
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
тем кто любит разнообразие не подходит но убить время вот это хорошо
Less likely to support these devs if they just intend to break their past games and move on with a shiny new one that theyll just do the same with. Co-op is literally unplayable and they have no intentions to fix it from what ive seen and how long theyve abandoned it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
at first the game was working fine after that kept crashing.
Played for a long enough to see that the game play is the same minute 1 as minute x you dont get any cool upgrades that make the game play vary. All the materials are really just the same since you just scoop them up and throw them from infinite distance into your truck which can hold infinite amounts of weight the only difference in the materials is that you use them to "upgrade" your tools which just makes you do the same 1 task of hitting blue dots with your hammer a little faster. All the panels are interacted with the same way the difficulty of the ship is uniform based on its rank so whether your hitting a wooden wall or a reinforced alloy wall they are dismantled by the same amount of hits in the exact same way. I saw a lot of videos of the first game and i thought " i would try that if you could fully dismantle the ship" so here i saw ship graveyard 2 and thought it would be like the first one plus the ability to fully disassemble the ship, boy was i wrong i should have looked into it.This game is nothing like the first game i feel like it is inappropriate to even call it a sequel. The first one looked like it had some interesting mechanics and a lot to upgrade and enhance they basically stripped all of that away and have a bare bones hit the block until it breaks simiulator.
Obviously with almost 200 hours I do enjoy this game and highly recommend it. But I doubt I will purchase Graveyard Sim 3. Instead of developing a whole new game why not keep improving the current one? Add regular updates, open it up for mod creation and expand the map are just a few suggestions. What about multi player and daily or weekly challenges? Maybe instead of the ships just appearing you have to go out to locate and arrange to get them back to the yard. With such a great concept and a stable base game the possibilities are nearly endless. I am sure the developers have their reasons. But after what Snail Games did to Ark and now the Fun Pimps going after content creators with 7 days to Die I am very leery with game developers and publishers.
Als Entwickler würde ich mich schämen, so etwas auf die Öffentlichkeit loszulassen. Es ist, als hätte man einen Luxuswagen gebaut, aber die Räder nur mit Kaugummi befestigt und das Lenkrad fehlt. Der Multiplayer ist nicht einfach nur verbuggt, er ist eine Beleidigung für jeden, der gehofft hat, gemeinsam mit Freunden Schrott zu entsorgen. Er verdirbt den Spaß schneller als eine Möwe einen Fisch stiehlt. Fazit: Wer den Singleplayer genießen möchte, kann das tun. Aber lasst die Finger vom Multiplayer. Es sei denn, ihr wollt herausfinden, wie viele Bugs es braucht, um den Spielspaß zu versauen.
I really do like this game as a idea but the developers instead of fixing the game you have already bought they just make a new one this game has so many issues and is very monotonous I would not buy it again
топ
I really wish I could play this game. But it makes my PC overheat and crash to desktop after each 1-2 hour session. I eventually gave up and uninstalled it. Very disappointed.
Отличная игра чтобы расслабиться и отдохнуть. К сожалению в ней не редко встречаются баги и недоработки, которые как я надеюсь исправят в третьей части. Лучшее чувство это сломать сразу пару этажей и смотреть как всё это падает в 10 фпс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.8K | 77% | $34.99 | |
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| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 |