
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
谢特魔王城
Coming from SMT 3, SMT 5 feels like an improvement in every aspect but story, although I've only played canon of creation - the original story. SMT 5: Vengeance adds a second one - canon of vengeance, which is said to be way better than the original but, while not necessary, better enjoyed if canon of creation is played first. Once again, the combat is nothing short of addictive. I've had a blast setting up sick party compositions and skillsets even when it wasn't required. Demon fusion is much more fluid than in previous titles thanks to QoL improvements, which translates into hours and hours of fun experimenting without it becoming tedious. Your party members' level is fundamental to keep progressing, but exploiting enemies' weaknesses and gaining extra turns in return while depriving the enemy of theirs by blocking their attacks allows to strategize more and grind way less. Not that I found the game grindy at all anyway. Also, there are no random encounters: enemies are visible and easily avoidable most of the time. The map feels huge and kind of open, filled with side quests. I've played on normal difficulty and the challenge didn't get out of hand at any moment. SMT is known for its high difficulty but in this case, I found that just being engaged enough and committing to keep improving your party is enough to overcome the toughest battles in just a few tries. I won't say much about the story since I'm missing part of it. But I will say that the main cast fell flat for me. The dense atmosphere and post-apocalyptic setting are there. The OST is incredible. The graphics and animations are gorgeous. There are a lot of hidden interactions between demons and some even open their own quests. You can talk and give gifts to your demons at save points, and doing so not only is entertaining, but encourages them to increase their stats and learn random skills. I do have one slight criticism about how they handled the addition of a new story: once you complete one playthrough, if you want to play the other story, you have two options: 1) start from scratch 2) carry over your level, party, money, items... aka be overpowered and kill important new scary enemies in a single turn... aka kill the fun. This makes starting your second playthrough quite unappealing. I would've appreciated an option for players who want to experience both stories that fixed the balancing according to your current level or something like that. Given that that's not the case and the large time investment, I recommend just playing canon of vengeance. I'll make sure to revisit someday, though.
After a long break from the Megami Tensei franchise, returning to it with this game has been incredibly cathartic after seeing how the series has evolved from the old-style gameplay to the latest release; better yet, the QOL upgrades, gameplay, and story aren't merely serviceable but great. Beginning with gameplay, as someone who didn't play vanilla V when it released, I cannot speak on the QOL of both versions, but to me the QOL present in this product compared to the older games completely blows them out of the water. The Magatsuhi and free-form Essence system has removed a tediously complicated fusion recipe system to get specific demons with specific skills for a certain build you're going for. Better yet, the Nahobino himself, as an SMT protagonist, has been as flexible as ever (more so than Flynn even), with the uniquely beautiful animations and 3D designs complementing the game's diverse roster of demons and skills. The bosses and Superbosses have also been the major highlights of the Canon of Vengeance campaign, which to me is an almost-perfectly balanced difficulty dynamic between the game and player where I wasn't tearing my hair out for some bosses like previous SMT games, and the ability to save anywhere as an anxious gamer is often overlooked, but to me, it is one of the more important features of an SMT game to mitigate losing your progress. Now the story, from what I can tell, is a massive improvement over the Canon of Creation's story, and both new endings are interesting (I myself got Tao's Law Ending), which the cast has been characterized better while engaging the player more intimately into the endings system, highlighting the importance of the dynamics. The new Nahobino form too is beautiful, although I do prefer the original blue's luxuriously long hair the Qadistu new antagonists were one of the highlights of the game (Agrat my beloved Nuclear witch). Overall it's not only a great game but might be my new Favorite mainline SMT game by virtue of the Gameplay and Improved story alone, although not as narratively ambitious as some of the previous entries, I can confidentally say that Shin Megami Tensei V is back with a [b] Vengeance [/b] and is a must-play to both returning players and of new.
If you like turn based combat, then this game is a must play. If u are new then this game is a must try. Gameplay is fun, ofc the music is hard as shi too and its pretty difficult only extremely later in the game tho. This game is fun and I only played this to listen to the soundtracks.
Se Pokémon é a infância e Persona 5 é a adolescência com drama escolar, Shin Megami Tensei V: Vengeance é a crise da meia-idade espiritual. É o JRPG para quem cansou do "poder da amizade" e quer um desafio brutal, cínico e maduro. Aqui não há Pikachu ou debates sobre civismo: Tóquio virou um inferno de areia e você precisa negociar — ou subornar — demônios mitológicos para sobreviver. O sistema de combate pune a sua arrogância com a morte imediata se você errar uma fraqueza elementar, mas te faz se sentir um deus quando você domina a estratégia. A versão Vengeance é o pacote definitivo: roda perfeitamente, corta a enrolação e entrega uma nova rota de história focada em vingança, política divina e escolhas morais cinzentas. O veredito: É um jogo cru, viciante e sem filtros. O ápice do "Pokémon para adultos" que não têm tempo a perder com tutorial de vinte horas.
The amount of customization and innate for each demon really helps the game to stand out compared to previous entry. Much more forgiving and yet hard compared to vanilla SMT5.
有点想念仲魔了,这算是来玩二周目了,一周目是游戏刚出时在Switch上玩的,非常喜欢。
ATLUS最值得玩的一部,不会像p5一样过于简单无聊,也不会像真3一样过于折磨。喜欢jrpg并且有一定基础的的推荐游玩,不过作为第一款jrpg就不太合适了。第一款jrpg还是推荐暗喻幻想
开始游戏,你刚刚完成男高中生 + 青神的禁忌合体,外形绝美,身份像复权者,设定上仿佛要重写世界秩序。 你发现了恶魔软泥怪,你挥剑希望先制。 软泥怪先制。 软泥怪暴击。 软泥怪获得额外回合。 你已死亡!!! “恭喜你成神。” “现在请被软泥怪一拳打死。” 🤡 游戏给你上的第一节课就是~路边一摊泥,也能把神打回标题画面。
Good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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