
Shift’n Slay is an amped-up turn-based tactical roguelike, where you fight your way through a cyberpunk hell step by step, trying to break a time loop engineered by corporate bastards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shift’n Slay is an amped-up turn-based tactical roguelike, where you fight your way through a cyberpunk hell step by step, trying to break a time loop engineered by corporate bastards. Every turn is a puzzle, every attack—a deadly chain reaction. Mistakes are fatal.
Enemies don’t wait around, and your resources are limited. You can't just mash an "attack" button—every move counts. Will you take a tactical position or charge in headfirst? Save your ammo for later turns or risk it all to finish the enemy now?

Become a storm of lead, mowing down enemies from a distance. Or choose the path of the unstoppable brute, crushing foes in close combat. Maybe you're a tech assassin, setting traps and enhancing yourself with stimulants? Build your killer to match your playstyle.
Love grenades, mines, and traps? They’re yours. Want to stun enemies with paralyzing rounds? No problem. Prefer a deployable shield and auto-healing? Stay indestructible.
Every kill grants you another turn. Chain together your abilities, weapons, and the environment to eliminate enemies before they can react. Get it right, and you'll drop an entire squad in one brutal move.
Level layouts shift, enemy positions change. Adapt or die.
Ready? Then shatter the loop, crush your enemies, and rip reality apart.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это не пошаговый тактический рогалик, это какой-то пздц. Однозначно не рекомендую. Плохо всё, начиная оптимизацией, заканчивая геймплеем.
面白いけどテンポが悪い。高速モードを求める。
скучновато для меня
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian*, Korean, Japanese, Polish, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нормальная игра на пару вечеров. Ценник вполне приемлемый, тем более по скидке, но не ждите от неё многого. Думаю, эта игра - первая проба пера для разработчика. Получилось неплохо, интересно будет посмотреть на следующие проекты
hardcore tactics, but forcing you to go through the same levels "like we have a roguelike here" without the slightest changes in the tactical game is strange, and leaving you without ammo and without the ability to somehow get it in the run (while the enemy chews them with his ass, take them as much as you want) is very strange. There is no particular motivation to go through the same levels 10 times, with the same bosses that you have already knocked down earlier with the prospect of being left without bloody ammo (yes, pots and chairs help, but it's still too much), it is not clear what bonuses for ammunition will open and what needs to be done for this. It reminded me a little of old-school Budokan (a fighting game from the 80s), where they also limited the number of fighting styles/weapons used in the "run", like "train to knock everyone down with your bare hands if you want to go further." Here too, apparently you need to jack off each level to the point of vomiting, and then maybe there will be enough ammo for +2 levels to the current achievement.
This fun tactical based roguelike that is great for the brain with solid meta progression and a cool cyberpunk aesthetic. https://youtu.be/FXBBwWBPj7A
Однообразная и скучная. От рогалика одно название. За этот ценник есть гораздо лучше игры.
Не мое. Скучный рогалик с одинаковыми комнатами, за 30 минут никакого удовольствия не получено. 360 рублей это не стоит, но я получил по скидке. Так сказать, повезло опробовать этот шедевр) Субъективщина, потому что кому-то зашло, а кому-то (мне) нет.
good game, good vibe, good voice acting - but optimization is not good. from high settings with 100 fps to ultra at 35 fps? my PC also turns into a plane on high settings. FPS limiter would be much appreciated.
简单刺激的小品,玩法 粗中有细
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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