
Visit the largest ship graveyard in the world. A dozen kilometers of beach filled with wrecks. Hundreds of ships wrecked on the coast. Thousands of tons of steel. Choose the most valuable ship for you and start the adventure. Play as one of the workers during the most dangerous work in the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hala oyunun tamamını satın alıp almayacağımdan emin değilim çünkü zaten her şeye sahipsem oyunu oynamanın bir faydası yok. Gemilere birkaç küçük hikaye eklemek, gemiler arasında sadece görünüş açısından değil, bir fark yaratmak için harika olurdu. Her şeyi alana kadar tavsiye edebilirim
сломанная демка, какая игра страшно представить
Ship Graveyard Simulator: Prologue is a first-person simulation game developed by Games Incubator and published by Games Incubator together with PlayWay S.A. that introduces players to the dangerous but strangely satisfying world of dismantling enormous abandoned ships for salvage and profit. Set along a massive industrial coastline filled with rusting wrecks and decaying machinery, the game transforms manual labor and demolition work into an addictive gameplay loop built around exploration, destruction, and steady progression. Although the concept initially sounds repetitive, the game manages to create a surprisingly immersive and relaxing experience centered around tearing apart gigantic vessels piece by piece. The premise places players in the role of a worker employed at one of the world’s largest ship graveyards, where abandoned cargo ships, tankers, and industrial vessels are dismantled for valuable materials. Armed with simple tools such as hammers and cutting torches, players slowly break down massive structures while collecting scrap that can later be sold for upgrades and better equipment. The core gameplay is straightforward, but the satisfaction comes from watching enormous steel structures gradually disappear through patient effort and careful dismantling. One of the strongest aspects of the game is its atmosphere. The ship graveyard itself feels massive, lonely, and strangely haunting. Rust-covered hulls tower above the player while abandoned corridors, flooded rooms, and collapsing interiors create the impression of exploring forgotten industrial giants left behind by the world. The environments successfully communicate both scale and decay, making every ship feel like a giant mechanical labyrinth filled with hidden scrap and dangerous hazards waiting to be uncovered. Exploration becomes more important than expected because the ships are filled with hidden materials, narrow passageways, unstable platforms, and hazardous areas that reward careful searching. Instead of simply smashing everything in sight, players are encouraged to move through the interiors methodically while looking for valuable resources and useful salvage opportunities. This slower pace helps the game feel more immersive because dismantling the ships becomes a process of understanding their structure rather than simply destroying random objects. The dismantling mechanics themselves are surprisingly satisfying. Cutting apart metal panels, removing machinery, smashing debris, and hauling materials back for profit creates a steady progression loop that remains engaging throughout the experience. Every section removed from a ship gives visible feedback and contributes to a genuine sense of progress. Watching gigantic wrecks slowly shrink under the player’s work creates the same kind of relaxing satisfaction found in many simulator games focused on repetitive but rewarding tasks. Progression systems help maintain long-term motivation by allowing players to invest their earnings into stronger tools and improved equipment. Better gear increases dismantling speed and efficiency, making later sections of the graveyard easier to manage while also creating a satisfying feeling of advancement. Early tasks may feel slow and physically demanding, but upgrades gradually transform the player into a far more capable salvage worker capable of handling larger jobs more effectively. Visually, the game succeeds through environmental detail rather than flashy presentation. The rusted metal textures, industrial machinery, damaged interiors, and massive ship models all contribute heavily to immersion. While the graphics are not technically groundbreaking, the world itself feels believable because of the attention given to scale and atmosphere. The weathered appearance of the graveyard constantly reinforces the dangerous and physically exhausting nature of the work being performed. Sound design also plays a major role in the experience. Grinding metal, collapsing debris, torch sparks, and industrial ambience create a constant sense of physical weight behind every action. Quiet moments spent wandering through abandoned ship interiors can even feel eerie at times, giving the game a strangely atmospheric quality beyond its simple simulation mechanics. The audio design effectively balances the relaxing rhythm of repetitive labor with the tension of navigating unstable industrial environments. One of the more surprising qualities of Ship Graveyard Simulator: Prologue is how calming the gameplay becomes despite the dangerous setting. The repetitive process of dismantling, collecting scrap, upgrading tools, and gradually clearing massive wrecks creates a gameplay loop that feels almost meditative. Much of the enjoyment comes from slow, visible progress and the satisfaction of transforming gigantic industrial ruins into valuable resources through steady effort. However, the repetitive nature of the gameplay may not appeal to everyone. The core mechanics remain fairly similar throughout the experience, and players looking for strong narrative elements or significant gameplay variety may eventually find the loop repetitive after extended sessions. Since this is a prologue version designed to introduce the larger game, the amount of content is also relatively limited compared to a full simulation title. Some technical roughness is noticeable as well. Certain animations, physics interactions, and collision issues occasionally break immersion and reveal the game’s lower-budget production values. The slower pacing may also frustrate players expecting more action-oriented gameplay, as much of the experience revolves around methodical work and gradual progression rather than fast-paced objectives. Despite these shortcomings, Ship Graveyard Simulator: Prologue succeeds because it fully commits to its unusual premise and manages to make industrial demolition genuinely entertaining. The game transforms repetitive labor into a satisfying progression system built around exploration, destruction, and environmental immersion. Its massive ship environments and relaxing gameplay loop create a simulation experience that feels far more engaging than its concept initially suggests. Ship Graveyard Simulator: Prologue ultimately stands out as a surprisingly immersive and enjoyable simulator that combines industrial salvage work with satisfying progression and atmospheric exploration. Its detailed ship graveyard setting, rewarding dismantling mechanics, and relaxing pace create an experience that feels both strangely calming and consistently engaging. While its repetitive structure and limited scope may not satisfy every player, fans of simulator games and methodical resource-management experiences will likely find it to be a highly entertaining and memorable introduction to the shipbreaking industry. Rating: 8/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В местах нудноватно а так норм
As with all the Ship Graveyard games it is buggy as sin but if you get lucky and it works its a fun way to chill out and smash up some ships.
Yes.
Поиграл лишь в пролог. Для меня игра оказалась простой, скучной и однотипной. Да, есть у неё свои фишки, но и они не завлекают.
MUITO BOM
☀️
классная игра
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.