
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][u]産出で差がついたらリセット[/u]といったナイーブな考え方は捨てろ[/h1] シリーズ経験者向けのレビューです。 過去作との違いは「古代」「探検の時代」「近代」といった、時代毎に区切りが設けられ、文明を変更出来る点です。 賛否両論ある仕様ですが、個人的にはかなり高評価。 「今回はダメそうだな、リセット」と思う機会が激減したからです。 「古代ではあまり伸ばせなかったから探検の時代で持ち直そう!」と切り替えられます。 [strike]でも本当にダメな時はダメ[/strike] 以前のシリーズでは序盤躓いての勝利はなかなか厳しいものがありましたが、今作は最終的に「近代」で勝てば良いのです。 1位のAIに科学、文化、ゴールドで2~4倍差付けられてもきっと大丈夫! 劣勢に見えても実は大したことないってことです。 [strike]AIは爆撃機の運用が下手なので最悪滅ぼせばいい[/strike] 良い点、悪い点は他のレビューで記載されていると思うので、巻き返しの効く今作でこそ勧めたい遊び方を記載します。 ・指導者(ランダム) ・文明(ランダム) ・マップ(シャッフル) ・古代スタート 以下推奨 ・ゲームスピード(標準) ・マップサイズ(標準) ・時代の移行(継続) 他お好みで。 どうしてこの設定なんだ?って理由ですが 自分が「やりたい事を決め打ちで行くと失敗した時にリセットしてしまうから」です。 そこを詰めるのも攻略法を作るという点で面白いですが [u]変な手札での攻略法をアドリブで考えるって楽しくないですか?[/u] 似たような経験がある人に一等勧めたい遊び方です。 もちろんお気に入りの文明や指導者を固定する遊び方も良いと思います。 過去作では積ゲーしてしまったそこの君! DLCが揃うのを待っている君! 寝食を忘れてゲームをしないか?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这代文明一点玩下去的欲望都没有,你要改就改好了啊,玩下来方方面面都恶心透了,特别是外交。玩一把下来都不想继续玩了,各方面单独拿出来都挺好,但加一起真的完全玩不下去,要玩也等之后慢慢加新内容和改动了,现在完全不推荐
Sehr langweilig im Vergleich zu konkurrierenden Games
보통 초창기때 디럭스 에디션 같은거 내놓으면 뒤에 나올 dlc도 다 같이 묶어서 출시하는 느낌 아니었나...? 물론 내가 전작도 이랬다더라 하는 얘기를 안찾아보고 무지성 아 그러겠지~ 하고 구매한거긴한데 새로운 dlc 나왔다 해서 게임 들어가서 봤더니 뭐 없고 사라고 하네;; ㅅㅂ ㅋㅋ 님들은 나아중에 dlc 발매 종료되고 나서 dlc 묶어서 세일 크게 할때 사십쇼...
I can see how this game would be better in multiplayer but I dont play multiplayer. If thats what you want, it feels like this will be more balanced than previous games for that. I really wanted to like this game, I really like a lot of the new features but it just doesn't feel like a Civ game anymore with the game broken into 3 ages with seperated tech trees and a soft restart every age. I struggle to see how they will fix that for and others that don't like it. Im hoping the next iteration of the game back peddles a little bit and goes back to the style of other Civ games to get the feel back. I find myself really wanting to play Civ 6 but with towns and commanders. If I was still able to get a refund I would, I wanted to give the game a real chance.
Very enjoyable despite the terrible UI
it is plain Boring
I got to be the black sheep I guess because I love this game. It fixes all the problems I had with Civ 6, it breaks the match in 3 parts so you don't get bored like halfway through and just go with the motions while you steamroll everyone. There's pretty cool strategies and like you race to do Trumph and position yourself good for the next phase. Race to build strategic Wonders before transitions. And it does not reset everything just a couple things so the game just gets you interested again. No more useless units like builders, you do it directly in the city, the combat feels pretty fair and there's a lot of small scale combat though the game cause leaders can influence city states to raid you and you can do it to them it's just really cool. To me in Civ6 I always dreaded the end game cause there was so much micromanagement and parts to move it gets exhausting and like this game simplifies everything, it's still challenging, it's just less annoying. One of those times I do not understand the community. DLC be a legit scam tho.
Leider ist das Spiel im Gegensatz zu allen anderen Civspielen unübersichtlich in der Bedienung und das man keine Siegbedingungen im Multiplayer vorher absprechen kann ist echt bedauerlich. Ich werde lieber die alten Civs spielen.
Игра в техническом плане хороша. Однако купив полную версию предзаказом, где вроде как изначально включены все последующие длс спустя год оказывается что выходит дополнение на азию, которое уже нужно купить отдельно причём ладно бы оно стоило немного, так его цена просто сумасшедше завышена. За это ставлю жирнейший минус и говорю разработчикам что они реально зажрались, выпустить сырую игру за 100 баксов ещё понять теоретически можно, но когда за эти деньги игрок получает не весь контент, это уже перебор.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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