
Shift’n Slay is an amped-up turn-based tactical roguelike, where you fight your way through a cyberpunk hell step by step, trying to break a time loop engineered by corporate bastards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shift’n Slay is an amped-up turn-based tactical roguelike, where you fight your way through a cyberpunk hell step by step, trying to break a time loop engineered by corporate bastards. Every turn is a puzzle, every attack—a deadly chain reaction. Mistakes are fatal.
Enemies don’t wait around, and your resources are limited. You can't just mash an "attack" button—every move counts. Will you take a tactical position or charge in headfirst? Save your ammo for later turns or risk it all to finish the enemy now?

Become a storm of lead, mowing down enemies from a distance. Or choose the path of the unstoppable brute, crushing foes in close combat. Maybe you're a tech assassin, setting traps and enhancing yourself with stimulants? Build your killer to match your playstyle.
Love grenades, mines, and traps? They’re yours. Want to stun enemies with paralyzing rounds? No problem. Prefer a deployable shield and auto-healing? Stay indestructible.
Every kill grants you another turn. Chain together your abilities, weapons, and the environment to eliminate enemies before they can react. Get it right, and you'll drop an entire squad in one brutal move.
Level layouts shift, enemy positions change. Adapt or die.
Ready? Then shatter the loop, crush your enemies, and rip reality apart.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Salut, Si tu as 2Min et que tu veux en savoir plus sur le jeu, c'est juste ici: https://youtu.be/UwnowhETeGI Bon jeu =)
Its a fun little game and i would say a decent debut game for an indie studio, its kind of a short game but its not like its expensive, gameplay wise its really well done but the rouge like aspect is lacking cause the changes in the scenarios are minimal and barely noticeable so if you pay attention after a while you can steamroll them with a consistent strategy, i hope if the studio decides to do another game in the genre they expand on this aspect, overall a pretty fun but somewhat short game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian*, Korean, Japanese, Polish, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел, тактика хорошая, однако очень не хватает глубины механик, а они тут так и напрашиваются. Рогаликом эту игру тоже не назовешь, ведь от него тут только выбор пассивных перков, котрых всего-то 4 штуки за забег. Да и рандома никакого тоже нет в боях, ведь это классический "День сурка", а значит все противники, предметы и локации будут одними и теми же при каждом заходе. Но благо игра не долгая и надоесть не успевает. Хотелось бы увидеть в будущем от разработчиков именно что полноценный тактический рогалик. А пока для первой игры студии - зачет!
[h1] Сегодня — это завтра! [/h1] Как и должно рогаликам, персонаж будет постоянно умирать и снова возрождаться. Как и должно пошаговым тактикам, каждый ход необходимо основательно обдумывать, грамотно комбинируя способности. Как и должно играм про киберпанк, персонаж ведет борьбу с бездушными корпоратами в неоновых лучах ночного мегаполиса. Сюжет - максимально прост, но при этом лаконичен. Графика (для своего бюджета) - на уровне. И главное - механики действительно, работают. С удовольствием прошел на все ачивки. Рекомендую. Спасибо разработчикам, желаю хороших продаж и жду новых проектов!
[h1]战术短平快的近战导向小品[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 这款作品把回合策略与近战爽快感结合得相当直接:核心节奏是“先手斩杀→获得额外行动→迅速清除威胁”,也就是说每回合要尽可能实现一击致命以争取后续操作空间。战斗元素包括射击、拳击、投掷物与消耗品(手榴弹、地雷等),这些工具在短期爆发战中往往比消耗型资源更具决策价值。武器耐久与弹药有限的设定迫使玩家在攻防间做权衡,尤其是在资源稀缺的关头,合理利用场景道具来补刀或剥护甲成为常态策略。 敌群以近战型“硬汉”为主,推进性强、血量或冲撞威胁大,但智力与战术并不复杂:典型打法是引诱到攻击范围后,以斜角或外侧的突袭配合被动/被动类加成进行击倒。远程威胁相对温和,但射线判断有时并不直观,导致以为隐蔽却被命中的情况较多。Boss 的定位倾向于“大血量、不过分高伤”,更鼓励短期决战而非拉锯持久战——这改变了传统战术RPG面对Boss时的节奏预期。 系统层面上有类似“每关可选的被动加成/天赋”存在,能塑造不同的打法偏好(回复导向、力量导向、斜角殴打等)。这些加成在局内外均能产生明显效果,是驱使重复游玩的主要动力之一。但关卡构成的随机性不足——初期多次出现场景、掩体与敌位仅有细微差别,导致每轮的策略解空间并未随着次数显著扩展,长期吸引力因此受限。游戏的周回机制会逐步提高难度,但缺乏足够的新鲜事件或构造变化,使每次重跑的体验渐趋雷同。 美术与音效上,赛博朋克/暮色氛围刻画得还算到位,合成器风格的配乐为紧张的战术节奏加分。界面与操作整体顺手,但缺乏系统化新手教学,理解隐含机制(例如射线判定、行动优先级)需要一点摸索时间。物理表现(爆炸散尸等)为体验增添了趣味点,但并不足以弥补内容重复的缺陷。 总的来说,如果你偏好“以短回合高决策密度取胜”的战术游戏,这款作品会提供几小时颇为紧张刺激的游玩;但若期望长期可玩性与丰富的程序化事件,则需等后续通过扩展关卡变式、增加随机事件与更平衡的弹药/资源获取机制来提升重玩价值。目前它是一个理念明确且执行干净的独立作品,适合短时间沉浸与策略练习,若开发者能在关卡多样性与长期激励上进一步打磨,潜力很大。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Крутая хоть и короткая игрушка
Короткая, но приятна игра
Жаль нет возможности отключить мат, а вообще идея развить бесконечный бонусный ход очень хорошо получилась.
This game is not roguelike, it's about pure luck. In other games of this type (I've played like 6 or 7 roguelikes, so, I have experience to compare) you become stronger after ANY finished try, no mater, lost you, or won. In this game, the only way to upgrade your character is killing bosses (if you are lucky enough) or grinding 25/100/250 kills (to be honestly, those upgrades are not super helpful). Want to succeed? Just hope to get right boosters between missions, otherwise, you're cooked, LOL.
不像回合战棋,更像是最优路线规划的解谜游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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