
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only took me about 12 - 16 hours in to make me realise this was a really good JRPG, the music and the world design is amazing and once I got to endgame fighting and beating Beelzebub or Shiva was some of the most electrifying fights (not literally lighting isn't the best to use of those two..) I've ever done they were amazing! But by all means, play this ♥♥♥♥♥♥♥ game dude.
女神転生というゲームの根幹は面白くて最高だしBGMは良いし、ナホビホくんは超絶可愛い そのおかげでシナリオが薄味な創生の女神編は特に何かが気になることもなくとても楽しくゲームができました でも復讐の女神編からあまりにもお話が破綻しすぎててやるのが辛いです 太宰イチロウとかいう本当に腹立つゴミが一線を越えてゴミなせいで本当にやってて萎えます ゲームが面白いのは確かなんです、セールで買いましょう
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $12.1M | 32.6K | 96% | $9.99 | |
| $12.3M | 36.4K | 94% | $19.99 | |
| $12.1M | 15.6K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.5M | 82.8K | 92% | $29.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.7K | 124 | 69% | $19.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $461.9K | 955 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 战斗,爽?——真女神转生5 复仇 [/h1] 先忏悔,我只通关了普通难度创世线一周目,之所以现在就来锐评,是因为我大概没有打下一周目的勇气了。一言以蔽之,短板太短,长板有缺。 除战斗以外的部分,几乎都可以说是这游戏的短板。先来说剧情,虽然我对JRPG的剧情从来没有过分的要求,但堪比ARPG级别的剧情分量和逻辑还是太夸张了,剧情说是完全为战斗服务的都不夸张。然后是音乐和美术,可能是P系列把我的阈值抬高了,感觉很一般。音乐见仁见智吧,我自己觉得很普通,没什么存在感,但也看到有人评价很高的;仲魔的美术还是一如既往的没得说,但UI和场景只能说中规中矩。探索体验上,你的卫星视角做得很好,可是你拉胯的探索奖励又弥补了这一点:谁不想对着地图上的奖励点上蹿下跳,然后急头白脸地捡起几个早已拥有的灵体和早已溢出的道具呢。而说到地图,常规的大地图差强人意,开荒乐趣还可以,但魔王城和万古神殿这两张图玩了能不骂的,你是这个。以及可能是刻意保留的无自动保存,完全落后于时代的设计,我认为是纯恶心人来的。总而言之,战斗以外的这些部分,撑死只能算是及格线水平。 那么,唯一的长板——战斗,是否真的完美无缺呢,至少在我看来,不是。首先还是得肯定真女5战斗系统的深度,与P系列相比,技能的自由搭配,特性的大胆设计和大招的多样选择共同创造了可玩性极高的构筑系统;至少前中期不断更新仲魔,思考bd,逐渐补强的过程还是相当上头的。但是,一切的战斗乐趣都会被大量的同质化战斗消磨殆尽:百八十个支线任务,一大半都是从A点跑到B点,打一个换皮木桩,然后回去交任务。普通难度下的主线战斗流程也大同小异,我自己手搓的一套无特性联动标准队都能一路无压力混过去。至于上强度的战斗,抱歉,我确实没这个心力了:等级要刷,属性点要刷,技能要刷(在DLC加持下刷的效率不低也不等于不用刷)的事实,甚至还没有编队保存,对于一个专门以战斗为亮点的游戏,至少我是无法接受的。冷知识,天天被骂不思进取的宝可梦系列,主打战斗的宝冠军都已经可以光速配队了,战斗深度也只深不浅。所以,真女5复仇在战斗方面确实有亮点,但也绝非毫无问题。 我自认算是阿特拉斯凯子吧,但真女5复仇确实是让我乘兴而来,败兴而归;也是干脆打了个掀桌结局,累了,毁灭吧。最后,虽然骂了半天,但我也无法否认这款游戏带给过我的快乐,还是给个好评吧。对P系列战斗情有独钟,且可以接受上述缺点的玩家可以一试。
Nahobeeho my beloved
难!!! 数值崩坏 音乐阴间 [b]没有自动存档 [/b] 二五仔恶心人队友 几乎没有剧情 打2个小时战斗5分钟剧情 通马桶支线 只能说地图设计拯救了这个游戏 只有在探索地图的时候是有趣的 其他都非常坐牢 大部分时间都在刷级 本质刷子游戏 not my type
Esse e o melhor jogo da serie shin megami tensei ate agora, to adorando.
你的下一部宝可梦何必是宝可梦...!
agrat eu te amo combate do jogo é perfeito, as animações são fantásticas. farmar pra fazer builds até que foi divertido.. mas nerfar a idun pra que a sakuya (demônio da dlc Cinzas de Sakura do Oriente) seja a melhor healer do jogo foi sacanagem..
Femboy naruto pokemon yakalıyor
excellent, reminiscent of the playstation 2&3 era games. when games were good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.