
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾
很棒
Ive played all civ games since civ II, got all the DLC and stuff on this game but its just messy and the game keeps crashing. I would recommened anyone to keep playing Civ 5 or Civ 6 instead. Much better games and never seemed to crash.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $134.3M | 380.3K | 97% | $29.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.7K | 81% | $39.99 | |
| $129.1M | 1.1M | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198.3K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 82% | $39.99 | |
| $156.9K | 370 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我覺得好玩,但是富有挑戰性,這一代的聲光效果很棒
Ik geloof niet, dat Sis Meyer dit ooit zo bedacht zou hebben. Wat een troep!
Las valoraciones malas no son manías, es el CIV más aburrido que he conocido, comprado al 50% te diría que no vale la pena...
The negative reviews almost scared me off, but I'm glad I stuck with it because I've been enjoying Civ 7 immensely. I've been playing Civ since the very beginning, and Civ 7 feels like a natural progression from 6. The ability to change your civilisation throughout the ages feels like a breath of fresh air (you do have the option to NOT do that and stick with the civ you started as), but I wish there were more achievements. Civ 6 had hundreds of super-specific achievements, and 7 feels lacking in that regard. Imagine my disappointment when I put a Stone Head next to a temple and didn't see a "Legends of the Hidden Temple" achievement appear at the bottom of my screen. I am enjoying the ability to level up the leaders and unlock new abilities. It's been a nice change and encourages replays as a leader, as well as granting you some pretty nice buffs for leveled leaders. Navigable rivers has been a godsend, being able to put a city inland and still access the ocean has been a MASSIVE improvement and has fundamentally changed city building. City-states maintain their usefulness and the ability to peacefully absorb them into your civilisation is fantastic, but man do they grow slowly unless you spend diplomatic capital on improving them. When you become a Suzerain, you become more responsible for the city-state growth than in previous games; it almost feels like they refuse to grow on their own unless you force them to. I wish they had more autonomy in their growth, but I guess that's why we have mods. Speaking of mods, the robust modding scene for 7 is fantastic. Modders are once again carrying the game, adding all the fixes and buttons for things we wish we had in the base game. I'll be real, without modders, Civ and most other popular games wouldn't survive as long as they do, so having a huge library of available mods to tweak the game and get it just right has been great. Big shoutout to the modders for keeping the game fresh and letting us do what we really want. I'm gonna touch on the DLC for a second: wait for the sales. As it is with most Civ games (any game with DLC, really), DLC pricing can be a comedy routine most of the time, so wait for them to go on sale. The DLC is great, but man, those prices will drive the air from your lungs. Wait for a sale if you want to snap them up. Anyway, this has been a long enough ramble. Would I recommend Civ 7? Yeah, but do your due diligence and read some reviews. Even if a lot of them are negative one-line reviews, they all tell a piece of a story, and its a story you should read before buying the game. This is a positive review based solely on my own experience, and I haven't touched on a lot of stuff that other people have problems with. You owe it to yourself to form as complete an opinion as possible before deciding to spend your money.
they should call this game natural disaster simulater, every civ near me always ends up teaming up against me which is fine i guess but fighting two war fronts while bieng hit by every active volcano, flood, blizzard and thunder storm at once or two turns after each other while trying to sue for peace just to try have fun gets very annoying very fast
一把都玩不下去,不好玩。没有文明6,文明5好玩。界面一点都不如文明6,你文明6赚了这么多钱文明七还要偷工减料?
No sé Rick. Yo en su día me lo gocé fuerte las casi 60h que le metí. Quisiera volver a probarlo para poder dar una crítica actualizada.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.