
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normalmente paso de estas cosas, es mi primera reseña de Steam, así que al grano: ¿merece la pena? TLDR: NO. Primero, soy lo que se dice un jugador veterano. Juego desde Civ II y tengo más horas en la saga Civilization de las que quiero admitir, voy a repasar algunas de las cosas que más me han frustrado. Esperé bastantes parches y actualizaciones antes de probarlo, porque parecía a medio hacer al lanzamiento, y jugué la versión "Test of Time" con la mente abierta. Por desgracia, no puedo decir que merezca la pena por el precio, tal y como está ahora mismo. La verdad es que el juego sigue sin estar terminado. El problema no es que se sienta "inspirado" en Humankind, ni que cambies de civilización cada era. El problema es que es uno de los Civ menos pulidos que he visto. Incluso después de varios parches, hay problemas bastante serios de interfaz y de contenido. Muchos eventos y funciones son difíciles de encontrar, y necesitas demasiados clics para llegar a ellos, cosa que no pasaba en los juegos anteriores. Algunos de ellos aparecen una vez y se acabó, si quieres consultar de nuevo, no puedes. Se nota que está pensado para consola, y en PC la interfaz es simplemente incómoda de usar. Espero que al menos a los jugadores de consola les funcione mejor. La diplomacia se ha recortado un montón, perdiendo cosas que tenían los juegos anteriores. Es más simple, pero en el mal sentido: no negocias, no haces ofertas, no comercias, solo aceptas, rechazas o propones acuerdos. No es divertido, ni supone un reto de verdad. Sientes que estás de espectador. Los rivales le hablan a tu "avatar", no a ti, así que las decisiones nunca se sienten tuyas de verdad. No hay intercambio de tecnología, y no he visto nada tan básico como usar el oro en la diplomacia. El oro solo sirve para gastártelo tú mismo. El comercio se limita a abrir rutas comerciales. Consigues recursos de la ciudad con la que te conectas, y le das oro a tu rival por ello, pero tú no vendes, solo gastas, no ganas oro con la ruta. Los recursos que consigues no se pueden colocar donde te dé la gana: unos solo funcionan en ciudades, otros solo en pueblos, y otros necesitan cosas como fábricas. Me encontré con varios bugs que te dejan asignar el mismo recurso y duplicarlo más de una vez, aunque luego el juego te lo bloquee (como pasa con las caravanas y los camellos). Las maravillas: cuesta creer que esto pase en un Civ, pero a veces el contador de turnos restantes simplemente no baja como debería. Puedes pasar varios turnos y el número se queda igual, a veces quedándose pillado en 1 para siempre, o en otro número, como el 2. ¿Te imaginas construir la Gran Biblioteca en un Civ anterior y que se quede pillada en 1 turno restante? Construir edificios, que se supone que es uno de los puntos fuertes del juego: es ridículo, pero en cuanto empiezas a construir algo en ciertas casillas, ya no lo puedes cancelar nunca más. Lo puedes quitar de la cola de producción, pero se queda ahí para siempre, tarde o temprano tendrás que terminarlo, y si lo vuelves a elegir sigue anclado a esa misma casilla. TIENES que cargar la partida antes de que pase esto, o te quedas atrapado con ello. También hay casillas en las que no puedes construir sin ningún motivo claro, aunque deberías poder. Con España, sus edificios exclusivos son un desastre, hay sitios donde deberías poder construir y simplemente no te deja, sin ninguna razón. Lo mismo pasa con Inglaterra u otras civs: puedes construir uno de sus dos edificios exclusivos pero el otro no, y nadie sabe por qué. Tuve que ir a Reddit y Google en mitad de la partida intentando averiguar qué había hecho mal. Nadie tiene la respuesta, pero a la gente le pasa. Búscalo tú mismo en Reddit, Google o donde sea que consultes estas cosas, y compáralo con lo que te estoy contando aquí. Especialistas: una interfaz malísima. Solo sabes dónde los colocas y qué estás ganando, algún contador que sube y otro baja. Y ya está. No es un mercader, ni un científico, ni un poeta, ni un artista, es solo "un especialista". Solo te enteras de qué hace cuando tu ciudad crece y lo asignas, y después no puedes moverlo fácilmente. Deberían llamarlos FUNCIONARIOS: están ahí, no los puedes echar, no los puedes cambiar, y si te equivocas te quedas con el marrón. La simplicidad del juego, en el mal sentido, se nota sobre todo en el sistema de Edades. Solo hay 3 edades. Solo 3. ¿Edad media? ¿Nuevo DLC? Pasas de tíos con lanzas directamente a los tercios, de barcas de remo que ni siquiera navegan en aguas profundas a la Pinta, la Niña y Santa María. La edad moderna también está muy recortada. Parece sacado de Matrix, como si la civilización se hubiera parado en 1999. Falta un montón de contenido y está mal estructurado, ¿investigar la computación sin investigar unidades de infantería, aviones, tanques etc? Adelante, "computación" antes que aviones de tela y madera. El problema principal es la interfaz, el diseño y la falta de contenido. No es solo que hayan cambiado las mecánicas, es que han sacado un juego con bugs y recortado, al que le falta mucho de lo que tenían los Civ anteriores. No sientes que estés jugando a un Civ. Sientes que estás jugando a algo que te recuerda a la saga, pero recortado, no se siente como un Civ, ni antiguo ni nuevo. La verdad es que lo pasé mejor con Civ Revolution, porque ese juego era honesto sobre ser simple y estar pensado para consola. Pero este se supone que es el juego de verdad, con el nombre y apellidos completo de la saga principal. Me duele decir esto como fan de toda la vida de la saga, pero para mí es probablemente de los peores Civ. Y la decepción fue aún mayor después de comprar la edición "Deluxe" y descubrir que todavía quedan DLCs sin incluir, y no son precisamente baratos.
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Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Половины обязательных функций из прошлых частей серии нет: нельзя закрыть лобби в процессе игры, если забыл сделать это при его создании; нет паузы в сетевой игре xd; нет поиска по ресурсам, то есть я сам должен искать вонючего верблюда по всей карте при создании торгового пути для клонирования ресурсов, и много чего ещё. Игра находится в состоянии альфа-теста и продаётся по неадекватной цене. Опять придётся ждать лет пять, чтобы она достигла минимально играбельного состояния. Изменения в системах городов и их улучшений, а также смена эпох - интересные.
I have been a fan of this franchise since Civ 5, and I'd love to tell you why I love Civ 7. First.. through a lens of its criticisms: COST and AGE REGROUP rework. COST TLDR-- Love that Firaxis hasn't paywalled the playability of this game through its additional content/leader pack DLC's, and committed to free improvements/updates. Buy what you can, or wait for a sale--the gameplay remains the same for all! COST:: I actually really like the way that Firaxis has chosen to release this game. Largely the comments about this game being overpriced come down to the content packs/DLC's that have been added. What is nice, is that I think the game is completely playable without any additional DLC's. The added content at release is overpriced, I agree, though they are completely unnecessary in enjoying the actual game. I felt like Civ 6 was largely not enjoyable until AFTER its first major expansion was released that added more gameplay functionality. It's reassuring that Firaxis has added multiple updates for free (one major game update already, and another now, at the time of this review 9/15/26). If you can afford the DLC's, feel free to support the game, otherwise wait for a big sale.. but I do like that the core game's additions aren't paywalled, which is what MOST other games do, and what most fans expect when purchasing additional content. AGE REGROUP TLDR-- FIRST this is already addressed in the first major game update: They reworked the game by breaking it down into three ages: Antiquity, Exploration, and Modern ages, which I REALLY like. It makes the game bite sized with each age feeling like its own playable short segment of the game. (I can do a 3-5 hour session with one age instead of having to marathon an entire playthrough with 14+ hours, OR come back to an increasingly hectic game days or a week later). It focuses civ abilities within each so all civs are relevant at every Age that you play in too! AGE REGROUP:: Apex Age: All civs are classified into Aniquity, Exploration, or the Modern Age making their abilities relevant at each stage of the game. You CAN play any civ in each, but Apex civs get their bonus units and abilities within their respective age. ((No more playing as America with a unique P-51 plane and film studio which you don't get to until the end of the game! In Civ 7, you can play them in the modern age after progressing through two other civs respective Apex ages. Remember you CAN change this option)). If your abilities work for the session you are in, you can keep your civ and unlock other abilities through the same civics tree through a new mechanic called 'Syncretism', OR pick a new Apex civ. This makes abilities (mentioned below) like religion or planes more relevant for the age they exist in. Length of Ages-- I started SO MANY Civ 5 and 6 games that I only got halfway through because city management, and worker and unit actions just got SO HECTIC. I can't play for 14+ straight hours, so digesting each one in its own play session keeps me engaged through the end, every time for me. And the reset isn't so bad. It makes each era feel fresh and relevant with new strategies. ((Maybe I was losing Antiquity militarily and I can progress from Greece to the Normans, which are a scientific AND defensive civ having fortifications bonuses?? )). This does majorly disrupt the traditional way to play the game in previous CIV titles, but I think it improves where Civ 5 and 6 just.. dragged on. HERE IS WHAT I REALLY LIKE:: Cities and Towns: I love how the settlement cap works within cities and towns. You only have to manage a handful of city's build actions in Civ 7. Everything else starts out as towns that can later be specialized to help cities grow via farming or mining towns, increase culture or science yields as urban centers, improve trade and happiness bonuses as trading outposts and resort towns, OR function as strategic/defensive military settlements as fort towns. Gone also are workers and endless (and quite frankly, kinda pointless) micromanagement. Every population bump in a city/settlement either adds another yield tile, or adds a specialist to an urban 'district'. Settlements RANT:: I HATED the Civ 6 expansion strategy of frantically just trying to wood chop out a settler to expand to the perfect spot, because early military was just SO costly to try to capture an opponents settlement if he got there first (and the advantage of early settlements meant you had 10-40 turns of population growth to a city). You can only get to half the map in the Antiquity in Civ 7 anyways, so it DOESN'T MATTER. Focus your cultural yields! Focus your science! If you're a military civ, it's not a huge impediment to your own growth to go take another settlement if your neighbor overextends and has a weak approach to military strategy. It felt like Civ 6 punished you for military expansion if someone else had the technological edge on you with a higher tier unit. Combat felt like it was far weaker than just simply having a better expansion strategy, SO YOU HAD TO DIVERSIFY WITH ALL THESE SPECIAL MILITARY COUNTER UNITS. Combat in Civ 7 is much simpler, and it is self contained within each age. I've spent the Antiquity pummeling my neighbor, just to ally and trade with him in Exploration Age as we both go off in opposing directions to settle distant lands. Military:: Oh wow! It's refreshing that this isn't overly complicated, yet still tactically engaging and WAY MORE FUN. They reworked Great Generals into Army or Fleet or Squadron Commanders. Now you have simpler unit types that are either enhanced by Army Commander Abilities or civics abilities (which makes civics so relevant from a defensive perspective). Yes, the unit types are simpler, but it's not impossible to hold off an attack with an earlier tier unit, OR conquer and hold a settlement if you're technologically behind. Army commanders make combat WAY more strategic by allowing you to withdraw/deploy units more flexibly, exercise special combat tactics, or maneuver terrain to overcome positioning. It focuses the combat from just reaching higher tier units to a dynamic tactical strategy by multiple types of commanders. Religion: Because the game is split into multiple ages, it makes everything more relevant. Religion in Antiquity is a basic bonus applied to settlements with altars.. In Exploration you have missionaries that can convert other cities for your specific purpose (you select one specific way to acquire relics for culture, and then a yield type that focuses science, culture, or maybe a military enhancement). It's no longer a win condition and sits on the side as an enhancement you CAN pursue, or something that you lean on to give you a big leap. You can't get locked out of a religion like you did in Civ 6, and you don't reach end game basically "fighting" another version of combat for a religious victory via "religious combat". Triumphs, Dedications, and Victory Conditions:: Seldom mentioned, but this is what the game is really about! You get a list of triumphs to achieve within each Age that unlock dedications you can select in the next. Some give immediate bonuses, and others allow you to plan some of the next age's strategies. I like that Civ 7 also unlocks WHICH civs you progress to in the next era conditionally. If you settle next to a bunch of mountains, you unlock the Incas, which can work mountain tiles in Exploration (before Modern). Dedications are bonuses that make each game feel more focused for YOUR strategy. There is so much more, but I think this game does so much right! It mitigates hard RNG factors in Civ 5 and 6 and makes the game more flexible and exciting to play. I play above middle difficulty, and would say it's got an easier learning curve for new players and deeper strategies for veterans. All around, I think it's the best installment in the series and it is only getting better.
For me CIV 4 is my favourite, this game plays nothing like it. Does not make it nesscary a bad game, but for i liked civ 6 and civ4 more and the way the game played. If you consider buying this game i would wait a few years. Its probably going to be around 4/5 euros then.
Мусульманин немец стал евреем всадил ядерку по французам со словами шалом провославные, 10 шекелей из 10!
且不说奠基版怎么坑人,新版本的优化全都是一!坨!屎! 为了掩盖设计师的无能,神AI全都用无脑加强的数值来遮掩,20回合不到AI就哐哐哐把中后期的奇观敲了个爽,点开对方地块一看一个格子+11锤子??? 设计师你老冯在天上买不到机票直说
It's fun for a free weekend but will never be worth spending money on. Until it and its DLC are are a bundle of maybe 60$ this game is not worth the price. Even playing the base game through twice I've seen everything. There is not enough content for the base game for this price even with a deal.
Civ 5 or 6 is by far better. I'll change my review when they add another age, give us a earth map, make unit management UI even a thing, and put more relevance in using nuclear weapons. The wonder completion scenes are so so. It does look good in some aspects so not to be all negative.
It's been over a year now and this game still isn't good. Moreover, the fact that everything costs so much when its in this kind of state is a joke. Play the previous games, they're great. This one is pretty trash.
Directly got raid by independent power in start at easy mode and it never stop sending troops. Production is weird The concept about town and after that city is weird Victories mechanism is weird Tree tech/culture are weird All seem off and unbalance in Civ 7! Stay on civ 6 people! Its farrrr better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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