
In the distant future, humanity has turned Venus into a livable environment. However, not all is well on Venusian soil as political intrigue pushes the way to help a young girl, the ace pilot known as Sonic Venus, to find the whereabouts of her missing father.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This doujin arcade flight simulator comes from a long-lived series made by Rectangle, and is the first of the series brought to the west by the publisher Sekai Project. This game uses the latest version of SphereEngine, SphereEngine4th, which is Rectangle's in-house SDK for creating flight-sim games, with previous versions being used for games like The Witch Of Triplecanopy (which still hasn't released on Steam, but is available on DLSite). This game includes full controller support, but for a more Ace Combat-like experience you will have to change some buttons around on an Xbox controller. Fair warning. The story takes place in Venus, years after an immigration initiative and in the aftermath of an economic bubble's burst, where the the Sentinels of Terra, a UN organization, is trying to keep things from spiraling out of control, and the Venus Mining Initiative has gotten their hands on a monopoly because they were one of the few companies to survive the economic failure. The Sentinels and VMI are on the brink a hot war, and this is where things kick off. In the thick of it there is the Southline Airlines company, a family-operated Raider business of which Ellea, code Sonic-Venus, operates as the family's Raider Driver in search of her father who up and left some time ago. Raiders are next-generation fighters that are more compact but still pack a punch. They aren't usually equipped with stealth tech since most factions are still keeping an eye out for larger traditional fighters and aren't well equipped to tag Raiders at range until the fighting starts, and those who pilot Raiders are called Drivers due to the comparative simplicity of the hardware. The visual novel format of the story is well-timed and keeps the flow of the game moving as you move to picking weapons and Raiders to buy before the next fight ensues. Sound: The sound quality is quite good, and would have rivaled Ace Combat 4 and 5 back in the day. Chatter over the radio sounds noticeably improved, which is appropriate for the timeframe this game takes place in, and the background chatter, when it's present, adds that Ace Combat flair to the atmosphere. Music: The music is varied and well-crafted, suitably selling the part of the story you're in right now. From introducing the Southline family to the final showdown, the music will immerse you nicely. Gameplay: The gameplay is distinctly similar to Ace Combat, especially earlier iterations since AC4 and so on were the latest releases at the time, but the main difference is a Project Wingman-like pylon equip system and the fact that you're piloting small, agile and still well-armed aircraft. The way missiles work is also different, forcing you to jink last minute instead of just turning as hard as you can like in Ace Combat. Landing is also present, and becomes a plot point a few times in the story. Pros: A great Ace Combat inspired title that sits next to its contemporaries in terms of quality. Cons: Shaders are wack on RS4th, so expect performance drops, even on an RTX card. If you do suffer performance tanking, I suggest you turn them off because the game still looks good without, OR, you can use Reshade which does a better job overall. If Rectangle decides to, I'd like to see the earlier Raiders Sphere titles here on Steam, even if they don't translate it.
Ace Combat 4 but with an anime seasoning applied on top.
satisfies the same itch that Ace Combat 8 would seriously, this game is great. definitely give this game a try!
As a fan of the earlier ace combat games and all things Japanese. This is great!
ジャンルとしては、エースコンバットライクなフライトシューティング。 良くも悪くもエーコンです。割り切ってプレイすればわりと楽しい。 ただ古い作品なので現代基準でみるとクォリティはあまり高くない。 2はそこそこやりこんだので、Steamで4を発見したときは喜んだのですが、結論から言うとあまりお薦めできる内容ではなかった。 初期機体がかなり不安定。旋回するだけで機首が落ちる。それを回避しようとすると狙いが定まらない。このゲームのバランス設定というわけではなく、次に手に入る機体ではそんなことはない。ステータスを見ると、単純に不安定な機体が初期機体になっているだけ。2ではこんなことはなく、4でなんでこんな設定にしたのか意味不明。 空間失調に陥りやすいステージがある。周囲を囲まれた空間をぐるぐる飛ぶのですが、地面や壁との遠近感がつかめなくて自位置を見失いがち。人によっては酔うかもしれない。また地下空間を飛ぶステージでも、どこを飛んでいるのか見失いがちで衝突しやすい。 使える兵装が限られている。割といろんな装備があるのですが、目標が多いステージが多数派なので、高性能だけど弾数が少ない兵装は選択肢に上がらない。2でもそういう傾向はあったけど、もう少しいろいろ使えたような気がする。 ストーリーが薄味。ステージ間でいろいろ会話があるのですが、ミッション関連の説明を別にすれば、関連が非常に薄いことしかしゃべらない。終盤は悲劇的な方向に盛り上げようとしてくるのですが、これといって伏線があるわけでもなく、肝心の敵キャラとの関りや因縁も薄く、実際主人公たちも大して反応は示さないのでドラマになってない。 イベントの尺が長い。発進前はまあいいとして、ステージクリアした後に長めの会話が始まることがあり、この間も油断していると地形に衝突してやり直しになる。前述した空間失調しやすいステージや地下空間ではこれが最悪で、クリアで気を抜いて衝突からのやり直しが発生する。 お薦めにはしないが、フラシューとしては手堅くまとまっている。本当ならもうちょっとお薦めしたい気分である。しかし4になってから追加された要素がのきなみ足を引っ張っている。
Imagine if you will, Ace Combat 3: Electrosphere- but on VENUS and made by a handful of very passionate Japanese programmers and designers. Must play if you're into arcadey flight sims, though definitely bear in mind going in that it's a passion project, and also done by a small studio about 13 years ago as of me writing this. Some things to note: There is a chance during gameplay for texture and sound issues to come up, but I am also playing this on Win 11 without the japanese unicode enabled. Also, if you aim to play on controller (as you should with any AC game), be sure to enable "Steam Input" on your controller to avoid the game freaking out over rotation values, it will also make it actually possible to remap the buttons to your liking with the issue smoothened out. ALL IN ALL, it's a very old game with more than a few flaws, but if you want a story as crazy as AC3 with story and design elements from across the entire series WITH tight and familiar flight controls this is definitely an easy choice to pick up ***on sale***, as much as I love this quirky little game with all my heart it's NOT worth 20 dollars, not anymore anyway. TL;DR, 7/10. It's buggy, it's completely nonsensical, but if you enjoy the futurism of AC3JP pick it up and try it, it's a LOT of fun especially to sit down and do blind.
this was a fun game to play when Ace Combat was genuinely in the trenches. it's still fun now. the setting feels like a mix of Armored Core 2 and Ace Combat 3. fun story too
Anime Warthunder.
Worth playing if you're into Ace Combat-likes and don't mind low budget/doujin graphics and story.
Mission design is frustrating and I highly doubt this was ever properly tasted. There are number of missions that are incredibly disorientating solely do the graphics choices where ground, sky and sometimes even walls are really close in color. Never had this problem in all of AC. Planes feel sluggish (regardless what the in game stats say), distance to get lock on missiles is incredibly low. So to get a lock one needs to get close and at low speed - hard to do with 4 missiles coming at you. Not to mention looking at radar window I doubts that enemy missile aren't way more maneuverable. Story is weird and at points just straight up horrible. I don't understand how this got past a team of peoples. Presentation in VN style is fine, clearly a cost saving measure. Setting the story on Venus could be interesting but it goes essentially nowhere. Performance is great on windows. On Linux it doesn't work work at all. But not like there is much to enjoy even when the game works. If you want AC game set in a future play AC 3, despite being a PS1 title it's miles better in every single compartment. If you played all AC games, PW and other give busted unfinished Vector Thrust a chance.
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