
Inspired by classic Japanese shooting games, SHINORUBI is a pure dose of adrenaline and frenetic arcade action with all the best aspects of Japanese bullet hell games, optimized for modern PC in ultra HD, all in a polished, accessible with many levels of difficulties.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Reviews
Shinorubi's visual design is very striking in short bursts. It's a game that I very much wanted to fall in love with. The medals and powerups pop on the screen, the intro and between-stage screens are well-designed, as is the character art for the different pilots and bosses. However, the more I played, the more disappointed I became. The art style is vibrant, but there's very little detail differentiating each stage. Each one looks and feels very similar. Most boss fights are you fruitlessly chasing the tail end of a samey-looking spaceship as bullets appear from off screen. There's a distinct lack of character to the bosses when you're fighting them, and because the bullet patterns are just kinda thrown out there, I'm really hard pressed to differentiate one boss from another. I really wish some of the character art from the pilot select screen and the end-of-stage screen showing the boss you just killed showed up more often in the levels. It might go a long way towards adding some personality. I can see some clear inspirations from other shmups on the surface of Shinorubi, but the finer details really seem to be missed. You have a regular spread shot and a more damaging laser that only marginally allows for slower/more fine-tuned control, but none of the ship movement really feels very good at all. Normally, that slowdown shot is used to pick your way through mazelike curtains of bullets (which Shinorubi often throws your way) but there's still too much momentum to that movement mode for it to be particularly useful. I'm sure I could get better at navigating some of the bullet patterns even with the floaty/imprecise controls, but there's not a lot of substance to motivate me to come back. It's still Early Access, so hopefully the developers have time to iron out the kinks in the controls. It has been several months since the last update. Maybe they're working on the Exa-Arcadia version or something. I just sincerely doubt we see a significant update to the level or boss designs, which is a real shame.
Unfortunately, that's a no from me. The reason is twofold: a lack of clarity and a poor sense of feedback. The visuals are too bright, cluttered, and just straight up weird. Explosions are just a puff of bright whiteness, and it's overall hard to tell what's going on on the screen. A CAVE shmup this is not. The sense of feedback is also poor, with explosions lacking both visually and in terms of audio. There might be a decent shmup buried in here somewhere, but the surface is too disappointing for me to go digging any further.
The games does not see Fight Sticks inputs (tried three different ones and some game pads as well). Playing bullet hell game on keyboard is retarded.
Review in two languages (ENG and PT-BR) This game is truly a next-gen shmup! The soundtrack.. OMG... emotional, original and addictive. Gorgeous graphics based on pre-rendered objects. The projectiles, bonuses and items are very well presented and stand out very well against the background, in addition to the fact that there is a great variety of them. The pilots and spaceships are a show apart, both visually and in their super distinctive gameplay. The variation of patterns throughout the stages is good, also counting on indestructible enemies and even some obstacles that need to be quickly dodged. The confrontations with the bosses are very interesting and each one has a different behavior that will demand a good analysis on the part of the player. SHINORUBI has a super interesting range of game modes, and the coolest thing is that each one is completely different from the other as they end up incorporating core features that go beyond mere rule variations. The game is still in early access and the developers are receiving great constructive feedback to improve some elements such as the size of the UI, the possibility to disable shaders and adjustment of the camera's zoom level (in my opinion it is still very close making threats appear almost instantly in front of you at certain moments) that with the proper attention and polish, will surely make this title a memorable shmup (and with my hopes that it will become a franchise with many sequels). ... Esse jogo é verdadeiramente um shmup da próxima geração! A trilha sonora.. OMG... emotiva, original and adictive. Gráficos lindos baseados em objetos pré-renderizados. Os projéteis, bonus e itens são muito bem apresentados e se destacam muito bem do cenário de fundo, além do fato de que há um ótima varidade deles. Os pilotos e as espaçonaves são um show a parte, tanto visualmente como em suas jogabilidades super dinstintas. A variação de padrões ao longo dos estágios é boa, contanto também com inimigos indestrutíveis e até alguns obstáculos que precisam ser desviados rapidamente. Os confrontos com os chefes são bem interessantes e cada um conta um comportamento diferente que vai demandar uma boa análise por parte do jogador. SHINORUBI contra com uma gama super interesante de modos de jogo, e o mais legal é cada um é completamente diferente do outro pois acabam incorporando funcionalidades centrais que vão além de meras variações de regras. O jogo ainda está em acesso antecipado e os desenvolvedores estão recendo ótimos feedbacks contrutivos para melhorarem alguns elementos como tamanho da UI, possibilidade de desativar shaders e regulagem do nível de zoom da câmera (na minha opinião ainda muito próximo o que faz as ameaças surgierem quase que instantaneamente a sua frente em certos momentos) que com a devida atenção e polimento, certamente farão desse título um shmup memorável (e com minha esperança de que se torne uma franquia com muitas continuações).
Un tres bon Shmup ! Avec ses differents modes il est vite addictif. Vivement conseillé. On en redemande !
日本の STG にインスピレーションを受けたとのことだが、受けただけでほとんど反映されてないゲーム。 期待してただけに本当に残念。 ”これはないだろ!” って要素をすこし紹介する。 - ゲームパッドのキーアサインが変更出来ない(キーボードは変更するとバグって戻せなくなる) - 16:9 という横長の画面なのに縦方向からの攻撃が激しいので目隠ししてプレイしてるみたいになる - まれに絶対に避けられない攻撃(隙間がない砲弾の嵐など)が発生するので死ぬしか無い - ダメージ制じゃない(は?って思った。昭和のゲームかよ) 一体日本の STG の何処にインスピレーションを受けたのか全く謎。見た目だけ真似したとしか思えない。 STG 好きなので期待してたけど、このままだとクソゲーで終わる気がする。 UI もかなり意味不明なデザイン。とにかく十字キーとボタンを押しまくらないと進めないのが本当に頭悪い作りにっている。 返金対応。
内容はオーソドックスで ボタンの操作方法で攻撃範囲重視のショットと高火力で自機を低速移動させるレーザーを使い分け 回数制限のあるボムと自機をパワーアップさせつつ弾消しを発生させるフィーバーが使用可能な よくあるタイプの弾幕STG。 自機は4種類から選択可能で最終的に8種類から選べるようになるとの事。 高解像度、高FPSに対応。 美麗なグラフィックのゲームを滑らかな挙動でプレイ出来るのが嬉しい。 この手のゲームはドット絵風のグラフィックにされる事も多いので こういう近代のハードに合わせたビジュアルを持つSTGは意外に貴重なのだ。 ゲームモードは通常モード(難易度5段階)、ボスラッシュ(難易度3段階)、キャラバンモード(2分、5分) その他なんと6種類ものおまけモードがあり、基本的なシステムが変わるものもある。 (アップデートで最終的に9種類になる予定) DL販売のSTGにしては高いと思うかも知れないがボリュームはかなりある。 制作はフランスの新興デベロッパーとの事だが作りはしっかりしてる。 STGファンが見よう見まねで作ったゲームによくある もっさりとしたスクロールの中もっさりとした動きの自機がもっさりとしたショットを放ち もっさりとした動きのザコ的がもっさりとした爆発を残して消滅する というゲームではありません。 要するに基本のSTG部分の土台がしっかりと出来ている。 詳しくはPVを見て下さい、自分はコレを見て購入して満足しています。 ただ、ゲーム序盤から沢山出てくるタイプのザコが他のSTGの最終面のザコ並みに弾を垂れ流し続けてたり 運が悪いと端から端まで弾を撃ってくるボスが居たりするので 「そこそこSTG慣れしていてある程度の理不尽を許容出来る人」にオススメです!
English SHINORUBI is a pure dose of adrenaline and frenetic action that reminds us of classic arcades, but with a new generation graphic section that looks really good and with music that goes well with the style of the game, in addition to having a very challenging difficulty , which will make even the most veteran of the genre suffer if we try to complete all its game modes with a single credit. Despite being in early access, it has a wide variety of difficulty levels and game modes, which means that it has a lot of replayability, in addition to the fact that when its early access ends, more playable characters and game modes will be added. Español SHINORUBI es una dosis pura de adrenalina y acción frenética que nos recuerda a los arcades clásicos, pero con un apartado gráfico de nueva generación que se ve realmente bien y con una música que acompaña bien al estilo del juego, además de tener una dificultad muy desafiante, que hará sufrir incluso a los más veteranos del género si intentamos completar todos sus modos de juego con un solo crédito. A pesar de encontrarse en acceso anticipado, tiene mucha variedad de niveles de dificultad y modos de juegos, lo que hace que tenga muchísima re jugabilidad, además de que al terminar su acceso anticipado se le agregarán más personajes jugables y modos de juego. Lee la reseña completa en: https://www.sintesisdelgolfo.com/impresiones-shinorubi-una-dosis-de-accion-y-adrenalina-inspirada-en-los-clasicos
Ce n'est pas pink label il n'y a pas le mode portrait 90° tate (en mode 16/9 c'est injouable
Il y a énormément de Shump sur Steam pour s'éclater et prendre du plaisir, mais ce jeu n'en fait pas partie. Où est la version Tate car son format vertical en 9:16 est complètement raté. C'est une daube infâme, tout ce qu'il ne faut pas faire sur un shump, ils ont réussi à l'intégrer dans leur soi-disant super jeu. Merci au développeur de recréer une nouvelle version sur Exa, que presque personne ne pourra jouer avec une version Tate alors qu'il défendait partout leur super choix du 9:16 et que tout le monde les avait prévenus que c'était inadaptée.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Rats, Bats, and Bones | $10.4K | 96 | 91% | $4.99 |
| Elohim Eternal: The Babel Code | $10.4K | 50 | 94% | $9.99 |
| Year Unknown | $10.4K | 61 | 97% | $9.99 |
| NyxQuest: Kindred Spirits | $10.4K | 137 | 91% | $2.99 |
| 旅者 Travelers | $10.4K | 137 | 88% | $2.99 |
| Gulman 5 | $10.4K | 77 | 87% | $5.99 |
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.2K | 96% | $19.99 |
| Ready or Not | $238.1M | 340K | 78% | $49.99 |
| Palworld | $238M | 390K | 94% | $29.99 |