.
hm, hard to decide. i play on a already patched version, so its a bit unfair, because many people experienced a bad game prior to the patch and still do. i think the barebones are there. it feels and plays like just the right mix of civ 5 and 6 dont know if the devs intended to. its straightforward and simple like civ 5, but everything together makes it a interesting tactics sim. and it has basically any civ 6 mechanic, except the districts being way more simple (and actually not present at all anymore) with the new adjancency bonuses. things like warehouses or quarters add some little spice to the building. i played humankind and actually it made me appreciate civ more, not because humankind is bad but because it was so innovative, it made me for example appreciate the civ switch and how civ handles things. civ switch is a bit underwhelming, not because its a bad mechanic, but in humankind for example i think it was the best new implementation and happened way more often. 2 times civ switching is really a bit underwhelming here. how the game plays clicks really well with me, i can actually navigate extremly fast through the rounds without having empty rounds like in civ 6 or humankind where i would click "next round" for like 5-6 rounds without doing anything. i think thats quite an underrated important aspect that civ like games should have. how you build the city is also ok in my opinion, no workers, but maybe there should be some little extra step in acquiring tiles. idk really what but insta work with pop growth seems a bit fast to me. buildings seemed very uninteresting to me somehow. idk how, some where ok some extremly forgettable. i loved how in civ 5 every building had a real standing in the community. every building (or wonder) had some extreme influence depending on how you play. i feel like the buildings lack a bit, but i didnt play for very long so maybe it clicks with me. also i should have mentioned, the era switch feels underwhelming too. i tried to configure the game so it makes the most reductive decisions on era switch, because i wanted to see this (very hated) mechanic in game for the first time. but somehow it made no difference for me. i could keep cities with a certain card or triumph or what its called. other than that i kept all troops (maybe they were only 6). the crisis system is a bit symptomatical for how many stuff of the game is actually quite ok and maybe in future expansions can be made better than civ 5 and 6. but the crisis system for example is really just 5 min work for the devs i guess, and some generic bloat like , choose from a few cards every few rounds that make your game harder. i mean it cant be so bad for the game flow because it adds (very little) challenge to it, but it really feels like they implemented it in the last week of game dev. i like all the directions the game went, i see how people think it has nothing to it. i really hope its a civ 5 where without expansions it felt empty but with them its game of the year easily. so because we need this potential delivered AND because the game ending in ww2 is crazy i think AND because the dlcs policy is really....( not in general, but at this moment where civ 7 stands), i give a thumbs down. if the game actually holds up more than i thought now after a first run, i plan to give thumbs up, especially with some nice update. it already has a nice flow, that doesnt really take off much. the game needs something that elevates it on the next level but also feels very nice and comfortable. something that holds it together. but i wouldnt know what it would be, maybe some major trading mechanic? some diplomatic mechanic? or something entirely else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.