
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
It’s only fun to solo play for the first 1-2 hours. And even then, only if you put a YouTube video on in the background and mostly watch that instead of actually playing. Don’t waste your time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень интересный проект, неторопливые разборки кораблей с обдуманными решениями, где перекрыть клапан где отрезать а где подождать, поиски коллекционных предметов, выполнение контрактов, прокачка навыков и оборудования - всё очень интересно, жду с нетерпением 3 часть, рекомендую всем 👍
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Pleasant way to relax and waste some time, or it would be if it wasn't for the constant bugs and crashes that get worse the further you get. First game was the same so I guess I won't be getting the third one.
топ
at first the game was working fine after that kept crashing.
it gets boring after like two ships
I really do like this game as a idea but the developers instead of fixing the game you have already bought they just make a new one this game has so many issues and is very monotonous I would not buy it again
Obviously with almost 200 hours I do enjoy this game and highly recommend it. But I doubt I will purchase Graveyard Sim 3. Instead of developing a whole new game why not keep improving the current one? Add regular updates, open it up for mod creation and expand the map are just a few suggestions. What about multi player and daily or weekly challenges? Maybe instead of the ships just appearing you have to go out to locate and arrange to get them back to the yard. With such a great concept and a stable base game the possibilities are nearly endless. I am sure the developers have their reasons. But after what Snail Games did to Ark and now the Fun Pimps going after content creators with 7 days to Die I am very leery with game developers and publishers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 911 | 86% | Free | |
| $0 | 788 | 86% | Free | |
| — | 0 | — | — | |
| $931.7K | 2.3K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 2.8K | 79% | $59.99 | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 |