
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyed playing Domination only on CIV 6. Dont buy unless you want to play all the other victories
I've played Civ 1 since release (I'm old!) and everything up til now. I gave it 14 hours and just couldn't be bothered with the plodding pace, only having one city that can produce buildings/troops in the traditional sense (all others require gold not production), the nerfing of religion, incessant irrelevant decisions, pop-ups, and the new era mechanism. It was not only plodding but boring. The only positive I'd say is I like the new diplomacy mechanic better. A waste of $50 (for the Bundle on sale).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
且不说奠基版怎么坑人,新版本的优化全都是一!坨!屎! 为了掩盖设计师的无能,神AI全都用无脑加强的数值来遮掩,20回合不到AI就哐哐哐把中后期的奇观敲了个爽,点开对方地块一看一个格子+11锤子??? 设计师你老冯在天上买不到机票直说
This is the buggiest game that I have ever played. It crashes whenever you try to save a game unless you have just rebooted your computer. It also crashes on startup sometimes even after you have rebooted your computer. I have sent hundreds of crash reports and there is no improvement.
ゴミゲー
Половины обязательных функций из прошлых частей серии нет: нельзя закрыть лобби в процессе игры, если забыл сделать это при его создании; нет паузы в сетевой игре xd; нет поиска по ресурсам, то есть я сам должен искать вонючего верблюда по всей карте при создании торгового пути для клонирования ресурсов, и много чего ещё. Игра находится в состоянии альфа-теста и продаётся по неадекватной цене. Опять придётся ждать лет пять, чтобы она достигла минимально играбельного состояния. Изменения в системах городов и их улучшений, а также смена эпох - интересные.
For me CIV 4 is my favourite, this game plays nothing like it. Does not make it nesscary a bad game, but for i liked civ 6 and civ4 more and the way the game played. If you consider buying this game i would wait a few years. Its probably going to be around 4/5 euros then.
I tried playing this game for free. They got rid of Auto Explore? and Builders? Early game pirate ships AI are everywhere in archipelago. The UI is ugly and all over the place and difficult to read. Why did I have to pick a Leader and then pick a Civ I want to play that leader as??? are civs no longer tied to their leader? Where are all the cool leaders?? The loading screen sucks that I forgot I was loading a game. Why isn't Sean Bean not narrating this game?????? This reminds me too much of the failure of a game that was Humankind. All these changes are confusing, they threw out decades worth of similar ui playstyle for something that is totally different and difficult to read/understand I kept wondering why the tech tree is hard to understand as well as the civic. I'm sure there is more but I don't have patience to play more of this crap and not worth my time. Play Civ 6 instead
VI is far better then this one.
Directly got raid by independent power in start at easy mode and it never stop sending troops. Production is weird The concept about town and after that city is weird Victories mechanism is weird Tree tech/culture are weird All seem off and unbalance in Civ 7! Stay on civ 6 people! Its farrrr better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6K | 83% | $39.99 | |
| $156.9K | 369 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.2M | 380.2K | 97% | $29.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $138.8M | 143.8K | 96% | $59.99 |